Fueled by memories of Anarchy Online and the promise of a new, spiffy combat system that would free me from the drudgery of boring MMO button-click combats, I bought AoC. I found my Herald of Xotil and my Dark Templar to be fun enough, and the new combat system, though nowhere near delivering a truly new MMO fighting experience, was reasonably engaging. The graphics were certainly pretty and I thought the character models were some of the best I had ever seen in an MMO.
And yet for me, it didn't rise above a certain level of mediocrity. I thought the character progression was a dull rehash of what you could get in WoW. Like every other MMO, combats became repetitive after 100 iterations. The game felt heavily instanced and often times empty. The single player experience was interesting and I liked the story, but well, I don't play MMOs to be alone... even when I am soloing.
I don't think AoC is a bad game. In fact, I think it is a good game. But when I fire up a new MMO, I am largely doing so for the novelty and well, AoC isn't novel enough. There is not enough there that is new and different from other MMOs to grab me and pull me in. After a week of play, I wasn't feeling compelled to continue.
So, back to CoX.
User Comments
I think you nailed it on the head for alot of us ,thx.
And yet, I am still looking forward to World of Warhammer :)
My experience exactly, played AoC for a week, then I was logging back into CoH
I dunno, it's novel enough to keep me playing...at least once my copy of Vista 64bit arrives in the mail. It's unplayable as it stands now with the memory leaks and constant crashing.
I am glad you like it and I hope it does well. I like Funcom for what I consider to be the King of Number Crunching MMOs, Anarchy Online. Perhaps that was part of my problem: I was hoping for something closer to the crunch of AO, and I what I played was closer to WoW.
Speaking of AO, I see in the ad to my right here that AO now has Jetbikes... just how is AO doing nowadays???
Login or Register to post a comment