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ssstupido 12/01/08 5:35:12 AM
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Apprentice Member
Joined: 6/10/05 |
phasing is the worst thing that can happen to MMORPGs. The world is no longer unique, shared by players. Its a different world for every player, its like playing a single player game with lots of bots that affect nothing your experience. Now, its not enough that you got to rescue the same princess that 5000 players have rescued already. Now, you even see the forest that has already been burned down on your same server hundreds of times already. Anybody praising this need to try a real online world. |
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Xasapis 12/01/08 5:40:35 AM
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Advanced Member
Joined: 1/12/07 |
Originally posted by ssstupido
You realy have no first hand experience with it, have you? This technology is by far the most story enchancing tool I've experienced in all the MMOs I've played so far. I'm just hoping that SW:TOR is looking at this, because it can make such a huge implact into actual storyplaying instead of mere storytelling. |
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TheHavok 12/01/08 5:53:23 AM
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Advanced Member
Joined: 7/13/04
"Free crack and everybody gets laid." |
Originally posted by Xasapis
You realy have no first hand experience with it, have you? This technology is by far the most story enchancing tool I've experienced in all the MMOs I've played so far. I'm just hoping that SW:TOR is looking at this, because it can make such a huge implact into actual storyplaying instead of mere storytelling. Ohhhhh great way to put things. "storyplaying instead of mere storytelling". WoW still does this "storyplaying" in a linear fashiion. While it is still fun to me and many other people, I can see where the argument arises that the phasing portion is minion, compared to what it can be. Assault on undercity anbybody? Truly amazing. YET!!!!!!!! Imagine for one second that you were the first level 73 alliance on your server, and you did start the quest. Imagine that you, and you alone were the first person to do the quest, and stake your holding in undercity, and assult Thrall while doing so. THEN, the server changed, because of you, because of your actions. That is a different version of phasing, but I think its what many people on this forum hope for. I dont know the answer, but it sure as hell is fun testing out the current solutions |
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ssstupido 12/01/08 6:37:45 AM
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Apprentice Member
Joined: 6/10/05 |
Originally posted by Xasapis
You realy have no first hand experience with it, have you? This technology is by far the most story enchancing tool I've experienced in all the MMOs I've played so far. I'm just hoping that SW:TOR is looking at this, because it can make such a huge implact into actual storyplaying instead of mere storytelling. that's what single player games and books are for. |
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Xasapis 12/01/08 6:46:27 AM
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Advanced Member
Joined: 1/12/07 |
Really? I guess being part of an adventurers group going out on an epic quest never crossed your mind when playing MMOs. |
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Rekindle 12/01/08 6:59:51 AM
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Hard Core Member
Joined: 3/03/05 |
the fact that this thread is [presently] 11 pages long speaks a lot for the impact WoW has on the market. Everyone is rushing to build a wow grinder and dip into the pie but WoW offers very little that is new. Blizzard are experts at making games fun. If Blizzard would make Blizzard games and other companies would make sandbox games i'd be happy. The frustrating part is the current produced by this WoW fandom strips away any chance for a real mmorpg to emerge. |
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maritpra 12/01/08 7:09:20 AM
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Hard Core Member
Joined: 12/19/07 |
Originally posted by grimal
11m said it good, how many said it harm? |
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Moretrinkets 12/01/08 7:09:36 AM
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Apprentice Member
Joined: 3/06/08 |
Originally posted by ssstupido
Agree. I think that if they apply this technology to some quests thats fine, but this is a MULTIPLAYER game and applying "phasing" to the whole world it's going to ruin it. I guess that the solo players that like to pay monthly fees and play MMOs like single player games will love it though. |
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Elikal 12/01/08 7:33:08 AM
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Elite Member
Joined: 2/09/06 |
Originally posted by Xasapis I'll describe it as I've seen it in four occassions. This is from personal experience. If you're looking about mechanics, you need to speak to people more qualified than me. 1. Starter areas. Death Knight starting area is a big demonstration of this technology. I won't go into spoilers but the whole area around you changes with every quest line you complete. For example, first the fields have farmers running away from their houses, later on the same houses are burning etc etc. You're never alone. You can still see all the people on the starting area, but they see the world around them differently, depending on their actions. For you the farmers may still evacuating the areas, for them the villages is already burning. 2. Daily quests. Dragonblight daily to defend the tower have you attack dragons while you're mounted. The difference is that you get many more aggressive dragons when you get the quest than they normally fly on the area. 3. Story telling progression quests. Same zone, once you completed a certain long questline, you participate in a storytelling event in a part of that zone. From that moment on, that particular side of the zone changes for you. 4. Raid bosses. Blue dragonflight dragons (the time shifters) create paralel realities. You're in the same place with the rest of the raid and you're not. The transition is seamless, no loading screens etc. It's like putting a filter in front of your eyes and suddenly you can see the shadows but not part of the real world any more (hop | |