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Kyleran
Jovian
Joined: 9/13/06
"A good game needs no defense, a bad game has no defense" FreddyNoNose |
Originally posted by Distiler Actually, no, STO should be a fun game even if the player has never seen an episode of Star Trek in his or her life. If it only appeals to fans of the lore, it fails the definition of a good game. (see EVE, what the heck is the lore about in that game, I have no idea, but its my favorite MMO to play) And if you paid attention, Lum did say he was a huge fan of the IP, in fact, its the main reason he purchased the game and is a little bit too forgiving in his review of the game IMO. You are correct, it more of a game than world, and that's the pity of it, a great IP like Star Trek should have been built as a virtual world and the opportunity was squandered. In single player games, a franchise is frequently passed around to multiple development houses so you get many games based on an IP, (ST being one of them) but in the MMO world you rarely see a 2nd chance (SWTOR being the first I believe) and from most people's perspective, STO will have to die a quick death so the world they really had hoped for can be made. Sadly, that looks to be more like 5-10 years away now.
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon SUPER MEGA RABID EVE FANBOI! Regarding EVE:"To be honest, I think God himself created this game"-Shek "I should complain that atheists (who dominate the Interwebz) constantly attack my religion. Being a victim is awesome" Comnitus |
Originally posted by VultureSkull
Hei, STO is full of scripted stories that are linked with the films and series. Some of the best quests in mmo industry are in STO. Some go for 10 or more lvls. Almirant Quinn give those storylines (at lvl 20 it changes to another almirant, T'Nae I think). |
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Sarr
Apprentice Member
Joined: 8/19/08
I'm positive about what I play. If it ends & I get negative, I move on. This is how we not troll. |
Sorry Scott, but your opinion about "what is an MMO" is outdated. In fact, even in WoW you mostly play with few people and we can argue if it's better to just see other people running everywhere.
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Originally posted by Kyleran If you know the lore you enjoy it more than if you dont, in World of Warcraft, in EvE, in Galaxies, etc. If you don't, you enjoy the game mechanics mostly, but you loose some of the enjoyment about the storyline. Both ways STO is fun, but if you remember films and series, you'll amaze at lots of quests. Exactly in Galaxies, but in STO questing is linked in long storylines, not in mostly independent quests. Otherwise, I don't think about STO or SWTOR as mmos, but an hibrid between single player, multiplayer and mmos. Both have something in common, history is the central theme, and in both you really need to read and remember storylines to really have enjoyment. The typical trend of picking all the quest in a zone and having the journal full is bad for those kind of games, you get lost in stories that in most cases are linked in STO and, it seems, will be in SWTOR. BTW, CCP lore in EvE is awesome and extensive (not as much as Star Trek or Star Wars of course), but it does not affect day to day play except if you're in a roleplaying corp/alliance. I was in Ushra'Khan, and gaming experience there owns any non-rp corp/alliance. |
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Originally posted by Distiler
Hei, STO is full of scripted stories that are linked with the films and series. Some of the best quests in mmo industry are in STO. Some go for 10 or more lvls. Almirant Quinn give those storylines (at lvl 20 it changes to another almirant, T'Nae I think). The problem isn't the content that is there, it's the content that isn't. There are some pretty good stories in the game, some quests are fun and well done, but you run out of them quickly, and for the most part they still feel like single player experiences. Don't get me wrong, I am having fun in the game, but am not such a fan of the IP or Cryptic that I am going to see that it's not a turd painted gold. I will stick it out to the 45 day patch (I am not optimistic that anything great will come of that given my experience with CO) and/or until I make admiral, and see how things are, but so much would have to change for me to see myself playing this game in three months, let alone a year, that I can't imagine sticking with this for the long haul. Looks like I might give FE a try soon. |
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Originally posted by Naral The problem isn't the content that is there, it's the content that isn't. There are some pretty good stories in the game, some quests are fun and well done, but you run out of them quickly, and for the most part they still feel like single player experiences. Don't get me wrong, I am having fun in the game, but am not such a fan of the IP or Cryptic that I am going to see that it's not a turd painted gold. I will stick it out to the 45 day patch (I am not optimistic that anything great will come of that given my experience with CO) and/or until I make admiral, and see how things are, but so much would have to change for me to see myself playing this game in three months, let alone a year, that I can't imagine sticking with this for the long haul. Looks like I might give FE a try soon. I also think that when you reach almirant and finish the storylines, the game is done. Same thing happens to me with most mmo, except EvE and Galaxies. But also happens with most non-mmo games when you beat the end boss, like paying 50$ for 20 hours of gameplay. I can't understand ppl playing WoW for years, but if they enjoy grinding, well, so be it. I stick with mmo's as long as storylines are compeling or because sandbox tools are quite interesting so to "live" in a virtual world. Otherwise, I cancel. EvE has rp and sandbox tools, Galaxies too, STO has storylines. |
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They just pick things they do not like or they prefer in other MMOs and complain that STO do or do not have them. |
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Originally posted by Gdemami
