<
>
 Thread (23 posts)
Pezhead  11/23/08 3:36:30 PM

Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100

Advanced Member

Joined: 9/03/08
Posts: 91

If it ain''t got killing, it ain''t a real video game.
-Pezhead

As i haven't been following Dark Fall religiously,  I am curious to know, how is the melee system going to work?  From the gameplay trailer, It looks kind of like a Dynasty Warriors style hack and slash without the cool moves and over the top flashes, but then we didnt get to see the UI either-or, will it be more of a fighting game style, where you have 100 different moves atyour disposal, and during the fights, you can block, or "guard impact" or even duck or jump.

 

 
pantsiq  11/23/08 3:42:31 PM

Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100 Rank: 1/100

Novice Member

Joined: 1/17/06
Posts: 3

Certainly you will be able to jump and strafe in combat. Melee will be done from a close, third-person view. You will be responsible for unsheathing your sword, swinging your sword, and aiming it at your target (which, in general, should be a moving target). If you miss them, you miss them.

Consider trying Mount&Blade, an RPG with combat touted to be similar to that of Darkfall.

 
Pezhead  11/23/08 3:46:06 PM

Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100

Advanced Member

Joined: 9/03/08
Posts: 91

If it ain''t got killing, it ain''t a real video game.
-Pezhead

Actually, that sounds rly cool,  in which case my biggest concern is latency issues-which is pretty much an issue in any online game.

 
PatchDay  11/23/08 3:59:16 PM

Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100

Hard Core Member

Joined: 8/13/08
Posts: 444

Spellborn might give you a general idea how it will work. You can unsheath your sword to attack, sheath it, etc. I played Mount & Blade as well

 

Wait and see if they post more beta tester reactions on the site

 
Aethios  11/23/08 4:01:42 PM

Rank: 50/100 Rank: 50/100 Rank: 50/100 Rank: 50/100 Rank: 50/100

Advanced Member

Joined: 7/18/05
Posts: 1437

I come here
because I care.

Originally posted by Pezhead

I am curious to know, how is the melee system going to work?

 

It's FPS style, similar to DDO or Oblivion.

 
originalegg  11/23/08 5:05:25 PM

Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100

Apprentice Member

Joined: 10/09/06
Posts: 1094

Darkfall Releases - January 22nd, 2009!!! Vaporware trolls = scum

You will also be able to manually move your character to avoid magic and range attacks.  Anyone can do this, but just wanted to add it as it will be a part of a melee dps char's game.

Player skill back into combat!!!  Can't wait.  Actually being able to use the terrain and outsmart opponents.  Not just lock on + 1 + 2 + 3 when range attacks are taking 90 degree turns in midair to catch up to you. 

Focker  11/23/08 5:46:32 PM

Rank: 79/100 Rank: 79/100 Rank: 79/100 Rank: 79/100 Rank: 79/100

Hard Core Member

Joined: 6/09/07
Posts: 268

Im curious on how the keys will be set up for these actions. 

 
originalegg  11/23/08 5:58:52 PM

Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100 Rank: 29/100

Apprentice Member

Joined: 10/09/06
Posts: 1094

Darkfall Releases - January 22nd, 2009!!! Vaporware trolls = scum

Originally posted by Focker

Im curious on how the keys will be set up for these actions. 


 

Well what we do know is that is MUCH different than other mmos regarding the UI and how combat is handled.  But it allows for player skill to come into the equation which is a very good thing.  Many people raised on WoW will shy away from it.

I actually read a post that said "why didnt DF go with the target + lock combat system that WoW uses?"...people are so brainwashed to thinking that WoW is the only way to go.....easymode games will always get the most subs but for those of us wanting a game that challnges us....DF is that game

PatchDay  11/23/08 7:36:51 PM

Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100

Hard Core Member

Joined: 8/13/08
Posts: 444

Originally posted by originalegg

You will also be able to manually move your character to avoid magic and range attacks.  Anyone can do this, but just wanted to add it as it will be a part of a melee dps char's game.

Player skill back into combat!!!  Can't wait.  Actually being able to use the terrain and outsmart opponents.  Not just lock on + 1 + 2 + 3 when range attacks are taking 90 degree turns in midair to catch up to you. 

 

Right on. Experienced pvpers realize this is the source of "spiking" whereas several players all TAB to the victim, then spike the victim with their most powerful spell

Due to lack of realtime dodging, players had no choice but to absorb all that damage. This is why zergs became so deadly in MMORPGs.

For years I kept saying we need realtime dodging so player skill can be accounted for properly. Dodging gives lowbies a chance to survive combat with a vet (in WoW, you miss and get near 100% hit be a vet).

 

For years FPS enjoyed this already and it will be so great to see mmorpgs get this

 

During closed testing in Spellborn I was pleased to see this feature. perhaps one of the things they got most right. But darkfall will really shine being such a pvp centric game

 
Borkotron  11/23/08 7:43:51 PM

Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100 Rank: 14/100

Novice Member

Joined: 7/02/08
Posts: 106

So then I take it if combat is going to be like Oblivion, does that mean also like Mount & Blade? No fantasy MMO tops the quick/fast combat of those two games.

 
jamesd129  11/23/08 8:49:23 PM