I had a reader of mine once tell me I should review games for a living. My response to that was "No one reads the positive reviews - just look at Zero Punctuation." Today, however, I'm going to start out on a positive note and say Warhammer Online looks like a splendid game and overall well done game. I'm all about the PVP, and I'm all about the RVR, and my last MMO was Age of Conan - meaning Mythic provided a more meaningful PVP experience in the first 15 minutes of playing Warhammer than Conan did for 2 months. Kidding aside, I'm going to highlight, quickly, some of the ups and downs (from my point of view) of Warhammer over the last couple days.
Choosing a Faction and Server -- Pain in the ass.
Unfortunately, the Faction and Server choice in Warhammer seems to be tearing apart friendships and guilds a bit. It's no secret that Destruction is more populated, and this is causing a lot of players (like me) with some sort of "Underdog Complex" to stay the hell away from this side. However, I must admit that the Destruction side feels a bit more complete, a bit more fun, and a bit more, well, interesting. Perhaps players are just a bit burnt out on yet another Elf / Dwarf / Human sort of faction, and are happy to play something kinda new with Chaos and Dark Elves, not to mention a superbly done Greenskin faction (missing Choppa aside!). Hell, squig hunters get to go inside their Battle Squig, Chaos Magus get to zoom around on a unique disc, and Dark Elves get to run around in a g-string. (Must... resist... rolling... Destruction...) All the while us poor Order saps get to run around with yet another Dwarf Warrior and yay, look, Legolas. I can see why people want to play Destruction. I can't see why Order didn't get more love.
On a similar note, rumor is that Destruction scenario queues are quite lengthy due to the population imbalances. Unfortunately for the bad guys, I don't think there is a way to fix this, save getting more people to play Order.
Server choice seems to be muddled due to an odd "Open RVR" ruleset that has players wondering if they can even revisit Tiers 1 & 2 at high level due to the beloved Chicken Mechanic. Also a concern is Open RVR servers actually diluting the RVR action because the fights will be more spread out. While it might be too early to tell for that, it's still causing long time PVP veterans to question their server choice. Core servers are also being called "Corebear" or likened to WoW PVE servers, and while incorrect, it's still causing some indecision or separation in playerbases.
Performance and Stability -- Not bad.
I experienced some horrific performance issues when first playing Warhammer - much worse than the Closed or Open Beta - which surprised me. I found out that this was actually caused by using the Beta Client patched to retail. A full file check kicked my FPS up dramatically. So, if you've upgraded from the Beta client, best to do a full file check or reinstall from the DVDs to be safe. Performance is still a bit iffy in some spots but these seem to be isolated locales. The game feels a bit clunky, but it might just take some time to get used to.
Stability hasn't been bad. The Alt + Tab blackscreen bug hasn't appeared yet, which is great. I haven't had a CTD or lost connection once.
Advancing via RVR and PVP -- Thank God, it's finally possible.
Warhammer Online can go down in the MMO history books as being the game that finally made this possible. Players have been asking for it since... well, forever. I always found it comical that you can "advance" your character in a game by mindlessly killing no-challenge NPC's all day long, yet come an unpredictable and challenging fight with an actual human, you gain nothing in terms of character advancement.
Playing Order, it's definitely possible to just do RvR and scenarios all the time for advancement. Empire/Chaos seems to be the most populated with players, so even in off-peak times you can wait max 5 minutes for a Scenario to pop up.
The only downside is it seems that open world RVR is much less beneficial than these scenarios. Mythic stated multiple times, in various podcasts and blogs, that this wouldn't be the case, so let's hope it's just temporary. I've found it hard to find RvR battles sometimes in Tier 1... and sadly, due to population imbalance, it seems that most battles are quickly ended by the Albion... er, I mean Destruction zerg.
Player Interaction and Community -- Well... no one's perfect.
A couple things to harp on in terms of player interaction and community for Warhammer Online:
No official forums sucks donkey testicles. I know they're a pain in the ass to maintain, but no one knows where to go to talk to other people on their server.
People don't need to talk to each other. I'm fairly certain you can do nearly everything in this game never saying a word. You can wander into RvR and just /join a group, you can go do Public Quests and just /join a group, you don't have to ask where anything is because it's all on the map... That, and with NPC's talking at about 700 words per minute, anything an actual person says is quickly lost in the sea of inane NPC chatter. The positive side to this is that there are no public channels for Dirge spam.
