<
>

Page 2 of 2

1

2
 Thread (33 posts)
Gazenthia  10/06/08 5:10:38 AM

Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100 Rank: 40/100

Apprentice Member

Joined: 9/07/07
Posts: 891

InvaderGaz

Originally posted by chryses

1) Ok if Scenarios actually contribute to RvR then they really need to have it shown somewhere
2) Regarding a few posts stating that scenarios take people away from RvR, I tend to agree

3) Why not allow people to zone to RvR when a keep is under attack?

Idea of Scenarios is good. Execution needs to be improved and RvR bolstered somehow.  I am yet to see a large battle....or even a medium sized one

 

Chryses, you and your reasonable thoughts and conclusions.


I agree with everything you say, and have been wondering why the meters for each set of tier objectives (quests, PQs, RvR, and scenarios) aren't displayed. Perhaps it is because it would reveal serious problems and can be easily manipulated as it is right now? Oh, I think so.


I think that there is an easy solution to be had for the RvR situation, and possibly everything else. Have it set to where only so many contribution points can be gained from any one of the objectives before it shuts down and other objectives must be accomplished before anything resets. Set the Scenario contribution cap really, really low. That should fix a lot of our problems.

 

___________________
Sadly, I see storm clouds on the horizon. A faint stench of Vanguard is in the air.-Kien

http://www.penny-arcade.com/comic/2006/12/13/

Shadowhearth  10/06/08 5:13:02 AM

Rank: 68/100 Rank: 68/100 Rank: 68/100 Rank: 68/100 Rank: 68/100

Hard Core Member

Joined: 1/31/08
Posts: 157

MMorpg - The blessing, and The curse of modern gaming.

Originally posted by csthao
Originally posted by Shadowhearth

sorry m8, but i have to dissagree with you. You say: RVR is empty so  you go to SC. Thats what major part of players do now.

I think If scenario would be taken out all together, or putted from some location ( like wow warmasters), there would be alot of moire players coming to RVR.

Now thx god on mine server RVR is really really live at T2, i played a few hours, and keep changed owner a good few times, and we really did had huge batttles. at one moment there were 3 full warbands on order side, and about 2 on destro. then destro brought lvl 22-30 people and wiped us :D thought it was fun anyway.

So in my opinion scenarios should be removed or putted to warmasters, becouse of them, we losse a good part of players who can come to RVR.

And warhammer is about RVR, not about scenarios.


 

Yes, I have to agree with you here. I think scenarios is a good thing ALTHOUGH to me it should be more of a practice area than exp'ing area. It should be a place where you can learn new stuff and play as a team. Then you go into the RvR area and show em what you got. If they remove scenarios there would be tons more action in the RvR areas (at least for my server) Tier 1 i was able to take all 4 destro owned areas with just a healer. Thats about 10 minutes per area, and no enemies even showed up to defend. Now Tier 1 when you do scenarios the average amount of RP you get is what 300? Somewhere along that area. But when you take over enemy owned area you get 200 RP and another 200 RP for defending. Its totally worth the effort and takes much less time than scenarios.

Anyway...when you say they brought in 22-30 to wipe you guys in a Tier 2 area, its impossible. They are Tier 3 and cant enter Tier2 RvR areas, otherwise they'll be turned into a chicken. I was level 12 and tried going into Tier1 RvR areas a few times and got turned into a chicken. So it would be the same for other tiers as well.

Hmm dont know m8, but i really sow some 22, 26, 29 and a few 30 ones. and they were no chikens....
 

 

Thought i did heard about this chiken thing, but it newer applied for these guys

Urrelles  10/06/08 5:27:52 AM

Rank: 53/100 Rank: 53/100 Rank: 53/100 Rank: 53/100 Rank: 53/100

Advanced Member

Joined: 1/10/08
Posts: 474

Originally posted by chryses

I am going to try and hold back from ranting here and be constructive.  However I think a lot of gamers who jumped into WAR feel the same way.  Like most people in the game I play scenarios a lot because PvE is dull and RvR is empty.  Now I love the idea of jumping into a scenario any where in the world and playing out a PvP game.  What annoys the hell out of me is that scenarios dont affect anything except XP so they are just one big grind. 

 

Without reason scenarios are just a gimmick that holds your interest for 1 week or so.  Hardly worth the development hours poured into it.

 

Actually the RvR zones are empty because of the ridiculously high EXP the scenerios give.  PvE quest give only half of what a scenerio provides.  RvR doesn't really give EXP rewards, just access to venders and points towards capping the enemy city. 

We need Scenerios to become LESS significant in levleing up so that people fill up those RvR zones. 

Scnerio PvP needs to have half the current EXP rewards, and capping Keeps needs to practically give you a quarter level of exp.

 
Warguru  10/06/08 5:43:31 AM

Rank: 15/100 Rank: 15/100 Rank: 15/100 Rank: 15/100 Rank: 15/100

Novice Member

Joined: 9/30/08
Posts: 67

Originally posted by Urrelles
Originally posted by chryses

I am going to try and hold back from ranting here and be constructive.  However I think a lot of gamers who jumped into WAR feel the same way.  Like most people in the game I play scenarios a lot because PvE is dull and RvR is empty.  Now I love the idea of jumping into a scenario any where in the world and playing out a PvP game.  What annoys the hell out of me is that scenarios dont affect anything except XP so they are just one big grind. 

 

Without reason scenarios are just a gimmick that holds your interest for 1 week or so.  Hardly worth the development hours poured into it.

