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 Thread (45 posts)
daylight01  11/06/08 5:43:08 AM

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Hard Core Member

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A.K.A
Sinhealer

Again you are incorrect,there is no super uber sigils,once a player has the set up he/she likes there is no need to look for more,they give small bonus like +500 health say at lvl 50,you wont be getting epic sigils with +2%crit +36 agility.

Aplayer will build his character and use the sigils for what he feels is best for him,maybe a player would like the extra health one's so he doesnt die so fast and once he has them in the slots,thats it no need to look for them again,so no this is not the players motivation.

edit-sorry I just seen you have edited your post,I wasnt ranting at you in caps just emphisising the word cant.

vesavius  11/06/08 5:53:44 AM

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''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch

Originally posted by daylight01

Again you are incorrect,

Yeah?

there is no super uber sigils,once a player has the set up he/she likes there is no need to look for more,they give small bonus like +500 health say at lvl 50,you wont be getting epic sigils with +2%crit +36 agility.

The relative power of individual sigils have nothing to with the point we are discussing.

I will just say here though that if they are as worthless or undesirable as you say, then I do not understand why people will wanna even try and get them... most will just prefer to PvP nakid with their basic skills right? Less effort, and really, what difference will it make?

Thats if it all turns out as you say of course.

*edit* to clarify that by 'nakid' I mean without sigils.

Aplayer will build his character and use the sigils for what he feels is best for him,maybe a player would like the extra health one's so he doesnt die so fast and once he has them in the slots,thats it no need to look for them again,so no this is not the players motivation.

But we have to look for them in the first?

This is the same as looking for gear right?

This is the motivator I am talking about yes?

Finding new sigils, the ones we want, will be the reason that most of us play. This will what keeps most of us in game past 2 weeks.  

Looking forward as well....

You really honestly think they will not introduce more powerful and more desirable sigils as the game develops? That they will keep them static? That you will never have to upgrade?

 

Tell me.

If sigils are not the player's motivation in this game, then what is?

Once we have played for 2 weeks and the shine of PvP has worn off I mean.

 I repeat. Sigils are loot.

 
daylight01  11/06/08 6:14:01 AM

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Hard Core Member

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Posts: 1573

A.K.A
Sinhealer

Ok here is a quote from Sera a forum mod over at the official forums about sigils.

For those who question the sigils. I can see why you would since it’s too easy to compare it to past experiences from other mmorpgs (generally WoW) It doesn't mean spellborn is like WoW. Some say its misinformation to say that gear doesn't matter and you can look the way you want too. This does not end with just looks its true for all parts of Spellborn. From the character's visual there class, skills and there sigils.

Customizing is the backbone of this game. You should look at sigils like how a mechanic looks at parts when building a race car. Having the best parts to make a high performance machine is great. But when it comes to winning the race it’s the skill and experience of the driver that wins the race not the car. Anyone can see the difference between a vet and a rookie driver on the track. Also add the fact that everyone will have a good machine themselves having the best car out there is not all that great.

In relation to sigils they are use to build yourself or your skills to your liking. Easier said then done when you have more then one way to enhance yourself and you can not tell what your potential enemy will do.
There are sigils that increase the number of targets it will hit to increasing its range to increased damage of said skill. Which one is better? No one can say which is best because it’s up to the person who is using said skill. What's the point of doing either of theses things if you can't hit anyone with this skill or the enemy makes it very hard for you to use it in battle. Remember there are no auto functions, nor are there any stuns...etc so no attack is a sure hit. Combined that with a poorly made skill deck and poor manual dodging skills having the highest rank sigils does nothing to help change that.
I will show you how small of a difference the sigils are between ranks.

Level 10 to 19 - ranks 1 and 2.
Level 20 to 29 - ranks 3 and 4.
Level 30 to 39 - ranks 5 and 6.
Level 40 - 49 - ranks 7 and 8.
Level 50 - ranks 9 and 10.

This is how the ranks will go. Nothing special about it, most mmorpgs generally work in the same way. This is an example of a sigil that increases HP.

Rank 1 - Increase Maximum health by 50.
Rank 5 - Increase maximum health by 250.
Rank 10 - Increase maximum health by 500.

The rank 10 sigil looks very powerful when compare to a rank 1. Compared to a rank 5 it doesn't seem all that great. With 4 more ranks between 5 and 10 that gap is even smaller. How many people are going to be using rank 1 and 2 sigils once they past level 19? With that being said its power is still based on what the player needs/wants. Take the Blood Warrior many of there best moves involves blood links and having to hurt themselves in order to do damage to others.

So having the most HP will be something they may look into in order to get the best out of there links. But a Blood Warrior that doesn't use Blood links that often may find it less useful to load up on HP instead they may pick to use sigils to increase there melee attacks. Tricksters one of the rogue arch types may find that both types of sigils are overall useless to them and may find sigils that increase there buff durations more beneficial. With three arch types, nine sub-classes and the ability to learn the arch type skills at level 50 and the skill deck system. I see a lot of people hunting for sigils but unlike other mmorpgs, players will hunt for sigils as a way to increase there options of customizing your class. Not just so they can be competitive. If your content with you class and your skill deck. Once you have the sigils you want you don’t have to hunt for anymore.
 

