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 Thread (70 posts)
Aragon100  10/04/08 9:54:35 AM

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Originally posted by ste2000

We can keep discussing this forever.
Graphics are very subjective.

For me DFO art style is the best of any MMO bar AoC, for others is the worst.
The important thing is that the people who are going to play the game like the graphics, and apparently they do.
Everything else is just normal forum banter (mine is bigger than yours), and doesn't really matters.


 

Aye its a matter of tase.  Darkfall graphic style is by far the best i seen in any MMORPG.

Aragon - Member of B@D guild

Scriar  10/04/08 11:17:21 AM

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I prefer the previous screenshots to be honest. I really dont like the shine the armour has, its like morrowind used to have armour that was incredibly shiny when you enchanted it, it just does not fit with the the rest of the world around the character.

link35  10/04/08 1:01:42 PM

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Originally posted by Polarization

“mobs that smell payers upwind of them”, “wind that blows the grass and trees”, “real weather” , “realistic physics” , are you just making this up as you go along now or is this wishful thinking.

I’m amazed you see all this in these screenshots.

The power of the imagination is incredible indeed.

Javac all I can say is prepare to be disappointed.


 

It's called doing a little research on the game, although I'm not so sure about mobs smelling players I haven't heard that but as far as the rest yes it will have realistic physics so if you just aim an arrow straight at a player it probably will just end up hitting the ground so you really need to arc your arrows etc.

 
Polarization  10/04/08 1:42:57 PM

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This is the way the Darkfall ends

Not with a beta but a whimper.

This is a much better comparison for Orc lovers in my opinion, picks straight from whatever came up on google.

No AoC because no Orcs.

WoW

War

Darkfall

 
SgtFrog  10/04/08 1:55:32 PM

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Sergeant Keroro


Originally posted by javac

WOW:

 

WAR:

 

AoC:

 

DF:

 

hopefully that puts things in perspective... DF is miles ahead of WOW and War, and IMO on par with AoC.

 

 

 


so your comparing the race selection screen of war to ingame fotage of other games.


and if you think its on par with AOC then you really do need an eye check.

 

javac  10/04/08 1:55:35 PM

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Originally posted by link35

Originally posted by Polarization

“mobs that smell payers upwind of them”, “wind that blows the grass and trees”, “real weather” , “realistic physics” , are you just making this up as you go along now or is this wishful thinking.
I’m amazed you see all this in these screenshots.
The power of the imagination is incredible indeed.
Javac all I can say is prepare to be disappointed.


 
It's called doing a little research on the game, although I'm not so sure about mobs smelling players I haven't heard that but as far as the rest yes it will have realistic physics so if you just aim an arrow straight at a player it probably will just end up hitting the ground so you really need to arc your arrows etc.



 
The scent thing is surprisingly easy to implement, once you have coded in a wind vector, as it's really just a matter of applying the wind vector to the player's position. think of it as a bonus feature that's easy to add -- once you have implemented the comcept of wind.
 
as for whether i'm over-interpreting, decide for yourself:


I needed a topic for this journal entry and this led me to speak with Mirco Sanguinetti, a Darkfall AI programmer, fellow aikido practitioner, and all around cool guy. Mirco has a background in military simulation, and unmanned vehicle controls, among other things, and was selected for the job out of a pool of about 200 applicants. Mirco's goal for the AI is to provide a fun and convincing PvP training experience for the
players. Quake bots are not a bad PvP vs. PvE analogy for the way the Darkfall AI feels compared to an average player, although I hesitated writing that for fear of it being taken literally. You can use all the tactics you can use against players and the AI reacts to it. If you manage to land a MOB that doesn’t have a swimming skill into the water with a spell, or by pushing it off a cliff, it will drown. You can physically block them from advancing, you can blow them away from you with using spells, etc. This has nothing to do with MMO PvE as we know it.

There are different aggression levels depending on the MOB ranging from cowardly to aggressive. The cowardly MOB for example may hesitate, is likely to run away, or to call for help. MOBs may fight in groups or not depending on how social they are. If there's a boss, it makes the decisions. Mirco explains that the Darkfall MOBs have survival
instincts. They won't just stand still attacking till they're dead, they’ll strafe, try to evade, try to flee, call for help, switch tactics, switch weapons, etc.

Mirco was happy to point out that he has made sure that the standard tanking-training and agro management tactics used in most MMOs won’t be effective in Darkfall. The MOB won't choose a target on most damage dealt to it alone. Darkfall AI is opportunistic.

MOBs will switch to go after hurt and weakened targets. The MOB will chase you around, it will jump, climb, swim after you if it has the skill to do so. It will switch to ranged weapons or attacks when you try to run away. The MOB will even remember you. Monster species will remember players who have attacked them and increase their
aggression level against them even if their race isn't a prime target for the particular monster. For example, some goblins won’t attack orks, but they will add specific orks to their kill-on-sight lists and remember them for a while.

MOBs have kill-on-sight lists. The player characters are on most of them, and in some cases other MOBs as well. Monsters can detect players through sight, sound, and smell. You can probably sneak up on a monster from behind, while moving crouched and downwind.

Mirco talked about behavior based AI. Depending on the state the MOB is in, there are sets of behaviors associated with it. It will ponder its behavior and chose the most appropriate at any time. Behaviors compete and the MOBs constantly assess the situation, so for example, a fleeing monster might decide it had better call for help, or to turn around and fight depending on what weapons its carrying, what its physical condition is like, the position of the player etc. The variables are many and the behavior is dynamic. In similar situations the MOB will often behave differently so it's difficult to predict its behavior, and players will need to make quick decisions when facing a tough monster.

I asked Mirco if Darkfall AI cheats in any way. He explained that it doesn't need to and we’ve it made a point that it doesn’t. An exception to this rule are the starting-city guards. They're really tough and they will probably kill you if you're misbehaving. These starting-city guards shouldn't be confused with regular guards like clan city guards who are a match for the players. As things stand right now, the guards are in various fixed positions like towers and posts and not roaming around. There are potential gameplay issues with the roaming guards that we are trying to work out.

While you can't call Darkfall's AI revolutionary as far as game AI goes, and Mirco avoided trying to reinvent the wheel, he invested his resources trying to make things very interesting and fun. Darkfall is a PvP game without leveling so one may think that we wouldn't pay that much attention to PvE. It's quite the opposite. PvPers have much higher standards for their combat experience, they like to be challenged, they like to have fun, they have to train, and I believe that those needs are fully satisfied in Darkfall’s AI system.
 



 

 
javac  10/04/08 2:02:10 PM

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Originally posted by SgtFrog

so your comparing the race selection screen of war to ingame fotage of other games.


it's the same models as those used in the game... have you even played it?



and if you think its on par with AOC then you really do need an eye check. 

i agree with the others here that the DF screenshot is better. a lot of the better AoC graphics are just backdrops on an invisible wall where you can't go anyway.  


 
SgtFrog  10/04/08 2:09:56 PM

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Originally posted by javac

 


Originally posted by SgtFrog

 

so your comparing the race selection screen of war to ingame fotage of other games.


 

it's the same models as those used in the game... have you even played it?

 

yes i have. but he is comparing overall graphics and not just toon models. if he is then he should have made it clearer.

 



and if you think its on par with AOC then you really do need an eye check. 

 

i agree with the others here that the DF screenshot is better. a lot of the better AoC graphics are just backdrops on an invisible wall where you can't go anyway.  

 

 

Waterlily  10/04/08 2:48:41 PM