Problem is. There is not much to pick from in STO. It's either Pew Pew Pew in space. Or Pew Pew Pew on ground. Cheers When www met dot , they then stumbled upon Secret Society , wich happened to be a Guild , wich in turn told dot about the net . |
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That is the least problem. It is funny you mention it but it is quite unique to have pew pew in space and ground in one bundle so that might be the first thing to pick. 2nd pick can be very interesting combat mechanics etc. |
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Originally posted by JoeTan
Damn right. Please remember something... I'm a girl. Yes, I'm a gamer chick. I'm rare and unusual. And the Moirae are the three greek goddesses of fate also known as Clotho (spinner of the thread of life), Lachesis (determine the length of the thread of life), and Atropos (cuts the thread of life). All women. |
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I agree with this article. I'm also with him when he says that STO isn't a bad game, and is still fun enough to play for the time being. So while I recognize the bad and ugly parts of STO, the game is still worth playing in my opinion. |
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Ewww! That's tacky putting a link to Eve at the end of that article with the hyperlink being," It could be a very compelling game". Very classless and unprofessional. It nullified the entire article. |
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Yeah, I was wondering about the same but I was puting blame on my English for not understanding what it is supposed to mean. |
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Originally posted by Sarr
The reason given in the article that implies that STOL is not a MMO is the use of instancing. And is then compared to Guild Wars. Other MMOs that use instancing that i know of are AoC and EQ2. Are these not MMOs either because they use instancing? Or maybe it is the amount of instancing that is used in STOL that makes it not an MMO. To my understanding there are 3 levels of instancing, you have games like Vanguard that use no instancing, then you have games like EQ2 and AoC (and STOL) that use some instancing, and finally the total instancing ala Guild Wars where only the towns (hubs)are not instanced. Since STOL does not use total instancing i fail to see how it can be compared to Guild Wars where as AoC and EQ2 are not. This coupled with the points i give above regrading the way people play WoW and STOL being similar makes me wonder why the writer (Scott) and others on the Internet forums persist with this arguement, based, it seems on a "feeling" when they play STOL. |
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Originally posted by VultureSkull
The reason given in the article that implies that STOL is not a MMO is the use of instancing. And is then compared to Guild Wars. Other MMOs that use instancing that i know of are AoC and EQ2. Are these not MMOs either because they use instancing? Or maybe it is the amount of instancing that is used in STOL that makes it not an MMO. To my understanding there are 3 levels of instancing, you have games like Vanguard that use no instancing, then you have games like EQ2 and AoC (and STOL) that use some instancing, and finally the total instancing ala Guild Wars where only the towns (hubs)are not instanced. Since STOL does not use total instancing i fail to see how it can be compared to Guild Wars where as AoC and EQ2 are not. This coupled with the points i give above regrading the way people play WoW and STOL being similar makes me wonder why the writer (Scott) and others on the Internet forums persist with this arguement, based, it seems on a "feeling" when they play STOL. Maybe we played different games but STO has total instancing. Its using the exact same server and instancing system code as CO. Infact its pretty much a given that CO was the "test bed" for STO's server infrastructure. The only place I believe that is uninstanced is the spacehub. Everywhere else you can choose which version of the instance to go too including the Star Map, every quest is in an instanced off area where only those in your group or who are auto grouped to you can go. The only time you might not notice the instancing is if you have told the game through its settings to Auto Put you in an instance instead of allowing you to choose. If you've turned off choosing your own instance you won't notice the instancing until your attempting to find your friends on the flight map. |
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A couple of notes on comments so far: * I paid fairly close attention last night and indeed, space loot isn't awarded on ground and vice versa. So my bad there - working from memory. * I notice that everyone commenting that there is in fact a good deal of episodic content tends to be in the upper 20s or better for level range. I have heard that the problem with running out of steam content-wise tends to disappear at that point - not sure if that's due to levelling speed or more content, though. * I indeed did not hit on energy management being a part of space gameplay, nor did I talk about the expose/exploit system in ground combat - I didn't feel it necessary to go into that level of specifics for what was already a fairly detailed overview. I had seen some writeups on how damage varied for some weapons based on range, but given that I usually play escorts and spend my time more worrying about angle of attack then range, it's hard to tell. * As for my knowledge of the IP, I daresay I would put my knowledge of ST lore against anyone, including many of the more recent series writers :) I do appreciate how the content is very much in chronological order, and cackled for pretty much a solid five minutes during the Guardian of Forever mission arc when one of the characters commented on how painful a headache time travel missions were. * I didn't notice a good deal of difference between Patrol and Exploration missions, I'll have to check them out in more detail (especially since I'm out of episodic content again!) * Again, I'm sorry if some of you thought the snarky link at the end was inappropriate. The two games are in fact very similar, and they both have strengths that the other lacks. Much as STO could benefit from Eve's sense of persistence and player ownership, Eve could very much benefit from STO's more visceral and active space combat. |
