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 Thread (107 posts)
Isane  10/04/08 11:41:14 AM

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"Some do , Some don''t , Others just cry"

Jean Sali

Originally posted by Polarization
Originally posted by HYPERI0N

I thought it worth mentioning that EvE online's single server world can happily handle 25 - 30 Thousand people online at once.

 

So yea it is possable to run with 10,000 but it needs a scalable server with decent programming and the abilaty to add extra hardware when needed.


 

Eve is not a huge seamless world, its made up of lots of connected zones or nodes, not the same thing.


 

They are or will be using the same mechanic AC1 used which is calculated on an horizon, zones into dungeons. But the game world will consist of a large cluster of servers.

________________________________________________________
Reading Material for interested Dark Fall Fans

http://forums.darkfallonline.com/showthread.php?t=43318

xzyax  10/04/08 11:42:42 AM

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Originally posted by Polarization

If you look at the information I have found about the Developer who is responsible for this server technology I personally don’t think it is a very valid opinion, but of course it is a possibility that he “might advance the server technology” single handedly but I doubt it myself.

So I will wait and see instead of believing eveything the developers say without question.

Especially when they have already revised the number of concurrent users at least once already, so I see no reason they may not do so again, especially during open beta.


 

I'm willing to give people a pass that want to believe what the developers are saying.  Until there is proof that they are lying... it is still a valid opinion.  I agree though that healthy skepticism isn't a bad thing.

 

The phrase from the original OP's post that worries me the most is:

"Tasos Flambouras: The decision that Darkfall would support a high number of players came early in the technical design process. It was obvious that the numbers we wanted would be hard to support on the server end without clustering, so we started evaluating available clustering technologies. None of them met our requirements at the time, and we soon understood that we would need to do this ourselves. After a lot of brainstorming and experimentation, we arrived at a model for distributed computing which we’ve pretty much stayed with since then."

 

Unless I'm reading that wrong... that says to me that a group of devs working on an MMO developed a better clustering technology than ANY other techology out at the time... or developed since. 

Considering the clustering technologies made and developed by IBM, SUN, HP, etc... I am a bit skeptical of that statement.  The one word that I might be misunderstanding in that phrase is "available". 

Perhaps clustering technology developed by those other companies was not "available"... means it was not affordable, or something like that.  So, if "available" means that... then I could see them wanting to develop their own technology as opposed to being tied to some licensing deal.

 

 
Polarization  10/04/08 12:06:29 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

So much about this company just boggles the mind, a lot of the things they have said in the past are preposterous and look more like idle boasting or extremely optimistic predictions and claims in my opinion.

But thats what makes it so fascinating.

I mean sure, it is possible everything they have said it true, and some how they have developed revolutionary groundbreaking technologies or new innovative ways of circumventing numerous technical problems that plague all online games but I just find that very hard to believe.

Many of the supporters take everything they have said over the last 7 years as gospel so its pointless trying to debate about the validity of the claims they have been making, they simply believe them based on faith, they don’t need empirical evidence.

So I think at this stage its best just to sit back and enjoy the show over the next few months.

 
SignusM  10/04/08 12:10:16 PM

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Originally posted by Death1942

i'm sorry but 10,000 at once is just plain rediculous.  i dont care how friggen good your programming is there is far too many variables that interfere with the game to make a lag free game with that many players.  Battles with hundreds?  thats achievable but some cuts needs to be made (graphics and effects mainly).

 

 

you can argue all you want but until we get decent connections, better servers and even better programming we wont see lag free games.

 

good luck to Darkfall and i can see maybe up to 100 at once (damn big fight) could be lag free (with those graphics and sparse landscape)

EVE has 300,000 players on one server. You...are an idiot.

 
Aragon100  10/04/08 12:11:26 PM

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Originally posted by Polarization
Originally posted by Aragon100

So interviews from Razorwax time isnt accountable as i see it.


 

Then why did you use a link to an interview from 2001 from the time of Razorwax for the source of 10,000 concurrent user number?

Anyway I hope they can achieve 10,000 but I very much doubt it, as far as I’m concerned nothing the developers have said is certain until we start playing Darkfall.


 

It was the only one i found on the issue.

You on the other hand used it as something that is relevant to the game of today which it isn't.

Aragon - Member of B@D guild

Polarization  10/04/08 12:13:32 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

Originally posted by SignusM

EVE has 300,000 players on one server. You...are an idiot.

I think somebody else might be, no names mentioned, better check your figures before you start calling other people names, or perhaps knowing what you are talking about for a start might help.
 

 
cukimunga  10/04/08 12:14:54 PM

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If you''re going to be crazy, you have to get paid for it or else you''re going to be locked up.

Like others said, I'll believe it when I see it.   EvE can get away with haveing a bunch of people because doing space is alot less taxing than actual world with all the stuff that Darkfall says to have.

Playing FFXI. Waiting for Fallen Earth and SE new MMO.

Polarization  10/04/08 12:16:06 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

Originally posted by Aragon100


 

It was the only one i found on the issue.

You on the other hand used it as something that is relevant to the game of today which it isn't.

So your and the developers claim that 10,000 concurrent users per server also from 2001 and razorwax is also not relevant to the game of today either then.
 

Nope I did not use is as something that is relevant to the game of today, your the one whos trying to do that.

Go back and read my posts, your not understanding them.

 
Aragon100  10/04/08 12:19:44 PM

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Originally posted by xzyax
Originally posted by Aragon100

Thx for the link.

Seems they settled for 10000.

What you have to remember is that the game they is talking about in those 2001 interviews isnt the same game that is in development 2008.

Darkfall 2008 have very little to do with the old Razorwax game. The gameworld is totally different, graphic engine is a totally new one.

So interviews from Razorwax time isnt accountable as i see it.

 

 

Hmm... I'm confused.
 

When you doubted Polarization's numbers you used a quote from RazorWax circa 2001 to prove him wrong.  Yet when he provided a link from that same time period in an interview with a Dev.; then that time-period is no longer valid?   Then why did you use it as a counter-point?

 

Re-reading Polarization's original post... he clearly says:

"...years ago in other interviews it was a max of 50,000 -60,000 and they where planning for 30 to 40k".

 

His statement was indeed true as was evidenced by the link he provided.  He was using an example of: just because something is said once doesn't mean it isn't subject to change.  The numbers were once targeted to be 30k+.  Now they are targeted to be 10k. 

He is using that example to show that he believes (as in his opinion) that 10k number will be further down-graded before the game goes live.  Considering the reasoning behind the opinion and what we know of current MMOs... that is not a far-fetched opinion.

 

On the flip-side...

There is the possibility that Aventurine might advance the server technology to allow lag-free play with the numbers they are cur