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 Thread (98 posts)
Rohn  11/30/08 12:57:33 PM

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Elite Member

Joined: 7/02/08
Posts: 247

Originally posted by BearShammy
Originally posted by NightBandit
Originally posted by Frobner

Who ever said that the first 20 lvls were not good ? 

And then we have a "player" coming saying the game is now great and isn't evern passed starting area....

Im sorry but the starting area is probably the MAIN reason I will never come back to AOC.  I played it now like 50 times since CB and I really hate the place now.   The desig of AOC as a linear game is just one more proof how badly things have been handled from start to finish. 

Its just badly designed game in core mecanics.   Personally I would have made many starting areas and made a nice 3-4 way DIFFRENT storyline with speech at the core quests instead of spending 10 gb on it in Torture.

I have to agree with you here and I will not be fooled, these games companies need to get it right from the off and not 6 to12 months down the line when they finally start sorting out the big issues.  I always try and go back to see if things have changed about 9 months or so, but i'll not be ever going back to any Unfuncom game again, two games and although AOC did not suffer from the same problems as AO did they have not learnt at all, fools...
 

I went and tried Vanguard and they have now brought a new stat area/island which introduce some nice noob items which give you a good start off the isle, but again I am reluctent to re-sub until they sort the high end out, which they appear to be doing atm.  I think if the OP has a better rig you should try VG and then you will not go back to AOC.

I need another sandbox rather than linear game i'm getting bored out of my tit's with all the junk which has been thrown at us over the last two years. I have returned to Eve just to get some playtime in.


 

Are you insane.. Thats two different league of games. I have played botha and AoC is so damn great compare to Vanguard, even from start. Regarding rest of your moontalk above, I think you need to calibrate most of your staetments. First of all, AoC performs great on all rigs of minimum requirements or more today. Second, 95% of MMOs today have had a 3-6 months performance increase period before getting fully up to speed. So why not allow AoC the same. AoC by the way have the heftyest graphics of any MMO out there. It does certainly not make sense to be more forgiving on games that still runs last decades technology. I agree with OP. AoC have had so much stuff improved over the last 3 months that it is sick. FC keep up the good work.

 


 

Of course it's all matters of opinion, but I disagree.  I've also played both, and I believe that Vanguard is a much better game than AoC overall.

Which is funny, because they both had similar starts - AoC is the Vanguard of 2008.

AoC has better graphics, but Vanguard is better in just about every other aspect of gameplay.

 
AmazingAvery  11/30/08 1:29:34 PM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 4369

Beware of Greeks bearing gifts. (Jan 22nd)

Originally posted by Rohn
Originally posted by BearShammy
Originally posted by NightBandit
Originally posted by Frobner

Who ever said that the first 20 lvls were not good ? 

And then we have a "player" coming saying the game is now great and isn't evern passed starting area....

Im sorry but the starting area is probably the MAIN reason I will never come back to AOC.  I played it now like 50 times since CB and I really hate the place now.   The desig of AOC as a linear game is just one more proof how badly things have been handled from start to finish. 

Its just badly designed game in core mecanics.   Personally I would have made many starting areas and made a nice 3-4 way DIFFRENT storyline with speech at the core quests instead of spending 10 gb on it in Torture.

I have to agree with you here and I will not be fooled, these games companies need to get it right from the off and not 6 to12 months down the line when they finally start sorting out the big issues.  I always try and go back to see if things have changed about 9 months or so, but i'll not be ever going back to any Unfuncom game again, two games and although AOC did not suffer from the same problems as AO did they have not learnt at all, fools...
 

I went and tried Vanguard and they have now brought a new stat area/island which introduce some nice noob items which give you a good start off the isle, but again I am reluctent to re-sub until they sort the high end out, which they appear to be doing atm.  I think if the OP has a better rig you should try VG and then you will not go back to AOC.

I need another sandbox rather than linear game i'm getting bored out of my tit's with all the junk which has been thrown at us over the last two years. I have returned to Eve just to get some playtime in.


