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checkthis500 11/03/08 2:23:16 PM
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Novice Member
Joined: 9/15/05 |
Originally posted by lorndarken
ill answer your question and then with a follow up question . 1st , we hate what mythic did to the game, we were hoping for a great rvr game that they were promising us 2nd we wanted to lose ourselfs while playing the game ,but instead we got 10 min pillow fight grinds with the addition of the scenarios, which is something borrow from wow, why could mythic borrow more from its on game instead of others ? and now my question to you if warhammer is so great, why are you even on the forums ? , i mean you love this game so much, why are you not playing it right now ? instead you are defending a product that has failed. and how it failed is because the rvr in this game is not even that complexed , the rvr is and has yet to see the glory days of what daoc use to dish out, i mean c'mon, if it is so great why is it that no one is playing it for the rvr and instead people scenario grind all day instead ? Just thought you should know that the battlegrounds idea was originally in DAoC and also called "Battlegrounds" and they were instanced fights with level brackets. So the Scenarios are actually built on what DAoC had. I just think they didn't realize how many people would do them. They probably thought that they would be something that people would ignore and that the players needed more incentive to do scenarios than Open World RvR. Turns out that the players need more incentives to do Open World RvR. With those incentives seemingly being put into place, I think the scenarios and Open world Rvr will balance out in the future. Also, to declare this game as a Failure a month and a half out of the gate is very premature. Even if the game does worse than Mythic expected and has around 250-300k subs, it's still not a failure. |
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lorndarken 11/03/08 2:59:17 PM
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Novice Member
Joined: 4/21/05 |
Originally posted by checkthis500 Just thought you should know that the battlegrounds idea was originally in DAoC and also called "Battlegrounds" and they were instanced fights with level brackets. So the Scenarios are actually built on what DAoC had. I just think they didn't realize how many people would do them. They probably thought that they would be something that people would ignore and that the players needed more incentive to do scenarios than Open World RvR. Turns out that the players need more incentives to do Open World RvR. With those incentives seemingly being put into place, I think the scenarios and Open world Rvr will balance out in the future. Also, to declare this game as a Failure a month and a half out of the gate is very premature. Even if the game does worse than Mythic expected and has around 250-300k subs, it's still not a failure.
you are half right and half wrong about some things, daoc never had scenarios, and the rvr zones were not time limited when going to the zones to be a part of some rvr, sure if you want open world in thoese rvr zones, but they had a pretty fair system, 1 keep , 3 realms, and people would attack or defend the keep. scenarios on the other had are a borrowed idea from wow, new frointeirs were more open world . commericaly the game is not a failure because they made a lot of money, but for what mythic was promising , which was a rvr based game, this is a failure if no one is doing the rvr in the game to begin with in comparison to that of daoc. i rest my case |
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Draenor 11/03/08 3:01:56 PM
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Elite Member
Joined: 5/16/03
[Insert Tool lyrics] |
I've been playing WAR for about a week now and am really at a loss for anything extremely negative that I could say about the game...it takes the good parts of WoW and improves them, and then it does the things that WoW did poorly and either takes them out or turns them into something cooler...I'm having fun so far without feeling like I have to play all day in order to keep competetive. |
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| There's something kinda sad about the way that things have come to be, desensitized to everything, what became of subtlety? |
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GaryM 11/03/08 3:05:06 PM
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Hard Core Member
Joined: 9/26/08 |
Originally posted by slask777 Like replying to a obvious flamebait thread? I always find it silly that people try to take the high horse on the gaming matter when they are as hopelessly addicted to it as the rest of us are. Anyway, look at the nge haters then come back and whine about it. Also less than 5%, hardly that even read and post on gaming forums so what we say here, and do here got little to no consequence if a game is successful or not. Let em fanboys and haters duke it out. Make for entertaining read for the rest of us Heh, I'm at work right now killing time while processes run, but you have a point about spending my time more wisely - point taken. As far as being entertained by semi-literate battles between fanboys and haters: no thanks. But at least you're honest about how you get your kicks. |
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| Currently Playing: Lotro, WAR |
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Thunderous 11/03/08 3:20:21 PM
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Hard Core Member
Joined: 2/28/08 |
Originally posted by medafor
thank you for honestly posting your feelings about WAR and AOC. i think you are bored/burned out on MMOs period. Trying to be innovative ends up with combat systems like AOC(horrible IMO). Being innovation brings things like RVR. WAR has alot of innovative features that were introduced to the MMO market. WOW has been around for 3 years. Lets see what WAR will be like in 3 years. my only gripe is they release these games too early. they need to finish them before having us be the lab rats.
You are welcome for the reply and thanks for yours. In large part I agree with you, I am quite bored of the MMO industry. It still doesn't change the fact that the industry has taken many steps backwards. As for RvR, Dark Age of Camelot, which released in 2001, had RvR that was arguably equal to or better than what WAR has now. It also supported a much better character progression system. Games like Ultima Online, Dark Age of Camelot, Pre-CU SWG, they all offered the player such choice and such freedom. The skill systems were quite innovative as well. WoW is now 4 years old but I venture to say that EQ1 was the beginning of the end of innovation in the industry. WoW only sped up that process with its wide success. I believe that most veteran MMO games expect more and demand more from this industry than class systems, instanced worlds, poor crafting systems, traditional RPG combat, and the repetitive quests that MMO games offers today.
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| Tecmo Bowl. |
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Getalife 11/03/08 3:21:05 PM
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Novice Member
Joined: 1/06/05 |
Originally posted by medafor
Every game sucks on this site if you go by the opinions of no life nerds. Most of them are here to vent frustrations from real life. |
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berniebear 11/03/08 8:25:23 PM
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Apprentice Member
Joined: 10/25/08 |
Originally posted by medafor
Many people will tell you its WOW and AOC fans that are bitter, or they have no lives and are lonely, or some other bologna Truth is, peopel come here for the same reason people slow to look at a car wreck.... it's interesting.. period |
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onlinenow225 11/03/08 8:49:42 PM
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Hard Core Member
Joined: 3/25/08 |
Originally posted by banthis
I wrote a blog on here about how people should view new games. Heres the link for anyone that cares to look at it.
http://www.mmorpg.com/blogs/onlinenow225/092008/2588_Playing-a-new-game-How-it-should-be-looked-at |
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