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 Thread (22 posts)
ElendilasX  11/30/08 2:20:00 AM

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So i  tried to play AoC when it was launched and was very disappointed in cities (they simply wasnt working) and unbalances class.

So i wanna ask if it is worth to give it a shot now? Is city sieges good?

 
Cadexn  11/30/08 2:23:08 AM

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"Dream as if you''ll live forever, live as if you''ll die today.”

AoC is patched up pretty good nowadays, you should try it. although i won't recommend you doing any city sieges unless you have a very powerful computer. before i was using 2.8ghz and nvidia 8600M and they give me around 1-3fps

 
xpiher  11/30/08 2:40:51 AM

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I use a 8600GT card and I get 10-20 fps with the occasional lag spike. They have been working on it and optimizing sieges for lower end machines.

 
WargPest  11/30/08 4:09:29 AM

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You are right Xpiher but wrong on the latency issue. We have seen very little to any latency issues after the 26th of Nov update. FC's remedy work very well for this issue. I would certainly not let fear for latency issues get in my way for AoC subbing.

I have 30-40 FPS on my 8800 GTX in hard core sieges.

 
NasherUK  11/30/08 7:41:58 AM

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Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.

 
BearShammy  11/30/08 10:18:52 AM

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Originally posted by NasherUK

Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.


 

OK, Nasher its time for you to try a siege again. I did sieges yesterday and FC have really gotten around to shoot most performance issues. But I agree with you though, it is even more of a challenge to get Mass PvP or GvG to perform smoothly in AoC due to the advanced graphics and more. Anyways, work well now.

 
ganton  11/30/08 12:52:30 PM

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classes are muched more balanced now. Sieges are working but depending on what type of system you have you'll probably have to lower your setting to really participate.

 
AmazingAvery  11/30/08 1:53:15 PM

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Age of Conan Correspondent

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Beware of Greeks bearing gifts. (Jan 22nd)

Originally posted by NasherUK

Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.


 

They work right now plain and simple.

Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

Playing: Age of Conan, Crysis Wars, Fallout 3, Supreme Commander.
Watching: Doctor Who S4, Stargate Atlantis S5

The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com

Dexy  11/30/08 1:56:37 PM

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Originally posted by AmazingAvery
Originally posted by NasherUK

Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.


 

They work right now plain and simple.

Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are focusing on latency issues. They're trying to solve problems that occur when your bandwidth can't keep up with the intensity and frame rate of the on-screen action.

One way of solving the problem is to do with software in the game itself. In the new Massively Multiplayer Online (MMO) game Age of Conan: Hyborian Adventures, there is very little drag during online multiplayer sessions because the code used for online gaming is constantly predicting the players' movements and filling in polygons as you move. Even if you experience a slight slowdown over your broadband connection, it's less likely that you will see any pausing on the screen than in previous generation MMOs. "

This just got even more love in the last patch a few days ago. There are many posts showing that full on sieges are going smoothly.

 

That sounds like a company that knows what they are doing!

Surely they must be number one mmo with attention to detail like that

 
AmazingAvery  11/30/08 2:00:19 PM

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Age of Conan Correspondent

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Beware of Greeks bearing gifts. (Jan 22nd)

Originally posted by Dexy
Originally posted by AmazingAvery
Originally posted by NasherUK

Large seiges in AoC will never work smoothly for one main reason.  They put far to many polys into character models, modern PCs just simply cannot process data that fast.


 

They work right now plain and simple.

Did you know "The most burgeoning technology for PC and consoles has to do with networking and multiplayer gaming. Several companies are fo