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 Thread (72 posts)
Terranah  11/28/08 5:04:29 PM

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A cat has very fast reflexes but a very small brain, and ultimately it is our brains and intelligence that set us apart in the animal kingdom and establish our supremacy over the planet. 

 

Games that rely on reflexes are more for people who have attention deficit disorder.  A game that requires tactics and strategy is deeper and ultimately more rewarding.  Atleast for me.

 
Gel214th  11/28/08 5:08:42 PM

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Originally posted by Terranah

A cat has very fast reflexes but a very small brain, and ultimately it is our brains and intelligence that set us apart in the animal kingdom and establish our supremacy over the planet. 

 

Games that rely on reflexes are more for people who have attention deficit disorder.  A game that requires tactics and strategy is deeper and ultimately more rewarding.  Atleast for me.

There seems to be strategy involved in building your skill deck and in using this deck to define your character's role.

You can develop different decks for different situations, hence the Skill, strategy and thought inherent in the combat system.

But yes, it is not a click and forget combat system, apparently, and while many will welcome the more active style of combat some will not.

 

 
daylight01  11/28/08 5:18:02 PM

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A.K.A
Sinhealer

Yep you are right the skilldeck does take some skill to set out,I wrote a short beta review...

http://www.mmorpg.com/discussion2.cfm/thread/212497

In pve you will use the movements to dodge attacks but in pvp it did come down to the players just running in circle's most of the time and not really skillful.

Also once you have your skilldeck as you like it you wont be changing it that often,maybe at lvl 50 once you get alot more skills but again once you settle on a skilldeck I dont see you changing it that often,unless maybe if you are a maybe say a void seer and want to go healing for a certain encounter but that isnt what this game is about,maybe from time to time you will change a spell here and there but for the most part you will settle on a skilldeck.

Terranah  11/28/08 5:20:11 PM

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Originally posted by Gel214th
Originally posted by Terranah

A cat has very fast reflexes but a very small brain, and ultimately it is our brains and intelligence that set us apart in the animal kingdom and establish our supremacy over the planet. 

 

Games that rely on reflexes are more for people who have attention deficit disorder.  A game that requires tactics and strategy is deeper and ultimately more rewarding.  Atleast for me.

There seems to be strategy involved in building your skill deck and in using this deck to define your character's role.

You can develop different decks for different situations, hence the Skill, strategy and thought inherent in the combat system.

But yes, it is not a click and forget combat system, apparently, and while many will welcome the more active style of combat some will not.

 


 

Yes, it looks to be a blend of both, which is what intrigues me about this game.  And the graphics too.  I will definitely try this game out when we get a NA launch :)

 
Zorgo  11/28/08 8:39:33 PM

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Who did wrong? The advertiser hired to sell the game or the consumer who put faith in advertising?

Originally posted by Slapshot1188
Originally posted by Brone87
Originally posted by Slapshot1188
Originally posted by Brone87

 

Clearly you think this is still the 90s when your choices are between Everquest and Ultima Online. However this is the year 2008 and MMORPG has become a term that is used to describe any game which features persistant characters and the support for thousands of users at a single time. Like it or not, if you want to roleplay go play D&D in your mothers basement.


 

 


 

OK.. I'm not going to argue with someone who is obviously a kid and who's main point seems to be that Roleplaying is stupid and has no place in an MMORPG...

How do you argue with someone like that?

PS- If you're going to mock a person do yourself a favor and learn how to spell the word before you use it TWICE. 


 

Against my better judgement, I'll take a stab at this.

Brone87, I believe you are misunderstanding his use of 'roleplay'. He isn't just talking about using roleplay-esque speech in chat, he isn't necessarily 'pretending' to actually be a mythical hero. He  means roleplay in a much broader sense.

In an mmorpg, you play a role, wether you like it or not.

A ranger has weapons suitable to a ranger's 'role'.

A ranger has spell, skills and abilities suitable to the 'role' of a ranger.