 

Actually the RvR zones are empty because of the ridiculously high EXP the scenerios give.  PvE quest give only half of what a scenerio provides.  RvR doesn't really give EXP rewards, just access to venders and points towards capping the enemy city. 

We need Scenerios to become LESS significant in levleing up so that people fill up those RvR zones. 

Scnerio PvP needs to have half the current EXP rewards, and capping Keeps needs to practically give you a quarter level of exp.

 

 

I agree, that would most likely piss some people off that have become to rely on the scenario exp, but would also more than likely mean we'd so a LOT more people out doing the keeps. :)

maskedweasel  10/06/08 10:20:41 AM

Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100 Rank: 34/100

Apprentice Member

Joined: 9/24/07
Posts: 1042

There is no witness so terrible and no accuser so powerful as conscience which dwells within us.

Originally posted by Gazenthia
Originally posted by chryses

1) Ok if Scenarios actually contribute to RvR then they really need to have it shown somewhere
2) Regarding a few posts stating that scenarios take people away from RvR, I tend to agree

3) Why not allow people to zone to RvR when a keep is under attack?

Idea of Scenarios is good. Execution needs to be improved and RvR bolstered somehow.  I am yet to see a large battle....or even a medium sized one

 

Chryses, you and your reasonable thoughts and conclusions.


I agree with everything you say, and have been wondering why the meters for each set of tier objectives (quests, PQs, RvR, and scenarios) aren't displayed. Perhaps it is because it would reveal serious problems and can be easily manipulated as it is right now? Oh, I think so.


I think that there is an easy solution to be had for the RvR situation, and possibly everything else. Have it set to where only so many contribution points can be gained from any one of the objectives before it shuts down and other objectives must be accomplished before anything resets. Set the Scenario contribution cap really, really low. That should fix a lot of our problems.

 


 

There is an actual bar in the top right hand corner which lets you know the progress of your realm in that area.  Scenarios count as part of that.  If Order is dominating the scenarios, even if Destruction has taken control of the open world RVR in that area you can still see a vast number of extra buffs for order, even if they aren't "technically" winning in open world RVR.

Secondly, they do let everyone know in the area when a team has taken an area, whether you're on the order or destruction side.

Order seems to respond alot less.. probably due to having less people.  I can tell you another thing, alliance chat is where its at.  Let your alliances know that X keep is being taken and you'll get some kind of turn out.  I'm not really on a high populated server but I've never experienced any issues with not being able to find partners for RVR.   I am however, in a very active guild though.

The only thing that would help is maybe an instant travel option to the keeps... it would increase the turnout of keep sieges 10 fold because people won't have to run to said place. 

chryses  10/06/08 3:02:19 PM

Rank: 92/100 Rank: 92/100 Rank: 92/100 Rank: 92/100 Rank: 92/100

Elite Member

Joined: 5/29/07
Posts: 754

I really like the idea someone just stated about having caps for each area.  e.g. so many points from scenarios  will shut it down until RvR is completed to.  Also like the last post stated instant travel to a keep under attack or going to be attacked is essential because to gather enough people is way too hard.  I figure the problem is solvable but it depends if the developers feel the same way and do something about it.

 
Mrbloodworth  10/06/08 4:09:33 PM

Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100 Rank: 69/100

Hard Core Member

Joined: 3/20/05
Posts: 2110

"pleasantly paralyzed"

Originally posted by chryses

I am going to try and hold back from ranting here and be constructive.  However I think a lot of gamers who jumped into WAR feel the same way.  Like most people in the game I play scenarios a lot because PvE is dull and RvR is empty.  Now I love the idea of jumping into a scenario any where in the world and playing out a PvP game.  What annoys the hell out of me is that scenarios dont affect anything except XP so they are just one big grind. 

Imagine if the winning side of a scenario affected RvR?  Maybe more NPCs appear to guard your control point.  Maybe the siege weapons increase in range, maybe all the players in RvR get a defense or attack bonus.  Anything!!!  Even have it so that if you win 2,3,4 or more times in a row the reward becomes much greater or spawns a very bad arse hero to go stomping into the enemy. 

Without reason scenarios are just a gimmick that holds your interest for 1 week or so.  Hardly worth the development hours poured into it.

Scenarios are for casuals, and for those looking for a quick PvP fix.

World RvR is where it matters, but they are not something that’s done quickly.

Your mixing two things, and using one as a replacement for another, when they are unrelated things.

 

----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me

"No, your wrong.." - Random user #123

"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.

How are you?" -Me

skydragonren  10/06/08 4:18:24 PM

Rank: 84/100 Rank: 84/100 Rank: 84/100 Rank: 84/100 Rank: 84/100

Elite Member

Joined: 7/17/08
Posts: 210

Scenarios do have a purpose though,

 

They allow you to raise your level rank and renoun rank at the same time, which gives you access to armor if you can't seem to find an active PQ (though I can't see how).

 

They help drive guilds, as guild rank is based on renoun, guilds members who scenario a lot help to add to the overall guilds rank. This is quite helpful for small guilds who cannot open RvR yet.

 

They also help you to sharpen your skills in a smaller setting than open RvR. Get used to your enemies strengths and weaknesses before being pitted against them in open warfare.

 

The scenarios have their place in the game, they do a lot of good for a lot of different reasons. Once the game has it's share of full blown Tier 4 RvR you will see a lot less of scenario play, just have to give the game enough time to mature so that full guilds of 40's are at war.

 

It will come in time.

 

Page 2 of 2

1

2<