<
>

Page 2 of 4

1

2

3

4

 Thread (87 posts)
TeranHawkins  9/17/08 11:55:31 PM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 9/24/06
Posts: 129

 I am soooo on the wall with this game.  I have tried SO many mmo's and most of the time end up playing through just the free month(or not even that) and then canceling.  They just dont end up holding up to pre cu SWG how fun that was or how good WoW is(and yes WoW has it's own problems too but that's another post).  I've googled for videos of WAR and and quite frankly the game looks pretty ugly to me.  Not much better than WoW which is 4 years old(yes I'm a graphics whore but I will overlook it somewhat if the game is compelling enough).  I just dont want to spend the 50.00 AGAIN for another mmo like I just did with AOC that I only played a couple of weeks before getting bored with it and quitting.  However there are so many good things being said about WAR and I LOVE the enthusiasim of Mark Jacobs every time he talks about WAR(there's a guy who REALLY loves his job!) that I also DO want to run out and get it tomorrow.  

 

I just dont know /shrug

Wipe them out....ALL of them.

red_cruiser  9/18/08 12:31:49 AM

Rank: 8/100 Rank: 8/100 Rank: 8/100 Rank: 8/100 Rank: 8/100

Novice Member

Joined: 9/12/07
Posts: 68

If you didn't like the way World of Warcraft played, you probably won't like this one.

If you liked World of Warcraft, but wish it had more PvP, than this is the game for you.  It seems like WAR was made to siphon this particular part of the WoW fanbase away from Blizzard.

It's definately not as polished as World of Warcraft, and PvP combat is more about stacking effects and focus fire than using control and reacting to the enemy.

If two years ago Blizzard had decided to focus on World PvP instead of Arenas, we'd probably be all going "Warhammer who?" right about now.

This game is kind of lacking a certain MMORPG feel to it... probably because the PvE content is pretty much just filler for Scenario pops.  Their World PvP solution in the low level tiers hasn't been very successful.

Their siege weapons in this game are just mega retarded too. Lol, definately not an idea that you should implement just to say "omg, siege weapons!".

The game is fun, and it's nice that it's not WoW; I just want a little more Action Jackson in my game.  TCOS and CO, now there's a stew!

 
mackdawg19  9/18/08 12:36:35 AM

Rank: 96/100 Rank: 96/100 Rank: 96/100 Rank: 96/100 Rank: 96/100

Elite Member

Joined: 5/28/07
Posts: 333

Originally posted by Stradden
Originally posted by ardohain
Originally posted by mackdawg19

Jon, I loved your review. But I have one thing to point out about the way you represent it. You used the word "carebear". I don't hate the word but I think its very unprofessional to use words that put down other players playstyle that doesn't fit yours.

 

i think you may have missed him playing around. the entire section was from the point of view that he usually prefers pve, which traditionally is "carebear," but he was pleased to be enjoying pvp more than usual due to how it was delivered in WAR.

 

Yuppers. If you look at that section, which the magic of Control - C lets me paste below:

One thing to note though… If you’re a novice at PvP, don’t jump into the Open RvR servers. There is plenty of RvR action on the Core servers, and you don’t run the risk of getting ganked again and again by some high level clown looking for some kicks at your expense. On the other hand, if you’re one of those players who loves the thrill of being in danger at all times and enjoy the realism of not being artificially separated and restricted by level, the Open RvR servers are probably right up your alley. Who needs those carebears anyway?

You will see that I also called PvPers clowns looking for some kicks at your expense. It was kinda a little play on the way that both sides tend to see the other and was meant to highlight the fact that there were two different server types that might suit each case better.

I agree, temrs like "carebear" and "ganker" get thrown around a lot. That's really the point :) In the context of the paragraph (or even the whole article), I wasn't putting anyone down. I'm not a PvPer and I thought I was clear on that. I just think that the emotion pent up in those two terms is worth poking a bit of good natured fun at. Not unprofessional at all.

 

That's fine and dandy, but the use of the words is what I was getting at. It's about the same as making a review and using a word such as failcom in it, even if its out of good nature.

"I just think that the emotion pent up in those two terms is worth poking a bit of good natured fun at. Not unprofessional at all."

And this just proves what I mean. 'Good natured fun' to you, could very well mean the exact opposite for someone else. And since it's one of those things that's on the fence, as an "employee" of mmorpg.com, it should stay out of reviews. Put it this way, would you let any of your editors use the word Fanboi and make puns towards it in a review? I hope you wouldn't. Like I stated your review was great, but you really could of left that word out. Pun, poke or prod, you know it's not needed. Let the rest of your community do that.

 
attentivevow  9/18/08 1:10:51 AM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 8/31/06
Posts: 8

I think the easiest thing to say about warhammer is:

 

You will either immediately like it, or immediately be turned off by it. There really isn't a middle ground. And while I think your article was unbiased, you failed to touch on the MOST important aspect of any PVP game...and that is the pace and enjoyment of the combat.

 

Combat in Warhammer is exceptionally slow, not just it takes more then 4 seconds to kill someone slow. We are talking that 6 people can be on a tank for over 45 seconds and it will generally not die. There is also a severe lack of CC, which makes running away and getting back to healers very easy.

 

I wish you had touched on the pace of the combat, as I think it is single handedly Warhammers biggest downfall. Another issue being the 1.2-1.3 second GLOBAL Cooldown that leaves you sitting there mashing the same button over and over again while a lame auto-attack hits for you during the downtime between casting abilitys.

I got to 20 in Warhammer, PvP'd a lot early/late levels and realized that the only good thing about the game was the PVP, and the PvP was so slow it almost took skill and reaction time completely out of the equation.

