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2/23/12 6:22:16 PM#41
Originally posted by Kaocan
If your posts are for "lulz", well, hope you had fun. If not, well, you might want to work on your communication skills. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/23/12 6:33:22 PM#42
Originally posted by blognorg I can see where you are comming from, xp is so heavily embedded in recent mmorg culture that not getting a good xp_per_hour return means the activity is not valuable in comparison to others. But the posters above hit the nail on the head, you are just not playing the game to level, because the level you are at is fun, all levels are fun. If the peer pressure and drive to level is diminished, you are then left with interesting options, you can wander, you can find dynamic events that appeal from a storyline and virtual-moral perspective. Its just a brilliant way of re-energising the virtual world in mmorgs, xp becomes a pleasant bonus rather than the be-all reward-giver. Anet have a job to do here ofc, they need to entice people who have spent a long time thinking in terms of progress-progress-progress to start immersing thmeselves in their char and the world and realise level 40 is as good as level 80.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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Originally posted by Bladestrom I'm not sure that mass-brainwashing is the culprit. You said it, yourself, getting exp and preogressing is nice. I agree; it's something that people enjoy, especially those that play MMOs. It's as simple as that, for me. My qualm is, by no means, a big one. It's nowhere near a deal-breaker. I was just curious why they decided to gimp a certain aspect of the game. It only sticks out becuase it's different, like they've gone out of the way to make it less beneficial. And baseed on what I've gathered about the delevpment philosophy, it seems a little out of place. I haven't been able to find anything substantial about the bonus exp thing you mentioned. Do you have any links that I could have? |
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2/23/12 7:35:32 PM#44
Originally posted by blognorg The game tries to reward you for interacting with the world in the way your character, as a hero, would most likely interact with the world. You see what's going on and you get rewarded for taking a stand and doing something about it. If you don't like to play to mechanics, but rather play as your character would play in those situations, you will find yourelf getting event rewards with out being an "event hound". I think the problem is that all previous MMOs have conditioned people to think it makes sense to just kill every living thing they see, or, for the quest driven individual, just kill everything on a quest list. Dynamic Events are actual events occuring in the world you would want to participate in. They reward you for doing things your character would want to do. Usually, there are many ways to participate, not all of them killing. In case people don't get it, though some events in the starter areas may repeat on a fairly predictable loop, to fascilitate the need for tutorial content, most events are not that simplistic. It's not like every 15 minutes zombies attack the tower and even if you defeat the zombies, they just attack again 15 minutes later. Events and their outcomes have persistence in the world and ripple out to effect the world around them. Individual DEs will play out again in the future, but not based on a set timer, but on the direction in which the series of events play out, interact with other events and occasionally even branch based on particular outcomes. You don't get a quest to "kill 10 grawl", only to just find a bunch of grawl standing in a field, waiting to be killed, that will still be there even after you complete the quest and the quest giver tells you you've ended the threat. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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Originally posted by fiontar I'm pretty familiarized with how the event system works. It definitely looks really fun. I've always hated traditional questing systems; that is actually one of my main draws towards GW2. However, I'm sure I'll want to take a break from doing them sometimes. I don't always want to adhere to structured content. They've implemented a lot of other motivation for exploring, which I think is great, but I just don't see why they had to diminish the experience that regular monsters gave.
It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.
Like I said, I'm curious to know more about the bonus exp thing. It could be the answer that I'm looking for. I haven't been able to find any substantial info on it. Do you know of any videos or articles that talk about it? |
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2/23/12 8:00:50 PM#46
From what I have seen, there are almost always multiple ways to complete an event. Like instead of killing mobs you can pick up scrap metal and deliver it to a forge, or help wounded soldiers heal. That kind of thing. MMO History: |
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2/23/12 8:02:37 PM#47
Originally posted by BadSpock Yep, there always seems to be a variety of ways to contribute to the event. |
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2/23/12 8:39:37 PM#48
There are some good qoutes made by one of the journalists on IGN who had a chance to play the game. "When an event triggers in an area – let's say a giant pig shows up in the forest – everyone nearby gets a notice. You can walk over to the pig and start hitting it, or stay away. Your choice, but everyone that participates gets experience, money and more, so why not hit the pig? The more you contribute, the better your reward. There is no downside. In fact, you're worse off if you decide to pass on the pig-slaying opportunity, because you just missed a big chunk of experience... Killing individual monsters yields hardly any experience, while questing delivers experience in colossal heaps. In other words, grinding in Guild Wars 2 is kind of pointless. Sure, you can do it, but as the saying goes, you're doing it wrong. So go kill that forest pig, go destroy those miners protecting that giant drill, go clobber that ultrapowerful shaman channeling the devastating energy of a whirling ice elemental. Do it alongside others not only because it's fun, but because it's the most effective way to advance. " (http://au.pc.ign.com/articles/121/1219059p1.html) It is certainly not a rumor as it is a statement made after gettings hands-on experience with the game. Just want GW2. |
