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 Thread (40 posts)
invsblmn  11/18/08 10:09:17 PM

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I played vanilla Oblivion when it first came out. It was fun, initially, but got stale quick and I never finished it. The leveling system and non-static world was a major facepalm for me and for a lot of other people.

Then I discovered WoW. Uh, yeah. Got hooked and became depressed at how addicted I was to something that was so pointless. It is the only game that I hate with a truly abiding passion. It's like after a break-up, when what you think is deep love and passion suddenly turns into fury and abiding hatred. Yeah, that was me and WoW.

Tried WAR for a bit. Hugely disappointing.

So I returned to Oblivion after discovering this FCOM mod that people were talking about. If you haven't heard about it, google it.

I've played a lot of games in my short life, but I think Oblivion-FCOM is the greatest of them all. In my opinion, it's a completely different monster from vanilla. It's almost as if vanilla Oblivion were a level editor and FCOM the game itself.

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.

In my book, the history of computer gaming began with Pong and reached its current heights with FCOM Beta 9.9.

(N.B. Let's pretend that GTA 4 doesn't exist and is not being released for PC on December 2 and that I won't be playing it. Uh, right).

 
miagisan  11/18/08 10:16:00 PM

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i currently have over 80 mods on my oblivion, LOVE that game, and the player made quests/stories....awesome.

MuffinStump  11/20/08 1:32:02 PM

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Neverwinter Nights and NWN2 become entirely different games with the right mods as well. Of course, the user created NW online realms can also be quite rewarding and inventive.

When you allow the community to actively participate in the evolution of a game you can really gain something special.

I can appreciate many of the things DDO tries to accomplish and I feel it is a much better title than people generally give it credit but if it had user created modules/adventures then it would quickly become my primary gaming stop.

I also have countless mods for Oblivion and I think there is something nice about being able to use the more powerful capabilities of my rig if I wish as well.

 
Ihmotepp  11/20/08 2:47:57 PM

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Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

 
Dark_Mage54  11/20/08 2:55:07 PM

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Originally posted by Ihmotepp
Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

 

That would be great, in theory, but having played EQ in the early years when it was awesome. i dont think id like to spend 75% of my time looking for a qroup to get 15% of my level a day again. (i was a cleric too!)

-----------------------
To Kill or Be Killed?

Ihmotepp  11/20/08 3:01:54 PM

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Google MMORPGMaker

Originally posted by Dark_Mage54
Originally posted by Ihmotepp
Originally posted by invsblmn

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.


 

 

I want a MMORPG where grouping is important, and where players can work together to change the game world.

I"m not so sure that's what you are describing.

 

That would be great, in theory, but having played EQ in the early years when it was awesome. i dont think id like to spend 75% of my time looking for a qroup to get 15% of my level a day again. (i was a cleric too!)

 

Then we can just play Oblivion, and we don't need it to be online.

 
Deathstiny  11/20/08 3:06:15 PM

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Novice Member

Joined: 2/15/07
Posts: 327

Vaya Con Tioz

MMOrpg.com

 
SignusM  11/20/08 3:11:03 PM

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Originally posted by invsblmn

I played vanilla Oblivion when it first came out. It was fun, initially, but got stale quick and I never finished it. The leveling system and non-static world was a major facepalm for me and for a lot of other people.

Then I discovered WoW. Uh, yeah. Got hooked and became depressed at how addicted I was to something that was so pointless. It is the only game that I hate with a truly abiding passion. It's like after a break-up, when what you think is deep love and passion suddenly turns into fury and abiding hatred. Yeah, that was me and WoW.

Tried WAR for a bit. Hugely disappointing.

So I returned to Oblivion after discovering this FCOM mod that people were talking about. If you haven't heard about it, google it.

I've played a lot of games in my short life, but I think Oblivion-FCOM is the greatest of them all. In my opinion, it's a completely different monster from vanilla. It's almost as if vanilla Oblivion were a level editor and FCOM the game itself.

In short, FCOM achieves total immersion inside a universe in which you are not necessarily the center, the same kind of immersion that MMOs try to go for but have fallen short (at least this generation). We are all waiting for the next-gen MMO that it is truly revolutionary in sandbox gameplay and not necessarily graphics. What we are waiting for is an Oblivion-style MMO.

In my book, the history of computer gaming began with Pong and reached its current heights with FCOM Beta 9.9.

(N.B. Let's pretend that GTA 4 doesn't exist and is not being released for PC on December 2 and that I won't be playing it. Uh, right).

FCOM makes Oblivion more like Morrowind, which is why it rocks, but Morrowind + mods is still better than any Oblivion + mods. 

 
Ravanos  11/20/08 3:24:22 PM

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Joined: 3/10/07
Posts: 538

Originally posted by Deathstiny

MMOrpg.com


 

if they intergrated a yahoo messangers (or whatever the new hip chat room program people are using now) apparently thats all that is needed for it to be a MMORPG according to many on this forum.

 

 
Deathstiny  11/20/08 3:41:01 PM