<
>

Page 2 of 2

1

2
 Thread (31 posts)
Arndur  11/30/08 2:14:46 AM

Rank: 74/100 Rank: 74/100 Rank: 74/100 Rank: 74/100 Rank: 74/100

Hard Core Member

Joined: 4/26/07
Posts: 1415

Keep it clean

Originally posted by Vistaakah
Originally posted by Ihmotepp
Originally posted by Vistaakah

Will they ever design/build an MMO without the grind and levels of todays modern MMO's? A game where classes all have access to the best gear at the start and the focus is fun factor? During the early ages of MMO's you had games like 10-Six, or the WW2 games that you logged in and picked a class and played.

The game was designed not around the classes in general but around the game objective itself. In the early days of fantasy based MMO's levels and ranks meant something. Now they mean nothing because everybody can be max rank defeating the purpose of having ranks/levels.

 

Any new games in development or released that are built around the game and not around the mindless grind and level process?

 

Ok. You start the game max level. You can kill every mob in the game. You already have all the best gear.

Now, you walk up to an NPC and he says, go save teh Princess.

Uh...why?

Let's see what happens. If you save the Princess, she's not really saved, because the NPC will just ask the next Player to save her. Plus, you gain no xp (you're already max) and you gain no gear (you already have the best gear).

I guess you could walk around and look at the world before logging out.

 

Simple comparision. World War 2 Online.. You get in your tank and go after enemy territory, you take it or lose it.. MMO without he RPG added on. You don't kill mobs only human opponents in a game that has distinct objectives . A game built around the game and not around the level, grind and gear like todays time sinks that are boring us all senseless.

Ummmm so a MMO that just has you kill people and take objectives. How bout endwar?


"Having a smoking section in a resturant is like having a peeing section in a swiming pool"-Unknown


AMD 4800 2.4ghz-3GB RAM 533mhz-EVGA 9500GT 512mb-320gb HD

IAmMMO  11/30/08 2:17:55 AM

Rank: 87/100 Rank: 87/100 Rank: 87/100 Rank: 87/100 Rank: 87/100

Elite Member

Joined: 5/17/08
Posts: 373

Originally posted by enSL
Originally posted by Vistaakah

Will they ever design/build an MMO without the grind and levels of todays modern MMO's?


 

No because there's no such thing. MMORPG's emulate real world life in a fantasy world. Real life is a grind and so are MMORPG's. Deal with it or play something else or die.

 

ROFLMAO, eeeer ok if you say so.

 
darknddealer  11/30/08 2:27:18 AM

Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100 Rank: 7/100

Novice Member

Joined: 1/15/05
Posts: 11

wouldn't guildwars be something of this sort? level doesn't really mean anything as you can be top level within a day.  its mostly based on skill and team work.  so basically, more mmo like guildwars? 

~..Lifes a game..~

PatchDay  11/30/08 2:30:07 AM

Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100 Rank: 62/100

Hard Core Member

Joined: 8/13/08
Posts: 444

Originally posted by Mitara

APB is not developed by a major AAA company, its actually a company that was created for the project. Later on though, they negotiated a deal with Webzen for a distribution.  So this grand theft auto wannabe mmo, will definitetly have a chance out there. It is an indie production though.

Im working for an indie myself, on a sci-fi project that will have no levels, but a lot of action, a lot of history and background, there are no "kill 10 genetic pink bunnies" missions either.

 

I'd consider Realtime studios much more major then some garage developer. Realtime studios is proven; Crackdown xbox360 for example. I firmly disagree on calling them "Indie".

Do you guys call any studio that developers a game "Indie" all because they are not owned by a publisher? So was Bioware "Indie" before they were picked up by EA? Is Id software "Indie"?

 

 

 
nomadian  11/30/08 5:24:09 AM

Rank: 28/100 Rank: 28/100 Rank: 28/100 Rank: 28/100 Rank: 28/100

Apprentice Member

Joined: 8/18/05
Posts: 3477

fanbois,haters,hypocrites. It gets very dull.

I think the question is that you remove all these things and then what keeps people playing longer than a regular game? Of course, it isn't unachievable since multiplayer games alone achieve this objective- I mean if you look at say counter-strike people have played that for years and you got no grind, (or advancement in the game). Then you have games like Dota/Allstars, you have NWN mods I think that manage to keep people playing, and you got like Second life- the aim of this mmorpg is meant to be different(not completely certain if this has 'grind or not') Think RTS' could also meet this objective.

RPG's I'm not sure there is many RPG's that are actually multiplayer in the first place- maybe this is the first challenge. I wonder since 'competition' is an aspect of these other games I mentioned whether this is a necessary attribute to make a 'grindless' rpg. (ie pvp-focused)

 
Vistaakah  11/30/08 12:39:29 PM

Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100 Rank: 47/100

Advanced Member

Joined: 2/25/07
Posts: 146

Originally posted by almerel

When was the last time you played GW's it's a pretty large game with 3 complete games and 1 expansion. If you haven't played in a while I'd check it back out. Oh and if Pre was your only experience then you never had the chance to PvP

 

I played a bit up through NIghtfall. I still dont think they offer any large scale open PVP where you actually have goals and objectives do you and i'm pretty sure outside of an instance its impossible to PK other players still unless they changed it and added a pure PVP zone?

 

Page 2 of 2

1

2