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Seems they had a bunch of things they wanted to share. It is awesome to see this kind of stuff coming from a development team. Hopefully this will be the trend going forward. Hopefully... |
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2/21/12 9:10:13 AM#2
You beat me to it lol! http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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Lord.Bachus
Elite Member
Joined: 5/14/07
I believe in life before death... So dont forget to enjoy it while you still can. |
2/21/12 9:28:14 AM#3
What this tells me..... Its the details that make a game great... and GW2 has most of the details just right... and the others will come after release or during the final parts of beta. Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) |
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2/21/12 9:30:20 AM#4
The meta events are interesting, seems like a big features to add late in the game. |
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2/21/12 9:31:28 AM#5
Wow! Devs that actually use input from Beta Tests to improve systems! Who knew! |
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2/21/12 9:32:53 AM#6
Originally posted by gotha Really if anything it shows how easy it is to add things in game.
It's how DE's are again flexible or not that but the tools they use. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/21/12 9:38:24 AM#7
love the sound of "Hidden Treasures" as an explorer type this sounds amazing. |
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FlawSGI
Hard Core Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
2/21/12 9:41:18 AM#8
Originally posted by Ecoces Yep now maybe the people that told me that looking for datacrons in TOR was exploration can now see what I meant when I said TOR was lacking in this department. This is what I had in mind for rewarding those that go off the beaten path which is another thing one coul argue the old rep lacked. RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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2/21/12 9:43:36 AM#9
Originally posted by RizelStar I think tools might be the right word. I am guessing they put a lot of work into a strong set of game making tools. |
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2/21/12 9:47:16 AM#10
Originally posted by RizelStarOriginally posted by gotha I could be wrong, but from what I read, weren't meta events already ingame, namely the chain-DE's, where an invasion when not stopped would go on and continue and spread over a large part of the map, from one conquered town to the next? Those meta events sound exactly like those chains of DE's ANet people talked about the past 1-2 years only now they have categorised them. |
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DeaconX
Hard Core Member
Joined: 2/08/05
Stand up for what you believe; Even if you stand alone. |
2/21/12 10:04:08 AM#11
The Compass
A lot of us use the compass as an important and informative gameplay tool, but everyone seems to want more from it—so we made it better! The compass now provides different zoom levels that let you get a better view of your surroundings. Just scroll the mouse wheel in and out to zoom. There’s also a nice little set of buttons to show you which zoom level you’re using. If you need a better look at the world just beyond the compass’s edge, you can also pan the map by right-clicking and dragging. The map will snap back to your character’s position once you start moving again. Don’t forget: if you want to coordinate tactics with your party, you can use the left mouse button to draw lines and create circular pings they will see on their own compasses. Enjoy!
SO HAPPY TO SEE this made it into GW2 from GW1 :) |
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2/21/12 10:13:11 AM#12
Originally posted by smh_alot Yea pretty much, it sounds like for example an event thatleads you to the boss and what not and starts as soon as you enter the zone all the way to the end. DE's start and en all over the place. Though for example some zones might didn't have meta events and they added them into new areas and what not. Just a possibility, maybe it means it's an event that explains the lore of the zone and doesn't lead to bosses like an elite dynamic event would do. It's like for example you have personal story, DE's, then ME's but the ME's are just a way of understanding the enviroment.
Also I gotta admit the hidden areas that test you and what is really nice and rewarding. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/21/12 10:39:35 AM#13
Originally posted by RizelStarOriginally posted by smh_alot What I really, REALLY hope is what they'll do, now or in future expansions is a meta-meta event: where several things in the world have to be in place for a closed off area or world event to be unlocked or activated. Like the players on a world have to be victorious and in control in several areas for those bigger worldwide chains of major events to progress to a next stage. Or to illustrate by using Lord of the Rings saga as example: the Middle Earth people have to conquer and claim Isengard, destroy the invading army into Gondor and send a considerable force towards Mordor, in order to open a path for the ring to be thrown into the Mount of Doom and destroyed by the ringbearer. Those are major events on a worldwide scale that can affect or influence eachother leading to other major events to be opened up and unlocked. And this type of scenarios is what can be possible with the DE mechanics that ANet has implemented: not only DE's that influence eachother within an area, but also events that affect other events across the server. |
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2/21/12 10:42:47 AM#14
Overflow Servers. Greatest idea ever. /thread |
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Originally posted by aionix Damn, yeah that pretty much trumps it all. |
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Betaguy
Elite Member
Joined: 12/31/04
Some folks are like Slinkies, totally useless but great fun to watch when you push them down stairs |
2/21/12 1:50:28 PM#16
Originally posted by Ecoces Everything has a pattern eventually and nothing stay hidden thanks to the WWW. |
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2/21/12 2:05:28 PM#17
There have always been Dynamic Event Chains that could lead to some very Epic Events. I think the difference in Meta-events is the scale in the area a single Meta-Event can cover. I think a meta-event may also be able to effect and interact with other Dynamic content that exists with in the effected area. The Dragon Boss fight from the Demo is a massive battle, but it still takes place in a single bay on a single beach. GW2 game zones are huge and if an Meta-Event can cover 1/4 of a zone, that's Epic on top of Epic! Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/21/12 2:07:38 PM#18
Originally posted by sinjin anyone who uses the WWW and chat channels to find all the places to explore is NOT an explorer. May be hard to believe, but many people don't like cheating and actually perfer challenge, adventure, and discovery. MMO History: |
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2/21/12 2:09:21 PM#19
Originally posted by RizelStar Theoretically, they could add/delete branches to a DE chain at whim, anywhere in the world. Unlike static quests, where you'd have to move/change/delete the mobs/objectives of the old quest in order to add in the new one.
MMO History: |
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2/21/12 2:12:30 PM#20
Originally posted by Ecoces This is something I've enjoyed in other games. While they weren't quite "Hidden" finding something out of the ordinary is always a nice treat. The way they make them sound, is they will be hard to find and get to. Hope they contain some great items for the effort needed to find/get to them. |
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