A ranger has armor that has stats suitable for enhancing the ranger's 'role'.

A ranger's armor looks like what you would expect from the ranger's 'role'.

You follow quests suitable for the 'role' of a ranger.

Replace ranger with any other roleplaying class. Mages, warriors, priests, etc.

You can use l337 speak all you want in the chat box, no matter how hard you try your toon will still be fullfilling a specific fantasy 'role'.

So, that being said, maybe the discussion should be, should we call all games where you have a massive number of multiple players online 'mmorpgs'? Probably not. His only real point is that the twitch system makes this more of a mmog in a fantasy setting, rather than fullfilling a true fantasy role. Because as he said, if you are playing the role of a ranger, you shouldn't be dependent upon the skills of a lazy suburbanite pressing buttons. No matter how good you are at pressing buttons, it doesn't make you a mythical hero.

And just for your edification; don't fool yourself into thinking that an mmo gamer is any less nerdy than a DnD player in their parents basement. Playing a mmorpg is the same damn thing without actual human contact. Better think twice about trying to win the girl by saying 'I am a hardcore mmorpg player'.

 
toord  11/28/08 8:53:43 PM

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@Brone: Completely out of place. Completely immature response.

Pen-and-Paper D&D (and to an extent even Warhammer) are so completely different than their online version that I could not begin to tell you how ignorant you sound. The former you actually require heavy planning of your toons and the MOST important part of the planning consists on figuring out what ROLE you want your PC to be. There are consequences to each choice you make and sometimes if you're not careful enough you end up with a gimp. And in the case of D&D, for the most part, death of a PC is permanent (regardless of level, riches, skills, etc)-- why don't you try that in a MMORPG ... let's see how 1337 you really are.

 

 
Zarraa  11/29/08 1:05:43 AM

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"Lunatic Fringe."

Originally posted by Getalife

I love th attitude of people who are so called hardcore TCOS fans. This forum for some reason reminds me of the earlier Saga Of Ryzom forums. Same elitiest attitude. This game is not for you and 'only for niche market' and other blah blah. Ryzom died twice and still no guarantee it will survive third time.

Why do i feel this community will drive a lot of player base away and than kill this game?

Now I get it.... it's ok that pinheads coo about their preschool MMO's thread after thread. However pointing out TCOS won't be hand holding is somehow Elitist?!?

There are plenty who still play those other MMO's despite vulgar language and chuck Noris type nonsense.  I'd bet those who'd be driven away by Elitists wouldn't last more than a month in TCOS anyway.

Dutchess Zarraa Voltayre
Zero Sum/Ancient Legacy/Damage Inc/Violent Femmes.

Digna  11/29/08 8:41:29 AM

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The pen is mightier than the sword if the sword is very short, and the pen is very sharp.

In the end, the TCOS financial and executive groups decided what  'X number of players' is required to make the game viable as a profitable source of income. If they think they can do it with 100K, thats the number they have to reach. After that number was decided, they (hopefully) made the right decisions in the design of the game aspects to hold that number or greater. If they have enough subs to cover their expenses and pay salaries, it's a success.

A game doesn't have to be a 'WoW killer' to succeed, something a lot of folks seem to not realize. Personally, i didn't care for the game in CB. I'll give it another go when there is a NA release but I don't think it will end up as something I can play long term. I do hope for the sake of the genre/industry that is viable and makes a good go of it.

 
toord  11/29/08 12:38:07 PM

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Originally posted by Digna

In the end, the TCOS financial and executive groups decided what  'X number of players' is required to make the game viable as a profitable source of income. If they think they can do it with 100K, thats the number they have to reach. After that number was decided, they (hopefully) made the right decisions in the design of the game aspects to hold that number or greater. If they have enough subs to cover their expenses and pay salaries, it's a success.

A game doesn't have to be a 'WoW killer' to succeed, something a lot of folks seem to not realize. Personally, i didn't care for