I've leveled 3 characters to level 10ish on the Order side (I suck at choosing a class, bah!) - and I've seen a total of 4 people talk. I'm on a roleplaying server -- (EU Burlok for those that want to stalk me - stay away Erling!) -- and the only people to talk have been shouting insults at Orks in the Public Quests. I do it all the time, so I guess it spurned some others to RP a bit. Other than that, though, Warhammer seems like it's a ghost town.
Fo-shame, Mythic. A strong game and server community is vital for the long term success of the game. Let's hope that the chat system is improved and players are forced to communicate more at higher levels.
That's all I got for now. Overall, the game is new, the game is fun, and I'm just happy to be RvRing again. Of course, I said the same thing for Age of Conan (short of the RvR part) - so take that all with a shaker of salt.
Daedren out.
Original article is here.
Digg it here.
Just when I thought I had escaped writing about Age of Conan, something as superb as
Erling Ellingsen: I disagree with you that the game launched without a PvP system. You could PvP players from day one, both in mini-games, in the open world and in sieges. One of the things we received the most positive feedback on was actually PvP, and Age of Conan is unique in regards to the fact that the majority of our players actually play on PvP servers. We even launched with a PvP cultural server ruleset. However, we know that we need to develop PvP further and that's what we're doing when we're now rolling out PvP experience, levels, armor and the consequence system. Saying that Age of Conan launched without a PvP system would, however, be incorrect in my opinion.
EE: I certainly understand your concern, but rest assured that we are doing the best we can at the moment. We would like to fix everything right away, but that's simply not the way it works. These changes take time to develop and implement, and we need to work from a list of priorities. We have done a tremendous amount of improvements since launch, just look at the various patch notes. That being said we know there are still many issues that needs to be corrected, and we are working relentlessly on that. The gem system is being worked on as we speak, and the recent change we did was a temporary one to offer an intermediate improvement until we get it right. We will address all the issues we can, we just need to work from a list of priorities, and that means some issues will be ironed out before others. I know it's hard to be patient about these things.
EE: I have absolutely no idea where you have "a hefty portion of people" from. Right now the expansion team is very, very small. Our main focus now is, of course, the live game. It would make no sense whatsoever for us to not prioritize the live game -- we need players to be happy with the game or else there isn't much point even making an expansion, so improving on the game that's there is priority number one. We wanted to drop some news on the expansion now because we wanted to show our playerbase that we are making long-term commitments to the game. Again, addressing the concerns the players have about the live game is alpha omega to us. The expansion is far, far away from release and we merely wanted to announce that we are indeed committing ourselves to delivering that sometime in the future. Until then, the live game is top priority.
EE: That's a good question, and I'm sure it will be a challenge! Right now what we want to do is work with our players on addressing the concerns they have and making the necessary changes and improvements that both we feel is needed and that the players feel is needed. We're definitely getting there, and I think you will see us picking up speed in the time ahead as more and more good stuff is coming out. The first part of the PvP update is leaving the test servers now, and I can't wait to hear the player's feedback on it. Then we need to get the consequence system out, and I think we have definitely made a heavy improvement to PvP. We're also rolling out a whole new outdoor area for level 55+ players, a whole new dungeon for level 60+ players, Tarantia Commons for mid-level players, as we have at least two level 80 dungeons in production. Then there is epic raid gear coming for all the classes, and we will continue to revamp content similar to what we did with the Black Castle. We are also looking into loot distribution, making the items more meaningful and making raiding more rewarding. We are committed to improving on Age of Conan and a large number of the changes you're seeing is a direct reaction on player feedback.We will also work towards improving communication with our playerbase, and we want to keep everyone more in the loop on what we are doing with the game.
EE: I'm not at the liberty to discuss subscription numbers due to the fact that we are a publicly traded company. The latest number we announced was the 415.000 customers per August 14th. We will certainly do what is necessary to entertain a healthy community of players on the servers, and if we decide on doing anything such as server merges we will make sure to notify the playerbase when we can. Right now I can not give you any definite plans on this, though. We do, of course, register the feedback we're getting on the forums and we're taking it into consideration.
The great Sun Tzu, father of modern journalism, once said in his treasured writings: start with a Mime and you can't go wrong. Of course I just made that up, and I assure you that the