| 236 posts found | |
|---|---|
|
2/20/12 8:37:33 AM#21
Originally posted by BillMurphy Thank god. Question, are traits level based? AA type thing, need to read up more I see, but hey if you can answer it then great. |
|
|
2/20/12 8:37:43 AM#22
Originally posted by BillMurphy Thank you, i missed that one. And yes lookign forward to more info;) |
|
|
2/20/12 8:38:19 AM#23
Originally posted by BillMurphy My wife and I love exploring so this is good news. |
|
|
Methos12
Hard Core Member
Joined: 9/05/08
Its better to be quiet and perceived as stupid, than to open your mouth and remove all doubt. |
2/20/12 8:39:01 AM#24
Excellent, thanks for answering. One more thing that interests me are those character vocalizations we heard in the videos so far. How frequent were they and could you adjust their rate of occurrence under options or somewhere? Were they distracting in practice? Nature without Technology is little more than animals running about. |
|
2/20/12 8:48:38 AM#25
Man, I woke up this morning like a kid on Christmas just because I knew I would see more info about this game! |
|
|
2/20/12 8:50:02 AM#26
Dynamic events obviously encourages large groups, I wonder how that works in terms of kill stealing, loot and exp. One thing I've always dreaded about open world mmo's is when some random jerk comes by and finishes off your enemy or runs off with your loot and exp. I also wonder how solo'able the game will be. I like a good combination of grouping and then having the ability to do my own thing without having to LFG. I'm super excited about GW2 and can't wait!! |
|
|
2/20/12 8:50:13 AM#27
Traits are like "talents" in another game. You start earning them at level 11 (IIRC) and get one for each level you earn there on out. They do things like increase your strength stat, increase your critical hit damage. It all depends on which trait path you pick and which class you're playing. For example, the Engineer has paths for explosives, tools, guns, alchemy and so on. While a warrior might have one for armor, for martial weapons, and so forth. Every five points you spend in a path you get a bonus skill/stat from that path. So for example: spend five points in explosives on the Engineer and you get the ability to lay a bomb down each time you dodge. Spend five more and you can pick from a host of perks like increased damage with pistols and so on. |
|
|
Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
2/20/12 8:50:16 AM#28
At last, a game that looks like it will change the landscape for the better. If I was working for certain other devs right now I would be feeling a little embarressed. |
|
2/20/12 8:51:02 AM#29
Originally posted by Homitu Being on GMT+8 I've been waiting for updates for a whole day. And now that I have to go to bed the updates are flooding the site! >< |
|
|
2/20/12 8:51:11 AM#30
They didn't really bother me, if you mean how characters and NPCs shout/talk during combat? They added to it for me. But I suspsect you can turn them down/off. |
|
|
2/20/12 8:52:03 AM#31
Originally posted by BillMurphy Very cool thank you. |
|
|
2/20/12 8:53:51 AM#32
DE's seem to scale, to be honest. The more people around, the more difficult they become. There's no kill stealing really. There's not really "questing" as it were, and since you're in the area with other people, all participating in an event, you wind up sharing loot and XP from the event. Make sense? In all, I found it soloable when I was solo, and very adhoc-group when people were around. It seems to be the type of game that changes depending on the activity in the area. EDIT: Also, take a look at the Norn Engineer Gameplay I just embedded to the bottom of page 1. Flamethrower FTW. |
|
|
2/20/12 9:00:46 AM#33
Wow that's awesome! Thank you so much Mr. Murphy for being so quick to answer questions. I know most of us are drooling at the chance to play, heck I'd just settle for a release date at this point. I'll keep checking back for more updates! When is the next closed beta event for you all? |
|
|
2/20/12 9:01:46 AM#34
I already know enough that I want to buy it on release. But I'm trying to avoid reviews and such as I want to experience it first hand. I have reserved hopes for the game, but the mere fact that it's B2P means I could spend months on leveling characters if the experience is anywhere near as fun as SWTOR was. |
|
|
2/20/12 9:05:13 AM#35
Originally posted by FrodoFragins I m right there with you. As much as it pains me to say this, I don t even want to play beta/OB. I want to experience everything from day one. Seeing some vids, and reading some info, no biggie, but I m hoping this game will deliver, so i ll wait. |
|
|
2/20/12 9:06:02 AM#36
Originally posted by sharpshade We don't know yet... hopefully soon. I feel like clicking the demo repeatedly and trying to log in. But chances are it'll be a few weeks. Hopefully YOU GUYS get to play soon! |
|
|
2/20/12 9:07:31 AM#37
Hehe... so the end-game is "play just for the fun of it"? this concept has always failed ALWAYS. If there is no long term character development in any form, there's no incentive to play. |
|
|
2/20/12 9:08:58 AM#38
This game looks so crappy, doesn't deserve any attention. |
|
|
2/20/12 9:09:57 AM#39
Originally posted by cptkloss Not even talking about everything outside WvW, you might want to see DAOC for that. It at it s time was a very successful MMO, based on end game RvR alone. I know I played it just for the fun of it. |
|
|
2/20/12 9:12:30 AM#40
Originally posted by Leucent Yep, the end game will actually be about the WvW and PVP. Mark my words. There are dungeons, and loot to be had from each. But all most people will care about is server pride, a la DAOC. |
|