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 Thread (104 posts)
FE|Tachyon  11/25/08 12:12:48 AM

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Originally posted by Terranah

Seems like with the recent spate of mmo failures it has become popular to blame the players.  Meanwhile WOW who a lot of people say has one of the crappiest communities is 11 + million strong.

 

If you make it ( a great game ) they will come.  It's that simple.

 

 


 

I think with MMO's its safe to say,  If you do something better then everyone else,  Your going to be the BEST MMO.   Blizzard beat Mythic.   Lets face it, Blizzard is a much better company then Mythic. * OK GO AHEAD tell me about all the great Mythic titles you loved.  The fact of the matter is Blizzards sold more games then any other 2 MMO publishers combined.   They did it, and did it better then anyone else.  There are redeaming qualities to many other mmo's, but as a whole its hard to compete with Blizzard.

[img=http://www.fatesend.com/images/psysig.jpg][/img]

gestalt11  11/25/08 12:57:18 AM

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Originally posted by neonwire

Its actually amazing that Mythic have managed to make an RvR game where the players can take control of keeps and yet actually forgot to include a reason for the players to take them LMAO!!!!!  This has to be the most hilarious f**kup in game design that I have seen for ages!!

No I dont mean award the victors more experience points and items. Whats the point in that? Thats not a reason! No Mythic I mean REAL strategic reasons.......not superficial ones that the players earn automatically by playing the game anyway.

Whats also rather amazing is the fact that so many players havent even noticed!!! Everyone is so bloody obsessed with leveling their own individual characters as they have done for years in WoW that they cant even see that the reason why WAR is so useless is because there isnt actually anything to gain by taking part in it. Whats the point of having Keeps in the game when you can just ignore them and carry on mindlessly following the levelling treadmill?

Mythic have completely wasted their time with this joke of a game. I dont think I have ever seen a war game where the designers actually forgot to give a reason for the players to take over things

It looks like the developers at Mythic were so addicted to playing WoW that their brains just couldnt comprehend how anything else might work lol

 

Yeah its really astounding frankly.

 

It actually kind of bugs me, because I just can't quite understand how professionals who supposedly did this before could neglect this.  I went in kind of assuming the Victory points made sense at some point even though they didn't seem to in open beta.  Eventually I came to the conclusion that they were borked.  Then finally, after a month of forum begging, Mythic explained them and although I had already gotten msot of the information it confirmed what i had already pretty much figured out.  Their zone objective and campaign progress design is worthless.  Completely lacks any ability to accomplish its purpose.  In fact it works conttary to its purpose.

 

There has to be some reason other than rampant stupidity or blindness.  There just has to be, right?  Meh I dunno.  Its cooked, been cooked for a while.

 
Zayne3145  11/25/08 4:30:55 AM

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May contain nuts.

Originally posted by markoraos

So how come it is being attacked and harrassed EVEN MORE than some true failures? Will someone explain that to me?

A number of factors:

- WAR did not live up to the hype generated by Mythic and perpetuated by the fanboys. Together they created the image of a perfect game that would never have been possible by any development company on release. People are angry as a result of this, and vent their fury on these forums.

- Do not underestimate the pleasure Trolls will take in winding up Fanboys. The more Fanboys zealously defend their game, the more the Trolls will seek to ridicule them. It's a vicious circle, and WAR had some of the more cultist-like followers until the Darkfall Fanboys rolled over the hill to take that dubious title. Where there are Fanboys, there will be Trolls. And vice versa.

- Mark Jacobs' not-so-well-hidden arrogance and seeming lack of professionalism. Although I do not condone the comments by some of the Blizzard execs, they do at least have the backing of a multi-million selling game. Jacobs often came across as an angry little man trying to make sideswipes at the big guy.

- All Trolls get bored eventually and move to new pastures. They moved on from VG, they moved on from DnL, they moved on from AoC. WAR seems to be the current whipping boy, but depending on how the DF circus turns out, they might find a new home...

 

 

============================
Playing: WoW, VG:SoH
Played: GW, LOTRO, TR, DDO, AoC, EvE
Waiting for: Darkfall

imbant  11/25/08 4:46:51 AM

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Words

Originally posted by madstoog

 WAR is boring, all i have to say about the game really.


 

Nice avatar

And yea WAR is a bad WoW clone, much to my dissapointment.  Got two chars to t4 and quit about 1 month ago.  Just so much potential and ruined by the devs.

Coordinated guild keep sieges and defenses in t3 and t4 were amazing experiences....too bad they didnt happen often enough. 

