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VultureSkull 11/26/08 6:42:10 AM
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Hard Core Member
Joined: 5/02/07 |
There is no doubt that all computer games are addictive and mmorpgs take this addiction to new heights as they are actually engineered to be addictive, whether this is done consciously or not I don’t know but the end result is the same. There are various aspects of MMOs that cater to our basic human instincts which lend themselves to creating this addictive environment to which we expose ourselves on a daily basis and as such it is no surprise that we turn in addicts, some harder than others as seen with people dying from playing to much, to guys losing their relationships etc. Gathering. Human beings love to gather and horde things; it is a basic human instinct. How many of us keep all sorts of junk at home, stuff we know we will never actual use, but cannot bring ourselves to throw away. In MMOs we are always gathering stuff, armour, weapons, resources for crafting, knickknacks of all sorts, our bags get full, bank space get full and we never ultimately have enough space. We are forever gathering things in game, Quests allow you to gather things(rewards), killing mobs allow you gather things, killing players, raiding, etc. So whether you realise it or not this satisfies some inner desire to have more and more and keep it all. This is closely related to the human instinct to continually better ones self. In the real world this is sometimes hard to achieve as the competition and efforts involve can be quite hard. Whereas in game you usually start at level 1 and in a few minutes you gain a level and become level 2, actually doubling your previous self. This new level gives new skills and attributes, allows you to wear better armour etc. You are then shown what you can have when you get to level 3 which immediately makes you want to strive to get there and so it continues for the next 60 or so levels. And then on to the next class, and then the next game.
MMOs allow for gladiatorial type combat without consequence, pitting yourself against your fellow man in martial combat without risk of injury or loss of property can also be seen as a caveman instinct, apparently, this is more so in males than in females, something to do with man’s desire to conquer, there is some psychobabble that explains this as the brains mesocorticolimbic centre, the region typically associated with reward and addiction being stimulated and more so in men than in woman. In game PvP caters to this competition and gamers take this aspect of MMOs extremely seriously, with entire games dedicated to it (GW). This has been taken further to incorporate faction versus faction or in some cases even a 3 way realm versus realm. This leads on to the next compulsive aspect of MMOs… Tribal Warfare. MMOs facilitate the gamer’s involvement in tribal warfare. Traditionally tribal warfare allowed for the display of courage masculinity and the emotion without great risk of death or serious injury. In an MMO there is of course no injury or death and so can be taken to extreme heights without consequence. Wealth, everybody likes money and although the coin obtained in an MMO has no real life value (Gold sellers may disagree here) in game it has. We are after all part of a society that has a market and a rudimentary demand and supply mechanism so the player can actually feel the power of their coin. Some actually play the auction house or the markets and amass great amounts of coin. I am sure that there are other aspects of MMOs that further feed our addiction which I cannot think of just now. However back to the topic of this post, I believe that the aggressive behavior of trolls and fansboys stems from this addiction. Have you ever argued with an addict about his favourite drug, try telling them that it is crap or his drug is not the funky-est that yours is etc. So when arguing and debating online about your favorite MMO, and you are sure that you yourself are not suffering the effects of an addict, then bear in mind that your are actually arguing with an addict and the realisation of this will better help you understand where the Troll/Fanboy is coming from. Also bear this in mind when addressing game devs and producers on the forums, although I believe they must realise this already and take a lot of unnecessary crap from we the gamer when there is something wrong with our fix!
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talismen351 11/26/08 9:19:09 AM
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Elite Member
Joined: 11/01/07
"Easy" only equals "better" for crack addicts and MMORPG developers. |
So what about the troll/fanboy that has never actually played the game because it has not been released yet? I see more of that in a game not yet released than I do of actual games released. |
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VengeSunsoar 11/26/08 9:25:08 AM
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Advanced Member
Joined: 3/10/04
Quit worrying about other players in a game and just play. |
Not to mention the fact that the APA has decided not to include internet or gaming addiction in the DSM yet due to a lack of evidence or that your human instincts are completely subjective that for everyone who is a pack-rat or likes competition there is someone who throws things away and likes cooperative experiences. Possibly except in the elderly for pack-rat anyway as it is one method of trying to maintain control over themselves, theoretically anyway. Venge Sunsoar |
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VultureSkull 11/26/08 9:34:23 AM
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Hard Core Member
Joined: 5/02/07 |
Originally posted by talismen351
The promise of a new drug is more than a addict can take and makes him go into a rabid crazy state, flaming all and sundry |
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popinjay 11/26/08 11:26:11 AM
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Hard Core Member
Joined: 9/07/07 |
Can't say that I have. I don't think I know any drug addicts lol. I am sure I've have met some but I don't think we had some arguments about their favorite drug, and I'm sure they would'nt be defending a drug, just their right to use it as personal choice. I usually stay away from those sort of folks cause usually, the cops aren't too far behind them. I think troll/fanboism is just a combination of two things that humans have: 1. Curiosity. We love to see the crash. Don't believe it? Drive down any road and see an accident or where something has happened. Very few people will keep on driving by without even taking a PEEK (go ahead, say you did.) and sometimes they cause another crash or event just due to the rubbernecking going on. It's this way with games people pop in to see what's going on and how bad the crash was and who got hurt. If we hear some fool is gonna try and jump over this/that, swim this/that fight this/that, well, we are all ears to see it. We take sides and we bet. That's all. Which leads to: 2. Winners. People want to be on the side of a winner. The "I told you so" factor is too great an inducement. The fact that you pin your hopes and dreams on this game, and I bet against it is a battle all in itself. The more you defend what I think is worthless, the more I attack it. It's a form of PvP all in itself without the bugs and server population problems. Plenty of people to play and gawk/spectate. Down the line when your game fails, well, "I told you so and I'm smarter than you". When my game succeeds against all odds and captures a world market, well, "You sure don't know what you are talking about huh? It's the WORLD thats blind, not you". This goes on forever because of curiosity and the need to be right. I don't know much about drugs, but I think it has way less to do with any drugs than human nature. |
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spades07 11/26/08 11:50:10 AM
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Apprentice Member
Joined: 6/14/08 |
I'm not an addict I can quit anytime I want. |
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Zayne3145 11/26/08 11:54:12 AM
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Elite Member
Joined: 6/28/07
May contain nuts. |
The existance of Trolls is purely to counterbalance Fanboys who would otherwise run rampant. I can't imagine people would go out and bash a game because they didn't like the gameplay/graphics etc. if there was no-one around that cared. |
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IdesofMarch 11/26/08 12:01:28 PM
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Apprentice Member
Joined: 6/23/06
[insert witty quote] |
Originally posted by popinjay I agree with the above. It's personalities and human/social nature. And to add on top of that, in the world of the internet where we can all sit anonymously behind a username and avatar, there's not much holding us back from saying exactly what's on our minds or taking an argumentative approach to a conversation with another faceless name. The number of outspoken people online is astronomical. You take it out in the real world, however, and that number is greatly diminished. Anonymousness is empowering. If it wasn't, we wouldn't be discussing this topic. |
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Antarious 11/26/08 12:09:12 PM
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