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2/21/12 12:35:21 PM#141
There IS raiding. Guild Wars 2's 50 minutes game play video: |
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2/21/12 12:47:35 PM#142
Originally posted by nomss in the form of 5 man groups or DEs
I'm sure there will be hard DEs and 5 mans for elite players |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/21/12 12:49:08 PM#143
Originally posted by select20
So, if you dont like raiding, then your a fanboi? We do have lots of other games that raid, but MMO's should probably have a little bit of everything, to atract lots of players. But, I dont recall GW2 ever advertising that is was a raiding game, it has always been built around PvP. So my question to you is, why would you expect the game to have raiding, when it never claimed too? |
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2/21/12 12:49:54 PM#144
In GW2 we don't raid scripted dragons, we raid the enemy ! |
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2/21/12 12:51:13 PM#145
GW2 is going to get boring quickly without a real end-game. And No, WvW doesn't count and I guarantee the majority of people won't give two sh*ts about it. Nobody has cared about it in games since DAoC why would they care about it now? Do you really think ArenaNet will *really* just magically do it so much better than anyone else that it will completely enthrall a playerbase that by majority really don't care that much about PvP outside of it being a side-item to nicely compliment the rest of their gaming experience?
To go from a purely PvE main game to an almost purely PvP end-game is going to be a disaster, they need to wisen up like yesterday. |
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2/21/12 12:54:12 PM#146
Originally posted by select20 Best news I've heard about GW2 so far - raiding SUCKS - most boring game play mechanic ever invented. Someone here posted once that Raiding is "a hamster grind of memorized dance steps" and I so agree. Currently playing as Lord Helmet on Rift (Faeblight) |
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2/21/12 12:54:26 PM#147
Originally posted by RefMinor
Another fool taking me out of context. I dont raid anymore and I dont wish to raid, but pretending that this game has raids (or that dynamic events are even in the same category as raids in terms of organisation as the OP wants them to be) is just being delusional. The answer to the OP is that no, the game wont have what you want, and probably never will. All games cant be everything to everyone, and for GW2 the players who actually enjoy raiding arent going to dig it.
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2/21/12 12:57:17 PM#148
Originally posted by Valentina By real end-game, you mean like in SWTOR's? |
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2/21/12 12:57:22 PM#149
Originally posted by nomss There is not raiding as most people think of raiding. There are beautiful, well built, challenging and rewarding Dungeons, but they are limited to five-man groups. There are Dynamic Events in the world that will be perfect for larger, formal gatherings to tackle and will require tactics similar to a Raid Boss fight in some ways, at least by general feel and appearances. World vs. World will definitely require raid size, organized groups for the most difficult content.Taking down a fortress is going to require a lot of organized effort, all while facing opposition from the two opposing player factions, (the factions are players from other game servers, for those who don't know). There won't be Raid gear grinds, or any end game gear grind of any kind. It's a different game. For most MMOs, end game Raids and the carrot on the stick gear grind are the only kind of practical content a developer can offer players to keep them playing and paying. For GW2, the entire game is "End Game", due to dynamic level scaling, along with scaling XP and rewards and the dynamic nature of the game world provided by Dynamic Events. Plus, with no subscription fee, there is no need to condition players into an addiction to a carrot on the stick treadmill in order to keep monthly fees rolling in. You play GW2 because it's fun. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/21/12 12:59:06 PM#150
Originally posted by Valentina Go back to SWTOR troll.
Might get boring for you because your silly little notions of having to have some imaginary and illusuary carrots are pipe dreams for the ADHD WoW kiddie crowd. As for me and my own we will enjoy the F**K out of GW2 for years to come because for once a game company comes along and "get its". In fact I plan on buying at least 10 boxes for gifts for friends since I will be saving my ass $15.00 a month in stupid fees.
GW2 was neither a PvE or PvP "main" game as you stated, the idea was to offer multiple paths for gamers to partake in and from the looks of it they absolutely f**king nailed it and I guarentee you this tiutle will drown in millions of players who are interested in both style of game play. |
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2/21/12 12:59:46 PM#151
Originally posted by Valentina
I disagree. PvP never gets boring for those who love it. Its why people are still playing GW1 today, and why FPS and fighting games are successful online with nothing but titles and esteem on offer. I do think that the PvE side wont keep typical MMO players interested unless they enjoy PvP though, but theres not much they can do about that unless they turn it into a gear grind, which most PvP players dont want.