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'The two games are in fact very similar, and they both have strengths that the other lacks.' Seems to me quite the contrary and they are indeed two opposites. Can you elaborate what those similarities apart from being in space are supposed to be? |
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geldonyetich
Novice Member
Joined: 1/15/07
Who is more the troll? The troll or those who feed them? |
I picked up a lifetime subscription to Star Trek Online because I was curious how it was like. Between the "when all things are said and done this is pretty shallow" and "is this an MMORPG" points is why I've come to regret this decision. I can partly forgive the first on the grounds that MMORPGs are, practically by definition, bastions of shallow gameplay where skill is swapped out for persistence. Star Trek Online does better than usual at coaxing skill out of its players, and perhaps will do so even more if they get around to adding a difficulty slider. As for the second, however... I logically knew what I was getting into, but it seems I had to witness it myself from the perspective of a lifetime subscription for it to really ground in. This game lacks that certain sense of what makes an MMORPG compelling, the virtual world, the social backdrop, the grinding existing within a frame in which your progress would seem to matter... a purpose. Virtual purpose or not, it's what makes these games worth $15/mo, and whether it's the heavy instancing or some other aspect of the design, STO doesn't have it. You know, if I had an EVE Online lifetime subscription (that I'm aware of there's no such thing) it'd seem to meet the requirements that STO lacks but, at the same time, I would actually be a bit daunted in how much of a ridiculous grind the game is. EVE Online is dead to me on the grounds that its balanced to be so very conductive to grandfathered power hording. Even if it were discounted to $50, I'd pass up on a lifetime subscription to EVE Online on the grounds that there's really no place for me there. Besides, I never liked the gameplay in EVE Online, with all its fire-and-forget mechanics. Orbit at x range, turn on weapon, wait, be prepared to hit emergency button if necessary. Blargh. The battles are usually over before they've even begun, my participation is too transparently only knowing some very crude rules about which buttons need pushing. When I could be replaced with a simple AI script, it's not a game I want to play. It seems what I want is a game that is both deep and massively multiplayer. Suitably interactive and suitably dynamic. Has such a thing ever existed? I've played a lot of MMORPGs... I think Final Fantasy XI Renkais are as close as I've ever got. Cabal Online combos got close, at least depth on a tactile level, but they screwed it up in their implementation of Auras/Battle Modes. Nearly everything else... well, when I was bored of EverQuest, I was done with them. |
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I agree on most of your points. however part of the ugly you mentioned could easily be improved such as the server stability. you have to give them props for a smoother release than a few other mmo's of recent years. yes the grind is definately there but episodes like i believe its called "city of the edge of never" give me great hope as i got goosebumps hearing spock speak to me over audio when we were zipped into the past by the guardian. that is what a star trek mmo quest should be. i am hoping there will be more like that one in the future. |
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Wait a minute how can anyone comment on "the grind", when some players achieved max level in a week? All I can say anyone mentioning that there is a grind in this game is getting heavily laughed at. I have to agree with Lum though on the space battles, Star Trek ship battles are far more interactive than an Eve battle. In Eve ship fittings determine far more of the outcome than skill does. |
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geldonyetich
Novice Member
Joined: 1/15/07
Who is more the troll? The troll or those who feed them? |
Originally posted by Ozmodan Assuming they didn't get max level quickly by exploiting broken/misbalanced missions. That sort of thing happened a lot in the beta. |
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I loved the game until they made it to easy. I have already stopped playing and have no intention of returning to this single player game they are trying to put off as an MMO. Anyone can make max in 8 days without worry of dieing or needing to group up. To easy of a game is no fun for me. |
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Originally posted by VultureSkull
I guess everyone agrees that WoW is an MMO, what makes WoW an MMO and STOL not?
When i play WoW i go out into the world and do quests
When i play STOL i go out into the world and do quests after I load...... from the room I got the quest in. Then I load....out of space dock. Then I load....into the lame grid map. Then I click on a name and auto fly to a system. then I load.....into the system kill 5 patrolls then load......back to the lame grid map. over and over and over again.
When i play WoW i see lots of people running around in the cities When i play STOL i see lots of people running around in the Space dock (lobby)
When i play WoW i go to dungeons and co-operate with others When i play STOL i go to certain systems and join with others to kill big NPCs. Only because I am thrust in with them by the game. There is no communicaton or tactics, team work friendship or comraderie.
When i play WoW i quest with my friends When i play STOL i quest with strangers I am thrust into shoebox instances with.
When i play WoW i buy stuff from others on the auction house When i play STOL i buy stuff from others on the auction house
Etc Etc fixed. |
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Originally posted by oddjobs74 fixed. hehe agreed was just to lazy to reply myself. Very much like instancing in Dragon Age shock horror a single player game. |
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I'm not touching this with a 10 foot pole. ..and I'm a fan of both mmorpgs's AND star trek. Truly.
You figure it out. |
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