Trending Games | Rift | WildStar | Neverwinter | Guild Wars 2

  Network:  Gamertube FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Alganon All Points Bulletin (APB) Allods Online Altis Gates Anarchy Online Ancients of Fasaria Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Legends ArchLord ArcheAge Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Asura Force Atlantica Online Atriarch Auto Assault Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Wars Blazing Throne Bless Blitz 1941 Bloodlines Champions Bounty Bay Online Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe Castle Empire Castlot Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Ecol Tactics Online Eden Eternal Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey Quest Monster & Me MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia NeoSteam Neocron Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Ogre Island Omerta 3 Onverse Order & Chaos Online Order of Magic Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Souls Online Sevencore Shadow of Legend Shadowbane Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Sigonyth: Desert Eternity Silkroad Online Skyblade SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires SteelWar Online Stone Age 2 Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Chronicle The Chronicles of Spellborn The Legend of Ares The Lost Titans The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The War Z The West Theralon There Thrones of Chaos Tibia Tibia Micro Edition Titan Siege Toontown Online Top Speed Topia Online Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » I heard that random enemies give very little exp...

5 Pages « 1 2 3 4 5 » Search
83 posts found
  fiontar

Elite Member

Joined: 4/07/04
Posts: 3558

2/23/12 6:22:16 PM#41
Originally posted by Kaocan
Originally posted by fiontar
Originally posted by Kaocan
Originally posted by neonwire
 
Originally posted by blognorg
Originally posted by fiontar
Originally posted by Pushkina

In this yogscast video (03.56) he get 3 xp.

 

Yeah? It looks like the XP to level at that point, (level 2) is around 450 XP. All the mobs in that video seem to be part of Dynamic Events and most of the XP is for completeing the event, rather than the killing of any monsters during the event. It's an event driven game.
 

There are no quest givers for this content. Stumble across it, participate in what you want to participate in and get the rewards. It will be pretty hard to go out just hunting mobs and not find many DEs along the way. You'd have to deliberately circumvent mobs attached to DEs, gimping your progress intentionally, in order to have issues progressing while hunting mobs in the world.

Who would want to sit in one place grinding a small pool of mobs in a game ike this anyway, other than a gold farmer/botter? Applying old strategies to a new paradigm seems pretty counter-productive.

 

I'm not saying that I want to sit in one area and grind, ignoring all of the events. I'm saying it seems a little odd that players will get penalized for exploring. I know that there are DEs everywhere, but what if I want to check out a hill, and fight a few monsters along they way? Do they have to gimp the benefits of that? What's the point of even having mobs that aren't related to the events if they are worthless?

This issue you have about leveling speed and xp gain is totally irrelevant to this game. Who cares how fast you go up levels? The game is supposed to be designed so that players of all levels can participate in what they find enjoyable. If someone wants to go wandering and randomly killing any old mob they find then they are free to do that. The game doesnt "penalise" them for choosing to do that. It simply doesnt put large rewards on brainless repetitive activities that serve no purpose (in a roleplaying sense)......and why should it? If players want to log on to a roleplaying game and not actually get involved in the roleplaying activities the game provides then yeah their characters may experience stunted xp growth. Serves them right for having zero imagination in a game that is supposed to be about roleplaying (yeah I know it's a forgotten concept) and has clearly stated that xp and levels dont matter. If you or anyone else wants to cling to this rather pointless mindset then thats a personal choice.

Sadly I think LOTS of people are going to end up thinking along the same lines, due to the brainwashing inflicted on us all by all the other games which think killing things is the best way for our characters to learn anything. They view all monsters in the game as walking xp bags and nothing more. Actually why bother having monster graphics at all? Why not just replace all of the monsters with graphics of animated xp bags, if that's all you view them as?

Forget about xp. Forget about levels. It's all just carrot-on-a-stick bullshit. Try treating it like a roleplaying game instead.

Strange. When I role play my character, usually a good guy trying to make a difference in the world, I dont usually just run from one event to another. If I'm walking a path through the woods, and I happen to see some monster that would love to eat small children, I go out of my way to kill it, with or without being given an event quest telling me to do so. Should it matter to me more just because some NPC or quest tells me they are bad guys? Not in my opinion. 