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Originally posted by Vaultar Right. That's the article that I read (I even posted it in a previous comment). However, IGN isn't the gospel; anyone who is a regular reader will tell you that. Also, the information surrounding that statement is vague, at best. There have been a few comments suggesting that there are systems in place that will allow decent exp for killing random mobs. I made the thread to try and find out what exctly it's all about, the reasoning behind it, and if there are any systems in place to allow bennificial killing of monsters. |
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2/23/12 11:05:21 PM#50
I think that the renown hearts and dynamic events are being smushed together when they aren't exactly related. Renown hearts aren't events and aren't the "exciting omg mass combat giant just strolled into town" content. They are the (largely) peaceful and low-key rabbit-catching, worm-hole stomping, bear cub feeding kind of content. THAT's your content that you do when you want to get away from having the hectic events with mobs storming through the village interrupt your flow. And they reward accordingly. See also: jumping puzzles, a couple of videos of which are available on YT, and as mentioned multiple times, rare bosses that you may indeed have to go deep into the rabbit hole to pursue, but will reward you greatly in the end. Oh, and pursuing skill points. And that doesn't even consider crafting and minigames inside the city. So while you seem very concerned about not getting enough xp for killing mobs off the beaten path, I think it's clear that there are so many NON-dynamic event activities that give xp and other rewards (since you're framing the argument around a concern that you're being penalized for not wanting to do DEs all the time) that it seems a bit tunnel-visioned to be focused on whether killing a deer only gets you 3xp or not. Hell, if you're that concerned about the 3xp, why not just keep following the deer path - you'll probably find a deer mama that drops some loot at the end. |
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2/23/12 11:07:25 PM#51
Originally posted by blognorg I would frame it more like going to a Chucky Cheese, and refusing to play any of the games in the Chucky Cheese, but starting up a card game at a table with another patron instead. You won't get any CC tokens that way, because you're not playing any of the games on offer. |
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2/23/12 11:45:56 PM#52
What kind of grinder is unhappy with little xp on random mob kill??? Do you wanna kill 2 mobs to get max level or what? O.o |
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2/23/12 11:46:14 PM#53
Originally posted by blognorg Hmm.. well there is a system in place called "daily achievements" that is aimed to give u reward chests containing gold and exp upon completion. A lot of these daily achievements is tied to killing a certain number of mobs be it in terms of certain enemy types, total number of kills and making a killing streak. These achievements reset on daily basis. I guess this makes it an incentive to just kill mobs (random mobs or specific mobs) to get rewarded. You can read more about daily achievements here: http://wiki.guildwars2.com/wiki/Achievement " Daily achievementsDaily achievements (previously called feats) are short, easy-to-complete goals that reward chests containing gold and experience upon completion. Progress in these goals are reset each day, and there are a finite number of tiers for each daily achievement. The requirements for tiers are skewed such that they require only small time investments to complete. Should a player complete enough daily achievements, they receive a bonus chest which contains additional gold and experience orbs. There are four different types of daily achievements:[3]
[edit] List of daily achievements
Hope that helps :)
Just want GW2. |
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2/23/12 11:53:11 PM#54
Originally posted by DeaconX Absolutely agree, it's more important to not have to grind, it's ridiculous that so many would have an issue with this, it's not a grind fest that's what makes GW2 great! if you want a grind fest people go play Aion or something or some other eastern game. |
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Originally posted by sidhaethe If by "very concerned" you mean mildly curious, then yes. As I've mentioned many times, I realize that the game has a lot of content, and I'm not angry or desparaging the game in the slightest. I'm not sure why people are getting so defensive about the question. I read that random mobs have very diminished exp; it seemed like a weird dsign desicion (considering they are all about play options), so I asked for the reasoning behind it. So far, there are almost 6 pages of repsonses that are trying to convince me that killing mobs for reasonable experience is wrong. |
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Originally posted by sidhaethe That analogy would only work if I were spouting about much I hate DEs and refuse to play them, then claiming that I will only grind random mobs as a form of progression. I don't believe that I've done any of that. In fact, I've praised the dynamic events several times in my posts. Troll elsewhere. |
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2/24/12 12:20:32 AM#57
Originally posted by blognorg I'm well aware of what you're saying, and I've actually not only quoted you, but repeated back your desires in my responses. I know that you are looking for things to do when you take breaks from DEs because you don't want to be in the thick of action all the time, and I've provided SEVERAL EXAMPLES, ALL OF WHICH YOU HAVE IGNORED so that you can latch on to one statement and be contrary. So do what you want, and get 3xp for killing deer on your DE downtime. |
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Originally posted by itgrowls I hardly think that giving reasonable ecperience for killing mobs translates to grindfest. It just seems odd that they would put incetive for exploration, but put a bunch of trash mobs in the way. It would be nice to have the option to put aside the DEs for a bit to explore, kill some randoms and have a noticeable gain on the exp bar. It just seems like a win/win to me. As I've mentioned several times, I'm not comppletely informed on how it all works. I read an article stating that monsters give startlingly low experience, and that they're barely worth killing. |
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2/24/12 12:23:57 AM#59
Originally posted by ariboersma I'm pretty sure we are getting into fanboy defense force territory here. If some people like to play a certain way and kill stuff randomly for a bit to get a level, I see little harm to anyone else's playstyle. Forcing people to play a certain way unnecessarily is really not cool. |
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2/24/12 12:24:43 AM#60
Originally posted by sidhaethe So you are comparing GW2 to chucky cheese? And this is a defense of the game lol? |
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