Game Databases: Allods Aion Network Sites: Gameonmac.com GamerTube.com
Login:  Password:   Remember?  
Show Quick Gamelist
Games:391  Guilds:2,369
Members:1,249,827  Online:0
Guests:0  Posts:3,625,416

Show Blog

Link to this blogs RSS feed

Dynamic World MMORPG Simulation

We are currently testing the possibilities for creating a full fledged Dynamic World MMORPG. The simulation uses a relatively simple program that fosters some basic player interaction on top of a natural economy.

Author: ironore

Simulation on Hold

Posted by ironore Monday July 7 2008 at 5:18PM
Login or Register to rate this blog post!

Isn't that the way of it?  Disappointment and setbacks.  It turns out that the program could no longer perform the calculations after just 5 character files were created.  Not nearly enough to get some really dynamic interactions going.  I knew, and made clear, that there would be slow-downs and crashes, but I had anticipated things working for at least a little while.  I may try again on a faster machine, but it is unlikely to make much of a difference.  

One thing I had hoped to do besides see the basics of dynamic player interaction begin to take root, was to balance some of the arbitrary variables, such as resource extraction, replenishment, decay, build rates, etc. 

Perhaps I will do some of that while I work on moving things to a better platform.  Any suggestions?

MMORPG.com writes:
Login or Register to post a comment

Special Offers

<a href="http://www.gameads.com/" target=_blank>Game Ads</a> banner requires iframes.