As I roam the world with my hero I prefer to do my best to clear the world of evil, no matter the circumstnces behind how or when or where I find it. And yes, that usually means I kill pretty much every bad guy on my path from A to Z. That is my normal play style, and my normal view of my characters life. An explorer who does whatever he can to preserve the world he lives in. I dont require someone to tell me I should, quests and events mean little to me usually. I help on them if I care to, but they are NEVER my motivation.

So to me, telling me I dont deserve to gain as much experience as the person who walks past 200 bad guys on the path on his way to event A and then another 250 on his way to event B just seems ludicrous to me. But I guess thats not the way everyone sees it here.

Perhaps I should treat it less like a roleplaying game and more like a mechanical MMO where I do what I am told, how I am told to live it...following the carrot on a stick called events which I encounter on my travels and ignoring the rest of the world...because I wasn't presented with a scripted whatever telling me I should NOW pay attention to those 200+ bad guy mobs I have been walking past on auto-ignore.

You are completely missing the point and seemingly are contradicting yourself in the proccess.

Are you playing as a character looking to be a hero in the world, whos actions are meaningful in the fight against evil? Or ar you really just concerned with how fast your XP meter runs?

What's the point of an obssessive/compulsive "cleansing" of mobs that are just going to respwwan five minutes later, ensuring that your actions have no actual impact on the game? In GW2, you have the opportunity to go out into the world and encounter situations where your actions actually make a difference to the state of the world around you. Would you really obtusely ignore the Ogres marching on the villiage, with the intent on killing the inhabitants, burning their structures and making it a base of operations for further mayhem, just because there is some group of random boars closer by just "begging to be slaughtered"?

Watch some of the extended game play videos from the Press Beta. There is so much active content every where you travel that you will quickly find it sad that other games have conditioned you to believe that walking a straight line, killing every random thing in your path is meaningful game play.

You see, all your looking at is the mechanical aspect, both in your original post and in your reply here. You seem to find it very hard to believe that someone can actually play an MMO without a single concern for XP at all when they play. You keep bringing the conversation back to this point, trying to imply that my motivation for playing my character is based on xp gain, and/or the speed in which I gain that experience. It is not, and has absolutley nothing to do with xp gain at all. 

Ummm...no. You are the one who is obssessed that the game rewards less XP for kills than for completing Events, not me. If you don't care about the XP, what the heck are you even talking about?

It amazes me honestly how you feel in your example that the ogres are more important than the boars, just because someone told you they were more important. And if you never got the event notification that they were attacking the villagers? Would you care that those same ogres just got done destroying a village two fields over, but that you were not near enough to notice or get notified of? Does that lack of notification make them all of a sudden unimportant to you? Why is that?

I don't even know what you are saying here. In the same paragaph you imply they are not important at all, then imply that they are important, but I don't realize how important they are. Huh?

And no, there is no conditioning from other games that makes me play the way I do, on the contrary, I avoid the way they try to make me play. I play my character based on his beliefs, no matter the NPCs or game mechanics telling me I should otherwise. I do not require content, quests, or events to drive my motivation. What you concider to be motivation, I call a carrot on a stick, holding your hand and guiding you down the path the game wants you to follow. 

Well, then, there are plenty of Asian grinders you should just go play. The entire game can be populated by static mobs sitting around the field and you can pretend they are evil and significant and mindlessly killing them makes your character a hero. Fine, none of my business. Makes game design a lot easier. 

If I walk into an area, a farmers field, and I see that there are mobs there, unlike you, I do not need the game to tell me they need to be killed. I dont do it for xp, I do it because they are evil and should be killed. It is the personality of the character which drives his actions, the roleplaying aspect of his life. 

How do you know they are evil? What is so evil about someone standing around in a field? Sounds like you enjoy balck and white, two dimensional thinking and would be just as happy with a game populated by cardboard cut outs.

In GW2, you actually see what mobs are doing in the world. They will mass around the farmer's fields before moving in to attack the farmers, burn their fields and kill their livestock. You can chose to stop them. You can chose to grab some water to put out the fires, or lead the pigs to a safer location. If you do nothing, there will be consequences. Not only to the farm, but for the next set of victims of the marauders you failed to stop.