 

 

To answer your question on what players will do in 2 weeks after the pvp has worn off..

Who said this game was all about pvp?This is a pve game with pvp in it,The game isnt supposed to be about getting to 50 and getting gear,it is supposed to be about having fun and playing with a great combat system,it is also about helping your guild achieve things like shard conquests as well as furthering yourself through the solo Ancestral quests,you ask what a players motivation will be I think because it is fun and people will log on to do dungeons or guild/group/solo pvp.

You can challenge other players in things like the arena,you can get a statue of yourself in a city if you achieve something big,that could be both pvp or pve,they have spoke about adding more guild versus guild things in the future and who knows where that could go,hell I may just log on sometimes to play a guild mate at chess in the tavern and have a chat :P

metalhead980  11/06/08 6:32:54 AM

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Top 5 MMOs:
EvE
Ryzom
AO
GW
LotRO

Armor should only Raise your actual armor points (take slightly less damage.

Weapons should raise base damage a bit but other than that it should be cosmetic.

I'm getting tired of every MMO being gear focused.

I love how gear worked in Guildwars, everyone basically had the same stats on gear with the exception of certain runes, all the armor had Base AC and you got to toss chants on them and thats it.

Made everything blanced imo.

Seriously WoW is such a PoS a player in season 1 gear would have a 40% disadvantage in survivability and DPS against a Season 4 player. How anyone could enjoy a system like that is beyond me.

------------------------------
PLAYING: EvE Online,
PLAYED:UO,EQ,AC1,SWG,DAoC,AO,EQ2
WoW,CoX,GW,TR,AoC,WAR, LotRO
WAITING ON:
DarkFall, Mortal Online, EarthRise,
Crusades, Global Agenda, Old Republic,
Fallen Earth, Guild Wars 2

Zhauric  11/06/08 11:21:52 AM

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I'm pretty much on the track daylight is stating. I don't need loot to be my motivator to play. Fun is the number one factor. If I wanted loot to be the motivator then I would go back to WoW where that is gospel. I'm tired and worn on that train of thought and gaming process.

What I am seeking is something different within the combat system. TCoS apparently has that. A strong community/atmosphere and a game where I can enjoy both pve and pvp whenever I seek it. So far TCoS covers those except I have no clue on the community at this point of time. But loot is no where near my motivator.

So saying 'What will motivate players to play?' is not something that truly be questioned on a broad basis. Its up to individuals to see what motivates them and what will make them want to play a game. I'm quite sure the devs of TCoS did their research and discovered there is a player base that is not motivated by loot. That wants something different and not the same ol' same ol'. I'm one of those players and look forward to not having to hear:

'We're raiding! Come get phat lewts!'

 
Leoj  11/06/08 2:10:56 PM

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But you guys are saying that people won't be motivated by loot.  I think like the last poster said that you can find whatever you want to motivate you.  Loot can easily be a motivater in this game, getting the best sigils is only going to help you so why not go for them.  Or perhaps you just want the coolest looking armor that is really difficult to get.  There are many motivators in this game and I think that is where it is going to shine as opposed to games like WoW where loot is everything.

daylight01  11/06/08 2:22:35 PM

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Posts: 1573

A.K.A
Sinhealer

That is basically what myself and Zhauric are saying,there are many levels to this game for which ppl will find fun.

I used to do raiding and even back then when I enjoyed it there were times I went not because I wanted too but maybe because the guild was short a healer or even times I just wanted to go incase the item dropped that I wanted...so glad I have left those days behind.

there are a few things to drive you in TCoS as I already said I may even log on just to have a game of chess with a guild m8 and a chat,or if I am in the mode go for some pvp,or indeed do a dungeon or go searching for a sigil,there are no raids here so a guild wont be asking for new members only if they can attend 4 raids a week etc.

I have followed this game for a long time and for the most part supported the devs and if this game fails(which I dont think for 1 sec it will) at least they have tried to make a game that is not the normal thing we see now and have tried to make something for players were that epic loot isnt the only thing to play for.

Amen to that.

vesavius  11/06/08 5:59:40 PM

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''Get me a beer and money sandwhich. Hold the bread.'' - DR & Quinch

Originally posted by Zhauric

I'm pretty much on the track daylight is stating. I don't need loot to be my motivator to play. Fun is the number one factor.

But fun is subjective right?

It's not enough to say 'fun' really... You need to define what you, personally, find fun. It's too broader term otherwise for me to discuss it with you.

Will the lore motivate you?

Will the PvE quests, despute the fact that they will deliver no reward worthwhile apart from experience?  

I am not looking for an argument, just interested.

If I wanted loot to be the motivator then I would go back to WoW where that is gospel. I'm tired and worn on that train of thought and gaming process.

Noone is saying they want loot to be a motivator here.

I am saying that sigils are just 'gearz' loot by a different name, and to suggest otherwise is a little naive.

What I am seeking is something different within the combat system. TCoS apparently has that.

A different combat system just isnt anough on it's own to retain a substantial player b