 

Are you insane.. Thats two different league of games. I have played botha and AoC is so damn great compare to Vanguard, even from start. Regarding rest of your moontalk above, I think you need to calibrate most of your staetments. First of all, AoC performs great on all rigs of minimum requirements or more today. Second, 95% of MMOs today have had a 3-6 months performance increase period before getting fully up to speed. So why not allow AoC the same. AoC by the way have the heftyest graphics of any MMO out there. It does certainly not make sense to be more forgiving on games that still runs last decades technology. I agree with OP. AoC have had so much stuff improved over the last 3 months that it is sick. FC keep up the good work.

 


 

Of course it's all matters of opinion, but I disagree.  I've also played both, and I believe that Vanguard is a much better game than AoC overall.

Which is funny, because they both had similar starts - AoC is the Vanguard of 2008.

AoC has better graphics, but Vanguard is better in just about every other aspect of gameplay.


 

Quite right it's all a matter of opinion. I gave VG another go about a month ago, brand new character on Seradon and never saw one person in the flesh till my levels were in the teens, certainly didnt have that with AoC. Especially the same old combat. Crafting in VG was better though.. maybe not for long. :)

Playing: Age of Conan, Crysis Wars, Fallout 3, Supreme Commander.
Watching: Doctor Who S4, Stargate Atlantis S5

The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com

jy88902  11/30/08 3:37:08 PM

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Apprentice Member

Joined: 5/06/08
Posts: 152

Originally posted by Crashloop
Originally posted by Scaredgirl

This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.

Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

 

O'rly? *cough* US release of WoW *cough*

What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.  


 

Sorry, but if you want people to take you seriously, you better start learning the difference between:

1. server issues caused by unexpected traffic due massive popularity since the game is actually fun.

and

2. Broken promises, false advertising, and lack of content resulting in a 90+% population loss in the first few months.

 
ScamMan  11/30/08 3:55:24 PM

Rank: 42/100 Rank: 42/100 Rank: 42/100 Rank: 42/100 Rank: 42/100

Advanced Member

Joined: 10/20/08
Posts: 128

Originally posted by jy88902
Originally posted by Crashloop
Originally posted by Scaredgirl

This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.

Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

 

O'rly? *cough* US release of WoW *cough*

What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.  


 

Sorry, but if you want people to take you seriously, you better start learning the difference between:

1. server issues due to unexpected traffic caused by massive popularity because the game is fun.

and

2. Broken promises, false advertising, and lack of content resulting in a 90+% population loss in the first few months.


 

First of all, if you remove all the stuff AoC have now in place that WoW never will have like consequence PvP, Sieges, Minigame PvP, Fatalities, AoE weapon damage and so on.... WoW did not have what AoC now has in place 6 months after launch. They had a big old laggy world with little content, no PvP and bugs out of the wazzooo.... Broken promises, well ask the guys that joined WoW on startup, I am sure not all of them would remember the couple of weeks nobody could log on as a fairytail. Finally, yepp WoW had high traffic the first month, but traffic declined pretty steep from 2nd month up to the fourth. Still the game was on the face regardless of low server activity. WoW was actually not fully in shape till 1.5-2 years after launch. In 2006, WoW was the way we know it today. So cut back on your venom poster. I think we should be a bit more carefull when pointing fingers and calling names. AoC is coming nicely along and who knows what might happen by May when the the game has been out in a year. I started recently in AoC and like to think of myself as a WAR fan (that had to jump the ship unfortunately). I am quite neutral in my view on AoC, still I can say in full honesty "AoC is nothing like what the trolls spams out. AoC is quite good in fact".

 
jy88902  11/30/08 4:04:10 PM

Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100 Rank: 31/100

Apprentice Member

Joined: 5/06/08
Posts: 152

Originally posted by ScamMan
Originally posted by jy88902
Originally posted by Crashloop
Originally posted by Scaredgirl

This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.

Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

 

O'rly? *cough* US release of WoW *cough*

What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.  


