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 Thread (114 posts)
Stradden  12/02/08 12:27:22 AM

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Originally posted by Obee
Originally posted by Unicorns_Pwn

 

  • Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'

 

 

I completely agree with that.  PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar.  Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago.  Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.

The ship combat in PotBS is in no way innovative, not even cosmetically.

 

 

Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...

Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.

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Unicorns_Pwn  12/02/08 12:58:54 AM

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Originally posted by Stradden
Originally posted by Obee
Originally posted by Unicorns_Pwn

 

  • Ship Combat (Pirates of the Burning Sea) Awesome, now my virtual avatar is a boat, I have never played a boat before /sarcasm. Nothing but a cosmetic change to essentially more of the same ol'

 

 

I completely agree with that.  PotBS's ship combat is not much different that normal MMO game combat, it just has ships instead of a humanoid avatar.  Hell, if you want to claim having a ship instead of the usual MMO type avatar is innovative, EVE has had ship combat since it launced several years ago.  Even SWG, for all its flaws (and those flaws greatly outweigh any good points that waste of an MMO has), has had ship to ship combat since the JtL expansion, which is actually different than anything found in any other MMO.

The ship combat in PotBS is in no way innovative, not even cosmetically.

 

 

Have you played the game, or even read the article describing why it was different? Did you read my earlier post in this thread discussing how it was different? I'll grant you, you use WSAD, but the last time I checked, you don't have to worry about whether your avatar is broadside or face on, you don't generally need to worry about how the wind direction is going to effect your foot based avatar...

Seriously, maybe reading before posting a scathing criticism is in order as this matter has been addressed several times both in the article and WITHIN THIS THREAD. Just saying.

I guess I will go ahead and take the bait first.

Yes I have played the game, it was not my cup of tea. You are talking about  the wind and positioning?, Sorry, but this is nothing new. Many games use positioning in offensive and defensive tactics. All You have done here is explained that the game changes it's appearance and terminology to do the same things we have been doing for years.

 
Mitwang  12/02/08 1:12:26 AM

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For those who might not be aware, Age of Conan employs a combat system that requires players to enter a directional sequence in order successfully complete many of their abilities. This means that while most MMOs on the market require a single button to activate any attack, AoC attempts to simulate some of the chaos and attention to detail required in real combat.

I had to laugh when I read that. Oh hooray, you now press two buttons instead of one! It's definitely much more innovative now!

The only MMO that can brag about being able to "stimulate some of the choas and attention to detail required in real combat" is DDO, due to its active combat system. And almost 3 years since its release, still no MMO has come close to replicating it.

Innovation my ass.

 
buegur  12/02/08 1:27:10 AM

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People forgot to add Vanguards Diplomacy to the list, that was a novality!  My vote goes for Warhammers PQ as that blew me away and I think every game will emmulate this feature.  It was a hard choice though as PotBS has an exceleent ship combat system that requires sailing tactics along with the right combat moves. 

 
abyss610  12/02/08 1:38:13 AM

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AoCs combo system was kinda craptacular after playing Cabals combo system. AoC was still button smashing with a lil something ripped from God of War.Cabals combos took timing and practice to get right was very cool and very original. with that power bar moving faster and faster each hit gets more and more difficult and the closer to the target line you hit the attack the more on target you as wich did more dmg.

on that list tho i would say PQs in beta they was packed and always got a group, after launch tho the new people went to the old tried and true WoW ways of soloing in an mmo

 
damian7  12/02/08 3:19:54 AM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by damian7

ok, innovations for 2008.

 

wow's new siege vehicles allow for one player to drive/attack with the siege vehicle and several people to ride in the back, shooting at enemies AND they're pretty safe from attacks until the vehicle is destroyed.  combine this with the siege vehicles are capable of destroying enemy castles and such.  that is innovation on pvp play.

 

what about the mounts?  flying and land based mounts also include mechnical flying machines, choppers/hogs and flying carpets.  not sure about mounts in other games...

 

COx has improved qol for character creation and/or respecs. as of the release of  i13 (tomorrow) there are a number of changes.  villains may now respec out of their patron power set.  all toons may have dual builds.  day jobs gives badges/accolades/powers/buffs while your character is offline.  i believe powerset proliferation was introduced this year.  new powersets continue to (slowly) be added.  these are very close to new classes being introduced in other games.  combine all these together and only counting the new stuff in 2008 and you have quite a bit of innovation in character creation, re-creation and advancement.

 

depending on mounts being offered in other games, i would say the above three are all excellent innovations introduced this year.

 

yeah, i know mentioning wow isn't cool; but, improving upon the status quo is what blizzard (north) was known for, and this new crew at blizzard seems commited to (at least attempt) continuing this tradition.


 

 

seirously, this stuff is more innovative (and actually a part of the games) than the choices listed. 

 
damian7  12/02/08 3:36:33 AM

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WTS - a clue. cheap.

I do not support stupidity or weakness. Sorry.

Originally posted by Stradden
Originally posted by nekollx

i pretymuch just snored through all of these. not are really inovative.

 

If i had to pic a inovation their really only one game that comes to mind City of heroes (and later champions Onlines) Character Creation Sytem. No other MMO comes close to that level of customizbility

 

I think you're missng the 2008 part... Champions han't launched yet and CoH's customization system was implemented a long time ago...


 

actually, as my other post shows, cox has furthered their character customization features this year.

 
craynlon  12/02/08 3:44:38 AM

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i voted pq even tough they could improve a bit

my order would be:

1. pq
seems pretty new and innovative to me and the few time i had the pleasure to actually see people do one of those it was pretty cool.

2. combo system
i found it pretty fun in aoc but it isnt a huge innovation
the general innovative trend i see is that some mmos move towards a more action orientated fighting style then the click and wait from wow/war. i have to mention ddo as well as a game that implemented action orientated fighting pretty early

3. ship combat
since i didnt experience it 1st hand, cant say to much about it

4. csm
i disqualified it personally. first and foremost i dont see it as innovative feature to listen to the community.
if the csm would be a political factor that would shape the ingame world it would be innovative but as it is i see them a bit more like unpayed community managers

 

here are some latecomers or minor innovations on my personal list
- turn based fighting in atlantica online
- voice over quests in aoc
- pep system in chronicles in spellborne, omg that makes me mad atm
- skill wheel (and manual targeting) in spellborne
- henchman system in ddo (well prolly been done bevore)
- the chaotic weapon in lineage 2 (find it, become uber, go on a pvp spreeeee)

and something i look forwared to
- dialog tree options in aoc and star wars old republic that really influence your quest/ position in the world

if your bored, visit my blog at:
http://myvirtualweek.blogspot.com/

LordBANG  12/02/08 4:03:46 AM

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