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2/21/12 1:02:01 PM#152
Originally posted by echolynfan Not only does it suck but the fact that only 10% of a MMO's population (and thats being embarassingly generous) ever see end game raiding. Hell I have 2 level 50's in SWTOR now and I havnt been through 6 total dungeons let along a raid, in fact my entire guild in SWTOR has no one which is past social 1 lol. |
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2/21/12 1:02:14 PM#153
Originally posted by echolynfan Why? Half the people who say this shit are bad at PvP and havn't done any competitive PvP in any game. I play every single game with competitive PvP as my main focus, yet I still find raiding to be necessary. Or not even raiding, but a challenging PvE system. Why is that? Because if more people play the game (almost all mmo players are pvers), more people will start PvPing and it will be more active. I also enjoy PvEing every once in a while. Not to mention with little to no gear progression, if you're skilled enough you'll be able to jump into very challenging raids/pve encounters with your friends/guildies. No need to raid every single week 24/7 to get gear to progress with all your guild. Now you would only have to be skilled enough to be competent enough to raid with your guildies who raid 24/7. It's a system that has so much potential and takes out so much grind out of PvE. So if they implement very hard PvE encounters/5 mans I'll be very happy. |
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2/21/12 1:04:45 PM#154
Originally posted by Valentina "The Entire game is end game". "The game doesn't have you play one way to the level cap, only to have you play a completely different game once you reach the cap". The PVE game isn't filler you do until you reach the cap and either become a conditioned robot with an addiction to Raiding, roll an alt, or quit. It's not the only content, CPVP, Dungeons and WvWvW are options for people who want additional variety or just plain enjoy those modes of play. The PVE game is the meat of the game and this is only possible due to the dynamic nature of the PVE content and the way it makes the world feel alive, plus the ability to go back and experience content below your level in a meaningful manner by being dynamically scaled down in level. It's a completely different paradigm. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/21/12 1:12:00 PM#155
Originally posted by fiontar This ^ Well put. GW2 is different - a lot different - in the fundamental goals/design of the game. Sure, many things are similar to other MMOs in terms of functionality, but the design philosophy, the paradigm, is completely different. MMO History: |
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2/21/12 1:14:31 PM#156
Originally posted by Sanctum It looks like even the "Story Mode" 5 - man dungeons are pretty challenging and the Exploreration Mode dungeon content is supposed to be very difficult. People who like challenging dungeon content with friends will have something worth playing here. With no gear grind or gear related gating of content, plus the side-kick system which scales evryone down to the level of the dungeon, most of the barriers to people playing together unless they are in the same "tier of progression" are completely gone. No more missing out on a five man, because you are three levels lower or higher than your guild mates who are looking for others to do dungeons with them and no more getting left out of Guild events because you don't have the right key, attunement or gear. I think a lot of good guilds will be more about leveraging their more experienced and talented leaders to lead five man groups of less experienced, non-leadership members, rather than having the leaders forming cliques that do everything together while leaving most of the membership out in the cold. Edit: Oh, and thanks Arenanet for individual Dungeon loot and Dungeon Tokens. No more "Dragon Points" or other convoluted loot distribution systems that always seem to benefit the few at the cost of the many and create way too much resentment and drama. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/21/12 1:15:10 PM#157
Originally posted by Valentina Pay attention. We don't want your stupid, outdated gameplay. We don't want your lame ass raids. We don't want your close minded thinking. And guess what, Anet doesn't want it in their game either...so get over it. Most of the gamers attracted to GW2, do in fact want meaniningful PvP (in spite of your expert analysis). They do in fact want a lively world filled with events that spring up out of nowhere. They VERY much DO want massive server vs. server vs. server battles. And guess what, Anet wants that in their game as well. Who are you to tell GW2 fans what we want or don't want? For the love of all that's holy, stay with SWTOR please. Stay with your 200 million dollar lolvoiceovers. Stay with your archaic gameplay. Please. Sorroe, Human Mesmer |
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2/21/12 1:21:58 PM#158
Originally posted by Valentina Lets translate, GW2 is going to be boring real quickly unless it has a final instance that you have to repeat several days a week for 6 months. Sounds ridiculous doesnt it? arguing to bite your nose of to spite your face as they say. Ill go for GW2 model, lots of things to do, gameplay spread far anbd wide across multiple game features. Looking forward to it here from a purely PVE perspective. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Adalwulff
Elite Member
Joined: 1/18/10
"I am not the light, or the darkness, but the twilight in between" |
2/21/12 1:23:03 PM#159
Originally posted by Valentina
First, GW1 was centered around PvP, sorry you missed that. Funny you should mention DAOC, becuase in the GW2 videos, they even talk about how similar the WvW is to DAOC, so people will care about it. Besides, I find it silly that you think progression means aquiring items. There will still be skills and slots to open up, even at max level. And why are you complaining about PvP, when Arenanet has divided it up for you, meaning you wont be bothered by the PvPers, at all. Trust me when I say, we PvPers are much more interested in getting our guild and server to number 1, to be the best of the 3 servers. That is our end-game, and I cant wait!! |
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Purutzil
Elite Member
Joined: 10/02/11
If you see no good or you see no bad in a game, chances are you are bias. |
2/21/12 1:23:36 PM#160
Really hope they add raiding... its one of the things that keeps me entertained. Sure, they could do insanely hard 5 man content, but I rather be able to get a nice big group of guildies together to accomplish difficult tasks together rather then splitting up into small groups. |