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fozzie22 11/21/08 4:15:52 AM
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Elite Member
Joined: 5/05/05 |
Originally posted by Loke666
Ah, come on. You must also noticed that ROK had to much focus on solo content and too few group instances. Seems like they learned that with the new expansion however. It is in grouping EQ2 shines, in solo play it is just one among many.
In the end thats what made me quit,lol
To go from one extreme to another isnt a good way to run an MMO,there needs to be balance but i do agree there was far to much solo stuff in ROK i dont think anyone can disagree with that but there was plenty of group stuff to do,its just that no bugger went into it,chardock is/was one of my favourate dungeons but on my server i got a group to go there 3 times..in a year.
I forsee the same problems with TSO dungeons when the newness has worn off tbh,but time will tell. |
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Jeff44 11/21/08 10:26:33 AM
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Elite Member
Joined: 1/03/06 |
Loke, I really need to introduce you to Jefferson81. You two should go out and have a beer, you have A LOT in common. |
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barshems 11/21/08 10:44:11 AM
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Advanced Member
Joined: 5/14/07 |
I quit playing everquest 2 after my guild kicked me out for arguing with an officer, had a 60 or whatever mystic in full raid gear at the time, I vowed to never play it again. Nevertheless, I still get urges to sign back up for everquest and everquest2 but for some reason I've never had the urge to sign back up for WoW. I think blizzard puts less subliminal brainwash messages in their games.
Also is it just me or does playing half-life 2 team fortress make anyone else get easily frustrated for no reason? I'm begining to think they're using some kind of low frequency sound waves designed to irritate peope. |
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Wuuduu 11/21/08 11:20:43 AM
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Novice Member
Joined: 4/18/05 |
what killed EQ2? Dont know, but im sure, for me, it was RoK... tried it for 2 months, and left that game, forewer. |
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matthewf978 11/21/08 3:25:51 PM
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Novice Member
Joined: 6/20/08 |
I agree with the poster. Solo play can't kill a game. Period. If the engineers don't implement group mechanics appropriately then that is another matter. I have been pleased with the mechanics in EQ2. Imagine that, a virtual world where a person can choose if he/she wants to group to progress. Doesn't sound out of bounds to me. |
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eccoton 11/22/08 6:27:00 AM
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Elite Member
Joined: 6/30/05 |
Originally posted by Wuuduu
If you left becasue RoK was to "solo" friendly then you made a mistake. SOE balanced that up with The Shadow Oddessy. TSO is geared towards group and raid play. Developers can never make everyone happy because now the soloers are complaining there is not enough solo content in TSO. People need to just play and enjoy the game they are paying for and move on if they are not having fun. Seems the players are never happy so the developers need to do what they think is right for the game. Mmo player are indeed a very fickle group. In RL I am just the opposite of fickle so when I find a game, I really like, I stick with it. I try them all but stay with very few. I have stayed with EQ2 all these years even when the developers do something I may not agree with, as long as my core experience needs are met. SOE has done this with EQ2 for me. They did not with SWG so I simply left. I did not stomp around for years complaining about it. Solo play, group play, SOE has plenty of both in EQ2. It attracts a less fickle player base so it will be around for a longtime. Never will EQ2 reach the level of WoW but I bet I will still be playing it in a few years. Those that keep claiming EQ2 is dead, I expect to hear you say that for years to come. |
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fozzie22 11/22/08 8:17:44 AM
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Elite Member
Joined: 5/05/05 |
I think balance and the lack of cohesion that frustrates me the most with EQ2,the devs seem not to know where to go next with the game,though i suspect that the easy xpac way will be the norm now instead of trying to create a gaming masterpeice like EoF was.
Eccotron this is a forum,peoples views will differ from yours its an open place of web space that allows us to talk about stuff,its really that simple,if you honestly think TSO was a good expansion then good for you and i really hope you enjoy it and are still enjoying it in a couple of months when the servers have all but died.
I can accept the fact the game needed a dungeon based xpac after ROK,but at the almost total exclusion of the casual player base then i'm sorry that needs to be pointed out to people,i have in the past been one of EQ2's greatest champions on these (and many other) boards but no more,the fact SOE had the brass neck to throw this crappy expansion out and charge money for it beggers belief,it wont bring in that many new players,what on earth SOE where thinking when they came up with it..well i'm lost.