 

Those looking for fast paced skill based PVP should avoid this game. This is NOT the successor of DAoC.

 
aurick  9/18/08 1:39:12 AM

Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100

Apprentice Member

Joined: 11/01/06
Posts: 197

I have also encountered an incredibly low number of bugs.  Especially since beta ended and Early Access began.  The level of polish on WAR is unprecedented when compared to other MMO's that I've played.  WoW wasn't even this smooth at launch, and don't get me started on AoC!

Today I did encounter my only "game breaking" bug so far.  I was level 12 and went into a cave under Blighted Isle to interact with something in there.  I knew I'd get chickened, but didn't care.  Unfortunately, some bug prevented me from being able to exit the cave.  I couldn't use by Book of Recall because I was a chicken.  Using /stuck failed because where it returned me to the game was deeper in the cave with only 1 second of countdown time remaining before I got chickened (and stuck) again.  Not fun.

The reason I'm bringing this up is I realized that short of pure luck having a Destruction player happen upon me in that out of the way place and killing me, I'd have to petition a GM.  At launch?  Good luck!  Even the best GM teams are overworked to the point of insanity at an MMO's launch, and this was prime time as well.  But I had no choice.  You can imagine my shock when I got a tell from a GM less than 5 minutes later!  I have never, ever had a GM response so quickly.

Maybe they just have a huge number of GM's ready to help right now.  Maybe it's a measure of how few serious bugs the game has, eliminating the need for GM's to provide damage control.  Whatever the reason, this bodes very well for the game's future reputation and future. 

TeranHawkins  9/18/08 1:44:14 AM

Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100 Rank: 10/100

Novice Member

Joined: 9/24/06
Posts: 129

Originally posted by attentivevow

I think the easiest thing to say about warhammer is:

 

You will either immediately like it, or immediately be turned off by it. There really isn't a middle ground. And while I think your article was unbiased, you failed to touch on the MOST important aspect of any PVP game...and that is the pace and enjoyment of the combat.

 

Combat in Warhammer is exceptionally slow, not just it takes more then 4 seconds to kill someone slow. We are talking that 6 people can be on a tank for over 45 seconds and it will generally not die. There is also a severe lack of CC, which makes running away and getting back to healers very easy.

 

I wish you had touched on the pace of the combat, as I think it is single handedly Warhammers biggest downfall. Another issue being the 1.2-1.3 second GLOBAL Cooldown that leaves you sitting there mashing the same button over and over again while a lame auto-attack hits for you during the downtime between casting abilitys.

I got to 20 in Warhammer, PvP'd a lot early/late levels and realized that the only good thing about the game was the PVP, and the PvP was so slow it almost took skill and reaction time completely out of the equation.

 

Those looking for fast paced skill based PVP should avoid this game. This is NOT the successor of DAoC.

 

I wasnt able to get into the "open beta" but from the vids i've seen on the net your absolutely right on the pace of combat.  I've seen a LOT of mashing 1 button every 2 seconds for a fireball in the vids.

Wipe them out....ALL of them.

Shoal  9/18/08 2:03:47 AM

Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100 Rank: 35/100

Apprentice Member

Joined: 9/30/04
Posts: 1163

Mess of a 'review'.

 
markoraos  9/18/08 2:27:39 AM

Rank: 84/100 Rank: 84/100 Rank: 84/100 Rank: 84/100 Rank: 84/100

Elite Member

Joined: 10/06/05
Posts: 1353

My dog ate your homework.

Originally posted by attentivevow

I think the easiest thing to say about warhammer is:

 

You will either immediately like it, or immediately be turned off by it. There really isn't a middle ground. And while I think your article was unbiased, you failed to touch on the MOST important aspect of any PVP game...and that is the pace and enjoyment of the combat.

 

Combat in Warhammer is exceptionally slow, not just it takes more then 4 seconds to kill someone slow. We are talking that 6 people can be on a tank for over 45 seconds and it will generally not die. There is also a severe lack of CC, which makes running away and getting back to healers very easy.

 

I wish you had touched on the pace of the combat, as I think it is single handedly Warhammers biggest downfall. Another issue being the 1.2-1.3 second GLOBAL Cooldown that leaves you sitting there mashing the same button over and over again while a lame auto-attack hits for you during the downtime between casting abilitys.

I got to 20 in Warhammer, PvP'd a lot early/late levels and realized that the only good thing about the game was the PVP, and the PvP was so slow it almost took skill and reaction time completely out of the equation.

 

Those looking for fast paced skill based PVP should avoid this game. This is NOT the successor of DAoC.

 

I don't get it how some people find combat "slow".

I play a Swordmaster (rank 11) and I can tell you I got my hands full with  all the situational skill choices (parry buff for me or 40% speed debuff to target at 2nd combo stage i.e.) and all the while dealing with that pesky collision detection - either blocking a gazzilion of them from coming at my squishies or trying to land that killing blow on the goblin hiding behind the tanks.

PvP combat is mighty fine in this game. Way better than anything else I've tried out so far. It might seem slow paced because toons have more HP relative to damage than what is usual, but it gives combat a nice "chunky" and solid feel. I can almost taste the smell of burned metal as I block someone's attack with my shield.

In addition this more HP/damage thing gives much more leeway for group strategies since you won't get 1-2 shotted (unless you run into a BW at full combustion loking to burn it off somehow ). Usually you have enough time to react and adapt to a situation.

I find PvE combat a bit "meh" in comparison, probably because there is no CD there (i suppose it would be just asking for trouble with AI pathing), however there is nothing really wrong with it... it is just that the feel of PvP is so awesome.

 
IAmMMO  9/18/08 2:43:28 AM