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 Thread (42 posts)
Ihmotepp  11/20/08 9:38:33 AM

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Originally posted by Cabe2323
Originally posted by Ihmotepp

You are going to get a soda from teh store. You can walk 10 blocks, or cut through a grocery store parking lot, and walk two blocks.

How many people are not going to take the short cut?

You can spend tons of time on  organizing a group, or just skip it and solo and make the same xp. How many people are not going to take the shortcut and just solo?

I'ts not "jealousy" it's common sense. It's not jealousy that makes you cut through the parking lot to get to the store, you just naturally do what is most efficient. Who does things the hard way, just because? I spend an extra hour forming and maintaining a group just to earn a tiny % bit more xp while actually grinding or doing the quest than solo. It's common sense that this is not effecient or worthwhile. Nothing to do wiht jealously.

 

 

 

That isn't a very good analogy though.  Group oriented people enjoy grouping more. 
 

So a better analogy would be this. 

You can cut through the grocery store parking lot and get the soda faster (Soloer)

Or you can walk the 10 blocks around the Sorority house and check out the girls sunbathing in their bikinis.  (group)

Which would you enjoy more? 

 

See the group option wasn't as efficient but you sure had fun.  That is the reward of grouping, you have more fun. 

 

No, a better analogy would be there are girls sunning in the parking lot too.

The fun in a group is not just being in a group for no reason. The fun in a group is organizing it because you can take on challenges you could not solo. But why do taht just to get less xp? That would be dumb.

If I just want to chat, I can do taht solo while I look at the chat channels.

 
Theocritus  11/20/08 12:32:34 PM

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     I think the thing that always snapped me about grouping in WOW was that too many people were rolling on gear they couldnt use.....Id be playing a paladin and a mage would roll on a plate helm I was trying to get....Then Id hear the "oh well I need the money" or "Im an enchanter and have jsut as much right to it as those who can wear it blah blah blah"........The only time grouping ever worked well for me was in Everquest where I knew alot of the players and often it was no drop and did them no good anyway....... WOW was easily the worst game I ever played for grouping though as far as the quality of the players that I grouped with.......

 
Korhindi  11/20/08 5:24:39 PM

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"I personaly feel this topics shows HOW people these day's play these games, I mean they are worried about abit of XP, they are worried it takes time to creat a group. "

Well, if you are refering to my post above yours as an example then yeah... I think 6 HOURS to run a 1 HOUR instance is a big problem.  Unlike many it seems, I have a life.  It may not be much, but I can think of better ways to spend 6 hours... like actually playing the game, for instance?

When I used to raid, I was required to log on (by guild mandate) at 5pm. I usually logged on at about 4:30 to 4:45 to be ready.  Sadly, I was a very rare individual in that about 30 other folks couldn't  tell time or wrap up something in a timely manner.   These raids were scheduled ahead of time too, so everyone knew when they were going to be.  The rub was the earliest the raids ever started was 7pm with a couple not getting going till 8:30!  I make no apologies, that kind of waiting around is total BS.  Period.

Then... add in the time standing around while the raid leaders plan their next big strategy...watching Lucifron doing laps for an hour and a half (no lie) is NOT my idea of fun.  In short, my day from 4:30pm to about 1AM to 2AM was tied up on these Molten Core raids.  I found I cared not as much about getting no gear and nothing but repair bills, then I did when the realization set in that If I spent that time I raided working, at an even low paying fast food job, I would actually have something to show for it... like a paycheck.

What I just mentioned has nothing to do with jealousy...nada..nothing..zip.

If that makes me impatient then so be it.

 
matthewf978  11/21/08 3:04:42 PM

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Without a doubt, group xp should receive a bonus. One would think that the game developer would want to implement bonus even if only for the purpose of encouraging multi-playing(multiple subscriptions/boxing). I am guided by the concept of xping should be easy even if solo, but even easier if grouped. It is silly that a duo group is earning so much less than a solo'er. Choice of class isn't relevant, all classes should be able to earn xp equally(depending on how busy the person is with their fingers and hotbuttons).

 
Bonemane  11/23/08 5:24:40 PM

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Originally posted by matthewf978

Without a doubt, group xp should receive a bonus. One would think that the game developer would want to implement bonus even if only for the purpose of encouraging multi-playing(multiple subscriptions/boxing). I am guided by the concept of xping should be easy even if solo, but even easier if grouped. It is silly that a duo group is earning so much less than a solo'er. Choice of class isn't relevant, all classes should be able to earn xp equally(depending on how busy the person is with their fingers and hotbuttons).

 

Did you ever think that maybe a "duo" isn't really a group? or that xping IS easier if you're in a group?

Ravanos  11/23/08 5:31:20 PM

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Originally posted by Bonemane
Originally posted by matthewf978

Without a doubt, group xp should receive a bonus. One would think that the game developer would want to implement bonus even if only for the purpose of encouraging multi-playing(multiple subscriptions/boxing). I am guided by the concept of xping should be easy even if solo, but even easier if grouped. It is silly that a duo group is earning so much less than a solo'er. Choice of class isn't relevant, all classes should be able to earn xp equally(depending on how busy the person is with their fingers and hotbuttons).

 

Did you ever think that maybe a "duo" isn't really a group? or that xping IS easier if you're in a group?


 

LOL ... here you go buddy the definition of a GROUP

group (grp) KEY

NOUN:

An assemblage of persons or objects gathered or located together; an aggregation: a group of dinner guests; a group of buildings near the road.
Two or more figures that make up a unit or design.

well holy crap look at that!

another definition for you

fail(fl) KEY

VERB:
failed , fail·ing , fails
 

To prove deficient or lacking; perform ineffectively or inadequately: failed to fulfill their promises; failed in their attempt to reach the summit.
To be unsuccessful: an experiment that failed.
To receive an academic grade below the acceptable minimum.
To prove insufficient in quantity or duration; give out: The water supply failed during the drought.
To decline, as in strength or effectiveness: The patient's heart began to fail.
To cease functioning properly: The engine failed.
To give way or be made otherwise useless as a result of excessive strain: The rusted girders failed and caused the bridge to collapse. 
 Bonemane

ok i added the last one but really your name should definatley be under its definition.

 
Kromb  11/23/08 6:01:07 PM

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In the good 'ol EQ1 days, groups were the only way to get decent experience, so (almost) everyone grouped all the time. Grouping was much more enjoyable then because people were generally more considerate, less demanding and were in it for the long-haul. The reason people were better-behaved was because reputation was important. No group would have you if your reputation was bad. I remember having to wait in line for a spot to open in a group. If people didn't like you, your chances of getting a spot were minimal.

With Wow (and similar games), reputation is not that important. You can change your name, change your server, or just roll another character and get back to level 70 (80 now) in a matter of weeks. Or you can just solo from 1-80, no problem. So it's little surprise that grouping has become so painful in this day and age.

 
spinach8puff  11/23/08 6:02:04 PM

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Help someone who can not return the favor.

I could be wrong, but it sounds like the OP expects grouping to yield the best of both worlds (exp and loot) no matter the number of players. Unfortunately that's just how most games are today. So far the only game I have played that encourages grouping by giving more experience and better loot is Atlantica Online. Give that a whirl if you don't like how WoW has their group system set.

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Kromb  11/23/08 6:26:57 PM

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