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Lobotomist 11/03/08 1:07:57 AM
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Hard Core Member
Joined: 5/20/07
I got so much |
Originally posted by Kasimir
You are completely right ! |
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| Wanted to play a good MMORPG since 2004...still waiting... |
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EvilGargamel 11/03/08 4:44:06 AM
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Novice Member
Joined: 11/02/08 |
MMO's have much more restrictions than single player games in everything from graphics to game design. |
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bobfish 11/03/08 5:57:29 AM
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Apprentice Member
Joined: 2/10/06
kotor.darksword.co.uk |
Too many people here are hooked up on playing the next big thing. It doesn't matter how many people play an MMO, no one is going to like you more because you play a popular title. Provided the game is profitable and there are enough people on the server you play on for it to be fun, it doesn't matter whether it has 10k subs or 10mil subs. Indie games in the next year or two will do fine, publishers come in and prop them up, we're even seeing new publishers jump into the fray like Take2. And also, pedigree does not mean they aren't indies, Cryptic is an indie studio and are working on Star Trek and Champions, they need massive finanical injections from the publisher to survive just like any other indie. I just hope that this new breed of MMOs, and you can include Stargate and Star Wars in there, actually offer some more depth and challenge than the likes of WAR and AoC, those two are perhaps the most disappointing releases I've seen in this genre. Just because WoW is easy and user friendly, making a game even easier and more user friendly isn't necessarily going to get you a bigger share of the market. You can dumb things down too much and I think WAR is a prime example of this. |
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Uzik 11/03/08 9:15:51 AM
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Novice Member
Joined: 2/12/04 |
As the giant developers have been sucking with MMOs, I would say the indie's have a great shot. |
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UnSub 11/03/08 9:30:34 AM
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Apprentice Member
Joined: 10/16/04 |
Originally posted by bobfish
The official word is that Cryptic is self-publishing and 2K is only looking after the physical distribution of boxes around the world. I don't know who is paying who for this service. |
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UnSub 11/03/08 9:46:35 AM
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Apprentice Member
Joined: 10/16/04 |
There are a ton of indie MMOs out there already. Looking at the games list I can easily see a handful of titles that didn't come out through a major publisher. There are plenty more out there if you look around - Meridian 59, A Tale in the Desert, Roma Victor, Shadowbane, Shattered Galaxy, Wizard 101 and there are plenty others. Of course, what people are saying in this thread is they want a new MMO with just as much polish as existing MMOs and all the support structures they are used to that does the familiar better than what currently exists and contains some form of 'meaningful' PvP that they can win at. The history of MMOs hasn't been indie firms rising up and creating revolutions; it's been the big companies pouring the money in to attract the larger audiences, then indies managing to find a niche that is hopefully profitable. I don't think for a second an indy firm is going to spring up with a game that changes everything because they are going to have a hard time attracting an audience and finding the money to polish a title as much as is necessary. Even EVE flopped on launch and it was only that the original publisher (Simon and Schuster (sp?)) sold the rights to EVE back to CCP (and cancelled a lot of the debt associated with EVE's development), followed by a period of a lot of work from CCP, that saw EVE grow into what it is today... and even that is considered niche among MMOs and probably unrepeatable. |
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Evasia 11/03/08 9:53:17 AM
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Hard Core Member
Joined: 5/22/08 |
Originally posted by chryses Darkfall will be succes if they deliver im 100% sure off that, but its for nich market hardcore only who love sandbox and full loot pvp. The games you mentioned are just same ol same ol big IP´S but themepark, i think we already have plenty of those and only one is succefull wow, so these 3 will be nich in a mass market type of game then its a fail:P |
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erandur 11/03/08 10:01:00 AM
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Hard Core Member
Joined: 12/17/06 |
Hmm, this self-distributing made ma laugh. Not distributing is actually way better! Games only cost $20 when they puyblish their own game, and you buy it from their website, not in stores. Which is how much devs get for selling a copy of their game, the other $30 is because of the stores, transport, etc. So what do you prefer? A small self-publishing company, asking $20, or a big company charging $50? Well.. I'm saying big companies now, Guild Wars is only $20 from the online store too. :) Edit; just want to point you to a good example, which I think deserves more players! Try looking up Saga, great game, indie, very original, and somewhat free to play. You'll have to pay $20 for the full game later though. :) |
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| You know it, the best way to realize your dreams is waking up and start moving, never lose hope and always keep up. |
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Ihmotepp 11/03/08 3:21:48 PM
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Hard Core Member
Joined: 10/28/08
Google MMORPGMaker |
Originally posted by Evasia | |