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Novaseeker 12/02/08 1:17:49 PM
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Elite Member
Joined: 2/01/05 |
Originally posted by chokepoint
I will never understand the level of cowardice and fear of PVP you see from PVEers, especially when these people spend up to 4 hours a night repeatedly being rolled by AI-controlled scripted bosses for tiny incremental improvements in gear, yet they scream and whine when killed a couple of times by an actual player that doesn't have super boss powers.
doesn't make any sense to me.
I think that the reason is fairly obvious: in PvE everyone wins (eventually), while PvP has winners and losers. People don't like to lose. The number of PvEers who do the challenging endgame raids is small for the same reason: people don't like to die. This is why PvE is more popular than PvP, and why games will continue to have dumbed down PvE outside of endgame raids -- because the vast majority of people do not like to raid or do PvP, but want PvE content that they can "casually" play through and not die. |
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Sabiancym 12/02/08 2:15:00 PM
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Hard Core Member
Joined: 10/23/08 |
Originally posted by Novaseeker
I think that the reason is fairly obvious: in PvE everyone wins (eventually), while PvP has winners and losers. People don't like to lose. The number of PvEers who do the challenging endgame raids is small for the same reason: people don't like to die. This is why PvE is more popular than PvP, and why games will continue to have dumbed down PvE outside of endgame raids -- because the vast majority of people do not like to raid or do PvP, but want PvE content that they can "casually" play through and not die.
I will never understand why people pay $15 a month to casually solo play an MMO. |
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Rayalist 12/02/08 2:16:52 PM
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Advanced Member
Joined: 8/01/07 |
EDIT: Quote failed... |
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Mitara 12/02/08 2:27:19 PM
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Apprentice Member
Joined: 3/22/07 |
Originally posted by neonwire
Fury was a 100% PVP game, it failed miserably, so has every other PvP game. There is a reason 80% of the population wants PvE and not pure PvP. People wants to have a chioce, and not just be the victim of yet another 8 year old ganker that happens to be 3 levels higher.
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Dreamagram 12/02/08 2:31:39 PM
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Hard Core Member
Joined: 6/14/07 |
Originally posted by dayedreamer "Better" is a matter of opinion, thus there's no right answer. That PvE is way more popular than PvP is a simple fact, however, thus a pure PvE game will sell better and maintain higher subscriber numbers than a pure PvP game. Most people just suck at PvP, thus they don't enjoy it - everyone can beat at least some of the PvE stuff.
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Giddian 12/02/08 2:32:10 PM
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Advanced Member
Joined: 8/03/06 |
Originally posted by Sabiancym
I think that the reason is fairly obvious: in PvE everyone wins (eventually), while PvP has winners and losers. People don't like to lose. The number of PvEers who do the challenging endgame raids is small for the same reason: people don't like to die. This is why PvE is more popular than PvP, and why games will continue to have dumbed down PvE outside of endgame raids -- because the vast majority of people do not like to raid or do PvP, but want PvE content that they can "casually" play through and not die.
I will never understand why people pay $15 a month to casually solo play an MMO.
You don't understand because your statment is TOTALY wrong. PvE People CAN solo, but 99% DON'T. They enjoy Compleating quests, advancing the Story lines, and going through Dungeons with thier Friends and Guilds. I have nothing against PvP, I just don't care for it. As For witch would sell more, a PvP or PvE MMO? Well thats a no brainer. What do 99% of the MMO's gear to now? PvE {With a Little PvP to make others Happy} Agree or disagree, Thats what sells, so thats what they make. Nothing wrong with PvP, It has a Following, but from what I see, Most PvP players think they are the majority. They are not, and the games that are made prove it. |
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gestalt11 12/02/08 2:32:29 PM
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Elite Member
Joined: 5/17/06 |
The only real reason to play a pure PvP MMO is if there is some sort of potential for very large battles and some kind of startegy over multiple battlefields.
Something like instanced AoC style keeps would get old real fast and other games do that better for free. Something like what WAR currently has is the same thing but because its campaign has no real strategy to it and you might as well do other games for free that do it better.
Something like Planetside has potential. WAR is almost like Planetside but they messed up the details.
If we add in the RPG part it actually gets even worse. There is a small set of people who constantly advocate for huge differences based on RPG stats so that they can create a pyramid affect and then sit at the top of the pyramid and kick everyone off of it. While that is realistic, in that it is a sort of rich get richer/poor stay poor effect, it is not fun for the majority of the game.
The biggest problem with the RPG aspect of MMORPGs that want to be mostly PvP and still have progression is this pyramid scheme like effect. That probably why WAR created its "tiers". Of course the tiers in WAR are misguided in other ways so I can't say they are a good idea. |
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Zeblade 12/02/08 2:37:12 PM
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Advanced Member
Joined: 1/10/06 |
We will always have some that want PVE or PVP but there just is not enough. Other parts of the world you can pull off just PVP they LOVE to fight and grind. Here lol its BETTER be easy is what we want.. |
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gestalt11 12/02/08 2:38:08 PM
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Elite Member
Joined: 5/17/06 | ||