 

Sorry, but if you want people to take you seriously, you better start learning the difference between:

1. server issues due to unexpected traffic caused by massive popularity because the game is fun.

and

2. Broken promises, false advertising, and lack of content resulting in a 90+% population loss in the first few months.


 

First of all, if you remove all the stuff AoC have now in place that WoW never will have like consequence PvP, Sieges, Minigame PvP, Fatalities, AoE weapon damage and so on.... WoW did not have what AoC now has in place 6 months after launch. They had a big old laggy world with little content, no PvP and bugs out of the wazzooo.... Broken promises, well ask the guys that joined WoW on startup, I am sure not all of them would remember the couple of weeks nobody could log on as a fairytail. Finally, yepp WoW had high traffic the first month, but traffic declined pretty steep from 2nd month up to the fourth. Still the game was on the face regardless of low server activity. WoW was actually not fully in shape till 1.5-2 years after launch. In 2006, WoW was the way we know it today. So cut back on your venom poster. I think we should be a bit more carefull when pointing fingers and calling names. AoC is coming nicely along and who knows what might happen by May when the the game has been out in a year. I started recently in AoC and like to think of myself as a WAR fan (that had to jump the ship unfortunately). I am quite neutral in my view on AoC, still I can say in full honesty "AoC is nothing like what the trolls spams out. AoC is quite good in fact".


 

I have no idea how you're able to claim that WoW had a steep decline in traffic from the 2nd month up to the fourth with a straight face.

Try again next time with something at least somewhat believable.

 
xpiher  11/30/08 4:19:38 PM

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Hard Core Member

Joined: 8/22/08
Posts: 536

Originally posted by jy88902
Originally posted by ScamMan
Originally posted by jy88902
Originally posted by Crashloop
Originally posted by Scaredgirl

This is so true. There is not one single MMO that has risen to greatness after an initial failure. Fan think that if FC just fixes a couple of bugs and add a couple of new dungeons, people will magically come running back to AoC. Wrong. Truth is most of players who quit the game are never coming back no matter what FC says or does.

Year 2009 is full of new interesting MMO's like Guild Wars 2, Aion, Darkfall, Mortal Online, The Chronicles of Spellborn, list goes on and on.. In 6 months everyone has forgotten about AoC and only a handful of hardcore Conan fans are ganking each other in Kheshatta.

 

O'rly? *cough* US release of WoW *cough*

What suprised me was the fact no matter how horrible the US launch of WoW they did manage to fix it and get the 12 million players they claim to have today. If people think that Funcom's launch was bad, they probably never heard of the us release of WoW. To say it had a few bugs is a understatement, but they managed to fix it and the EU release went a lot smoother thanks to this. Blizzard had 1 advantage that helped them, and that was the fact they mainstreamed MMO's for the masses. Before blizzard made WoW a good success in any MMO was above 200K subscribers. Blizzard simplified things so that everyone suddenly could play, and they succeded big time thanks to the worldcraft series being such  a big hit from before a lot of people wanted to play the online world version too. If blizzard had made a proper MMO of Diablo I will bet that they would get an insane amounts of players due to the game it was based on.  


 

Sorry, but if you want people to take you seriously, you better start learning the difference between:

1. server issues due to unexpected traffic caused by massive popularity because the game is fun.

and

2. Broken promises, false advertising, and lack of content resulting in a 90+% population loss in the first few months.


 

First of all, if you remove all the stuff AoC have now in place that WoW never will have like consequence PvP, Sieges, Minigame PvP, Fatalities, AoE weapon damage and so on.... WoW did not have what AoC now has in place 6 months after launch. They had a big old laggy world with little content, no PvP and bugs out of the wazzooo.... Broken promises, well ask the guys that joined WoW on startup, I am sure not all of them would remember the couple of weeks nobody could log on as a fairytail. Finally, yepp WoW had high traffic the first month, but traffic declined pretty steep from 2nd month up to the fourth. Still the game was on the face regardless of low server activity. WoW was actually not fully in shape till 1.5-2 years after launch. In 2006, WoW was the way we know it today. So cut back on your venom poster. I think we should be a bit more carefull when pointing fingers and calling names. AoC is coming nicely along and who knows what might happen by May when the the game has been out in a year. I started recently in AoC and like to think of myself as a WAR fan (that had to jump the ship unfortunately). I am quite neutral in my view on AoC, still I can say in full honesty "AoC is nothing like what the trolls spams out. AoC is quite good in fact".


 

I have no idea how you're able to claim that WoW had a steep decline in traffic from the 2nd month up to the fourth with a straight face.

Try again next time with something at least somewhat believable.

 

Hes right WoW around month 6 had about 60%-75% of it original player base; however, like AoC has a lot of people willing to give it another go when everything was fixed plus the fact that it had a huge fan base to begin with.

 
hawaiiman  11/30/08 7:34:53 PM