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 Thread (65 posts)
Trissa  11/02/08 3:18:06 PM

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Originally posted by toddze
Originally posted by Ephimero

They already adressed the Raid bosses enviroments, they are following the L2 formula afaik.

There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours.

There are a lot of bosses in open world enviroment also.


 

Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?

Its a bitt offtopic, but because you ask   

No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general.

Retired: AC2(1y) L2(3.5y) WoW(6m) LoTRO(6m) AoC(2m)
Tried: a lot
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Waiting for: Aion and Darkfall

Ephimero  11/02/08 3:32:48 PM

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Yeah well, I don't think any random clan should be able to obtain the best items and kill the best bosses, that's why there will be certain peculiar dungeons for smaller/weaker guilds. Anyways, in L2, bosses like Frintezza were limited in numbers and the pvps pre-boss became way more even, that's what I expect for Aion.

Again, these comments come from really old interviews and Im yet to see how the final bosses will be handled, it might have changed these years.


toddze  11/02/08 5:15:40 PM

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Originally posted by Trissa
Originally posted by toddze
Originally posted by Ephimero

They already adressed the Raid bosses enviroments, they are following the L2 formula afaik.

There is a spawn time and once the boss spawns, you can enter the lair, after some minutes waiting the boss appears and the doors get closed. That worked relatively well in L2 due to the massive pvps created from those pre-boss hours.

There are a lot of bosses in open world enviroment also.


 

Please elaborate I did not play L2. can every guild enter an instanced lair to fight the same boss?

Its a bitt offtopic, but because you ask   

No, L2 was not instanced (i don't know with Gracia update, i left the game before it) it got just zoned dungeons for the main bosses. Just one boss to kill, and as have been said by Ephimero once the group is inside doors get closed and if the group kill the boss, there is no other way that wait till next respawn (a week for some bosses). As have been said by Ephimero too, it promotes massive PvP battles out of the dungeon to gain the access to it. Opposite at what you think it was promoting zerg , because just the most powerfull clans have opportunities to win the access to the dungeons and any raid bosses in general.


 

........... The zerg guild part of this disturbs me. I hate zerg guilds. Sadly if aion supports zerg guilds I will not be playing it long no matter how much I like it. If a guild of 60ish or so cant compete to get to fight any major boss in game because a guild of 100-500 people  can PvP and sucessfully block off other guilds well than Id rather not play because zerging takes no skill. Sad thing is Aion is my last hope. I see no game worth playing after Aion

Dying for: SE's New MMO
Waiting for: Aion
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

Trissa  11/02/08 6:58:15 PM

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Toddze, I just was trying to answer your question about how it is (may be it was?) in L2, probably Aion will be different.

 

Retired: AC2(1y) L2(3.5y) WoW(6m) LoTRO(6m) AoC(2m)
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Waiting for: Aion and Darkfall

suu141  11/02/08 10:30:38 PM

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" ... "

{ Mod Edit }

I don't know if this passes as being different, Aion does have a 3rd faction mediator, the Balaur, which their main role is to place a handicap on zerglings. Of course, we have yet to see how effective they are...

 

I forgot where I read this, but they're trying to implement a new type of instancing. Maybe we should just wait and see...

 

 

"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs."

{ Mod Edit }

toddze  11/02/08 11:11:56 PM

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Originally posted by suu141

I don't know if this passes as being different, Aion does have a 3rd faction mediator, the Balaur, which their main role is to place a handicap on zerglings. Of course, we have yet to see how effective they are...

 

I forgot where I read this, but they're trying to implement a new type of instancing. Maybe we should just wait and see...

 

 


 

Ya I agree we should just wait and see. There is really no other option.

In general I have an idea on how to stop zerglings. It really is quite simple. First the Devs need to decide on how many people a guild needs to be sucesfull in the game. When a guild exceeds that number a debuff gets placed on all its members. The higher number of guild members a guild gets past the set number, the stronger the debuff.  Since zerglings like to zerg let em, but when their by themselves there going to be easy prey.  If they choose to roll in packs wherever they go thats cool, because thats the style they choose to play.  Make em roll in packs or not zerg its that simple.

 Edit: This aslo help keeps the difficulty in boss fights

Dying for: SE's New MMO
Waiting for: Aion
Now Playing: N/A
Worst MMO: Age of Conan
Favorite MMO: FFXI

vladww  11/05/08 3:29:58 PM

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There are 3 kinds of people - those who can count, and those who can''t.

Originally posted by Sharajat

Does everyone remember what a huge step forward instancing was when it was introduced?  

There are just some places that need to be instanced.


 

Does everyone remember what a huge step backward instancing was when it was

introduced?

There are just no places that need to be instanced.

 

Corrected.

 
denshing  11/05/08 4:21:27 PM

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SWG Publish 4 Jedi:Flurry: TKM unlock

As long as they dont do what guildwars did i am happy. Guildwars failed epicly as a MMO for me simply because it had like 20+ instances of the same city, and there was 0 open world player interaction except for a party. Had great PVP and story though. Was more like a single player campaign + multiplayer pvp

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Cynthe  11/05/08 4:30:10 PM

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Dreamer, dream me a gift.

I think a game that is completely un-instanced would work great if there was NO uber lootz.

I'd like to see that game.

*dodges incoming tomatoes*

"We all claim for change, evolution, but as soon as devs get out of the WoW box, we get lost."~Ephimero

suu141  11/05/08 10:19:16 PM