Scenarios FTW.  They tried to be like WoW but failed in that respect.

~~
Darkfall Releases on: JANUARY 22ND, 2009

Darkfall Recap of everything that has happened the last 3 months: http://www.mmorpg.com/discussion2.cfm/thread/213296

"The monsters are tough. I was looking for a challenge, but these things are just too damn smart." -DF Beta Tester

"If people were dismissing it, then they wouldn't be talking about it. The well-meaning gamers root for efforts that try to raise the bar. So who's left? It's so easy being a skeptic." -Tasos

woeye  11/25/08 4:55:22 AM

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3. More responsive combat - enough said.

Well, where to start with this one. Again was actually brought up as a feature of WAR by people like yourself as slower combat aparently = tactical fighting... 



It's not about combat speed (fast paced vs. slow). It's about responsiveness and smoothness. Both which Warhammer lacks. Things like casting animations do not sync with pushbacks, or casting animations being shown even if the cast time has been reduced to zero seconds. Come on, we have 2008. This is simply unacceptable and highly unprofessional for a high quality game. This game was supposed to be all about PvP and combat. So their first priority should have been to make 100% sure that combat works great. No stuttering, no hitching (as many suffer from), no lag in huge battles, proper casting animations. If you cannot see those issues you truely never played other games.

 

 
Akeys  11/25/08 10:02:52 AM

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Pker, Looter, Thief, Crafter

Originally posted by markoraos


WoW is a monopolist and monopolists all behave in the same way: maximize profits by decreasing investment as much as possible - simply because they can. The customers have nowhere else to go.

FFS the prime reason WoTLK introduced that "world PvP" and those achievement titles is WAR. Do you think Blizzard would bother with those if there wasn't WAR as potential competition? Looool. Players have been asking for those things for the past 4 years and it was always "manjana" (that's "tomorrow" for you). Lol, if some poor dev at Bliz said "hey lets put those things in" a suit would come up with "what for? why should we spend money on these things when the players have nowhere else to go? You'd be hurting our percentages with unnecessary investments man. You're fired."

I thought it self evident what's happening here. You WoW guys will get hurt more with WAR's failure than its success. You'll get a lazy corp which doesn't care because it has no one to compete with... as was the case before serious competition appeared on the horizon. It'll be a Pyrrhic victory indeed.

 

Spare me the marxist propaganda.  It is not a monopoly. It is a market leader.  Consumers vote with their feet. 11 million have chosen  to play WoW. I am not one of them. I used to be until BC came out and realised what a time-consuming and joyless grind it is.

The consumers have elsewhere to go. There is a huge list of games to the left of the screen so cut the crap about monopoly.  Also if WoW  did not continue to invest in its game with new content then it would have lost its market share to its competitors.  So it does invest in itself which in turn has generated profits.

I unsubscribed from WAR last week. Levelling to 40 was decent fun but then the game has little to offer to me. Also I was sick of fighting to the enemy fortress only to have the server crash and then resetting the zones. Further I did not get an extra mastery point at Renown rank 40 which pissed me off. And my bug reports were not responded to. And scenarios were repetitive, and crafting was shallow, and etc etc

 

Anyway I am hoping Darkfall will deliver the goods because there is nothing else on the horizon that shows promise to me.

 

''98-''99 UO (Golden days!)
''00-''02 CS; SB beta
''03-''04 MODO
''04-''07 WoW
''07 - SB
Waiting for Darkfall and PoBS

Spoofis  11/25/08 1:29:25 PM

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Joined: 10/24/08
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Originally posted by markoraos
My point is that WoW can go on with those kinds of serious flaws that haven't been addressed in YEARS, while WAR is butchered 

makoraos, you list the flaws of WoW. Note that your opinion is that of a tiny minority.

WARs flaws are

1. lag
2. scenarios, should've never been put in game

if WAR was orvr from the start, more people would now play and that would've helped the population. people quit due to tedious scenarios and lag.

WAR doesn't even have a scenario that's comparable to WoW's Alterac Valley.

 
Syno23  11/25/08 2:52:21 PM

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So, Age of Conan wasn't going to be good. BUT WARHAMMER!!! IT failed people it failed. And this game quite frankly failed beyond reason. I have to tell you this but, Warhammer is over, loads of people are going to quit, so I hope that EA Mythic can at least pay back all the debt it created making Warhammer. They will not make any money on this game

There's no reason to go back to the game, its pointless

 
Gregtheexcon  11/25/08 4:13:21 PM