| Thread (65 posts) | ||
|---|---|---|
|
Trissa 11/02/08 3:18:06 PM
|
||
|
Hard Core Member
Joined: 9/26/08 |
Originally posted by toddze
Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss? Its a bitt offtopic, but because you ask No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general. |
|
| Retired: AC2(1y) L2(3.5y) WoW(6m) LoTRO(6m) AoC(2m) |
||
|
Ephimero 11/02/08 3:32:48 PM
|
||
|
Elite Member
Joined: 10/18/06 |
Yeah well, I don't think any random clan should be able to obtain the best items and kill the best bosses, that's why there will be certain peculiar dungeons for smaller/weaker guilds. Anyways, in L2, bosses like Frintezza were limited in numbers and the pvps pre-boss became way more even, that's what I expect for Aion. Again, these comments come from really old interviews and Im yet to see how the final bosses will be handled, it might have changed these years. |
|
|
toddze 11/02/08 5:15:40 PM
|
||
|
Hard Core Member
Joined: 8/02/08 |
Originally posted by Trissa Its a bitt offtopic, but because you ask No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general.
........... The zerg guild part of this disturbs me. I hate zerg guilds. Sadly if aion supports zerg guilds I will not be playing it long no matter how much I like it. If a guild of 60ish or so cant compete to get to fight any major boss in game because a guild of 100-500 people can PvP and sucessfully block off other guilds well than Id rather not play because zerging takes no skill. Sad thing is Aion is my last hope. I see no game worth playing after Aion |
|
| Dying for: SE's New MMO |
||
|
Trissa 11/02/08 6:58:15 PM
|
||
|
Hard Core Member
Joined: 9/26/08 |
Toddze, I just was trying to answer your question about how it is (may be it was?) in L2, probably Aion will be different.
|
|
| Retired: AC2(1y) L2(3.5y) WoW(6m) LoTRO(6m) AoC(2m) |
||
|
suu141 11/02/08 10:30:38 PM
|
||
|
Advanced Member
Joined: 11/17/07
" ... " { Mod Edit } |
I don't know if this passes as being different, Aion does have a 3rd faction mediator, the Balaur, which their main role is to place a handicap on zerglings. Of course, we have yet to see how effective they are...
I forgot where I read this, but they're trying to implement a new type of instancing. Maybe we should just wait and see...
|
|
| "When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." { Mod Edit } |
||
|
toddze 11/02/08 11:11:56 PM
|
||
|
Hard Core Member
Joined: 8/02/08 |
Originally posted by suu141
Ya I agree we should just wait and see. There is really no other option. In general I have an idea on how to stop zerglings. It really is quite simple. First the Devs need to decide on how many people a guild needs to be sucesfull in the game. When a guild exceeds that number a debuff gets placed on all its members. The higher number of guild members a guild gets past the set number, the stronger the debuff. Since zerglings like to zerg let em, but when their by themselves there going to be easy prey. If they choose to roll in packs wherever they go thats cool, because thats the style they choose to play. Make em roll in packs or not zerg its that simple. Edit: This aslo help keeps the difficulty in boss fights |
|
| Dying for: SE's New MMO |
||
|
vladww 11/05/08 3:29:58 PM
|
||
|
Advanced Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
Originally posted by Sharajat
Does everyone remember what a huge step backward instancing was when it was introduced? There are just no places that need to be instanced.
Corrected. |
|
| |
||
|
denshing 11/05/08 4:21:27 PM
|
||
|
Hard Core Member
Joined: 5/07/07
SWG Publish 4 Jedi:Flurry: TKM unlock |
As long as they dont do what guildwars did i am happy. Guildwars failed epicly as a MMO for me simply because it had like 20+ instances of the same city, and there was 0 open world player interaction except for a party. Had great PVP and story though. Was more like a single player campaign + multiplayer pvp |
|
| no sigs |
||
|
Cynthe 11/05/08 4:30:10 PM
|
||
|
Elite Member
Joined: 5/22/06
Dreamer, dream me a gift. |
I think a game that is completely un-instanced would work great if there was NO uber lootz. I'd like to see that game. *dodges incoming tomatoes* |
|
|
suu141 11/05/08 10:19:16 PM
|
||