The game needs new players but i just cant see where they will come from now otherwise it will fester and wither while SOE push out expansion after expansion to the converted,but even now after this (a wonderful quote from the officail forums) "fallen dynasty" of an expansion its not to late,it still has masses of potential and if the dev team can see further than thier own noses it can come back even stronger,that being said i log into the test server to see the forstfell quests and i'm greeted by a nice new quest..but it needs FULL GROUP TO DO!! for the love of god,its a fluff quest something that you should be able to do when you have the time,but no the devs (for the time being at least) seem to think this is the way to go,if this is EQ2's brave new order then it'll bleed players like no other game before (not counting SWG..thats another story).
Last summer we to see the game go through the indignity of begging former players to come back by offering bribes like giving "EQ2's biggest ever selling xpac" away for free,free time hell even money off this POS called TSO,i've never seen any other game do that ever..free time yes happens all the time but to give away all of its content for free..no it was new to me,but the sad fact is this bar a couple of servers it simply didnt work.
EQ2 will never match WOW that doesnt bother me at all,it does bother me that SOE have no clear direction for the game that yes i'll admit very passionate about,now as i leave the game i've called home for 4 years i hope that some sense comes to the dev team and realise that this is almost 2009,not 1999,the casual player is vital to ANY modern MMO wether the hardcore player likes it or not,those days are over and frankly i'm glad,i dont want or need to camp for hours on end trying to kill a mob or hell even look for a group i just want to play when i want and feel i've done something. |
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eccoton 11/22/08 10:32:40 AM
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Elite Member
Joined: 6/30/05 |
Originally posted by fozzie22
When in my over 3 years of posting here at mmorpg.com ever suggested other opinions are not valid? Point out one post in over 600 where I ever suggest otherwise. I come here because it is an open forum where opinion rules. I will defend my opinion with what I feel are facts but they are still opinions. I never presented myself in any other way. So no need to school me on what this forum is. I am the OP and wanted an open discussion about the solo/group perceptions with EQ2. I enjoy the mixed opinons. I liked all the expansions but I have never raved about any of them especially TSO. If you know my posts I prefer soloing so TSO did not offer me much. I just do not bitch about it. I find what I like in every expansion and enjoy those experience while missing out on others. What I did say was, now a lot of soloers are complaining about TSO being to group/raid. Before this expansion people complained EQ2 was to solo friendly. What I suggested is that in mmos there is always someone complaining. EQ2 is more then a single expansion. It is the sum of all of them, set in a world that I find visually convincing and appealing. That is why I enjoy EQ2 and will continue to enjoy EQ2, probably til SOE turns the lights out. The Mistmoore server is fine. I never have trouble grouping when I want to. I also am in a large active guild so I do not expereince the dead servers that you do or did. I have been hearing "in a couple months the servers will be dead" since the game's release 4 years ago. |
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Ravanos 11/22/08 7:11:19 PM
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Elite Member
Joined: 3/10/07 |
Originally posted by fozzie22
ROK was the casual gamers expansion, TSO is a more middle ground expansion ... as a few of the new dungeons can be done by casual gamers GROUPED up. Sorry but EQ2 from its creation was a group based game not some Single player game trying to be a MMO. my wife comes home late (second shift worker) and plays before she goes to bed for about 2-3 hours. she has no problem finding a group at all EVER especially now with this expac. so don't give me this "oh i dont want to sit waiting for a group" crap yeah sometimes it happens but most of the time when i see her shout shes invited fairly quickly ... and shes a DPSer. or you know what i do when i cant find a group? I start one ... its really not that hard at all. But typical WoW fans that want everything handed to them wont put out any effort to do so. the nitwits would rather shout for 30 minutes with 4 other people also shouting for group, than taking a bit of initiative and forming thier own. EQ2 needed content for level 80 characters who got tired of running the same 4 dungeons over and over. this expac is exactly whats needed. though it probably wont be popular because the lazy stupid casual fan will see grouping is needed and crap a brick in thier pants.
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