If you were actually trying to put forth the argument that people who roleplay will have no issue with near non-existing xp from random world mobs, then perhaps you should concider what you are saying.

And then, after saying you don't care about the xp, once again, you come back to the xp? Ok....

If I am to only be rewarded for doing scripted events, and not for playing my character in the world he lives in, under his own concious choices, then you are in fact limiting my roleplayability in the game world. You are in fact telling me, that if I chose to advance, then i MUST participate in the events. And that if I chose to not do so, then I am in fact limiting my characters advancement based solely on my roleplaying choices I have made.

I thought XP didn't matter? I thought your character acted on heroic motivations? You'd only slow your advancement if you chose to boycott events, because you don't like the concept of being rewarded for participating in them. How does that work from a roleplaying perspective? Your character senses that the Gods are presenting him with opportunities to be heroic, resents the manipulation and then goes about killing things not harming anyone while innocents die at the hands of hostile invaders?

Stop looking at the random mobs as random mobs and start looking at them as you would if the character yoru playing was you, seeing them as you walked by them. A raging wolf is still a raging wolf, even if it isn't attacking the farme'rs pigs right at the momeent you are walkign by. It is just as dangerous to the world either way. 

The wolf is an important part of the ecological food chain. Would you kill a wolf IRL just for being a wolf? A dog just for being a dog? A threatening looking individual hanging out on the corner, because they might be evil and intent on causing harm? Killing indiscriminately is an appropriate, realistic motivation for your character, but killing to defend the innocent is an artificial manipulation of your actions?

By making it the way they appear to be, it will eventually cause the mentality that to advance, you should run from event to event, and doing anythign else is irrelivant. And in a way, that becomes the same as every other themepark out there, only you get your quests from the place they are happening instead of at a hub. Your still just doing nothing but quests to advance, does it matter the manner in which you are given those quests?

The best way to play the game is to journey about the world as an explorer would. Taking time out from your travels to fight when fighting would make a difference, rather than killing everything in your path just because it's there. The game rewards you for acting like a hero, or just a good samaritan. The wanderer will wander. The defender will seek out knowledge of where threats to peace, life and justice are active and journey there to end those threats. The psycopath who kills with out an reason other than "it's there and I can kill it" is still bound to participate in events, by accident, even if that isn't his goal or motivation. The game is right, though, to reward players for taking an interest in the events of the world, rather than walking about like a mindless killing machine.

If your posts are for "lulz", well, hope you had fun. If not, well, you might want to work on your communication skills.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  Bladestrom

Apprentice Member

Joined: 4/04/11
Posts: 2165

2/23/12 6:33:22 PM#42
Originally posted by blognorg
Originally posted by fiontar
Originally posted by blognorg
Originally posted by fiontar
Originally posted by Pushkina

In this yogscast video (03.56) he get 3 xp.

 

Yeah? It looks like the XP to level at that point, (level 2) is around 450 XP. All the mobs in that video seem to be part of Dynamic Events and most of the XP is for completeing the event, rather than the killing of any monsters during the event. It's an event driven game.
 

There are no quest givers for this content. Stumble across it, participate in what you want to participate in and get the rewards. It will be pretty hard to go out just hunting mobs and not find many DEs along the way. You'd have to deliberately circumvent mobs attached to DEs, gimping your progress intentionally, in order to have issues progressing while hunting mobs in the world.

Who would want to sit in one place grinding a small pool of mobs in a game ike this anyway, other than a gold farmer/botter? Applying old strategies to a new paradigm seems pretty counter-productive.

 

I'm not saying that I want to sit in one area and grind, ignoring all of the events. I'm saying it seems a little odd that players will get penalized for exploring. I know that there are DEs everywhere, but what if I want to check out a hill, and fight a few monsters along they way? Do they have to gimp the benefits of that? What's the point of even having mobs that aren't related to the events if they are worthless?

How are you penalized for exploring? You find Dynamic Events by exploring. You can be headed to where you know there is an event and stumble across other events along the way. There are "Scout" NPCs that point people who don't like to explore in the right direction for some content, but the entire game rewards you for exploring because that's how you find most of the Dynamic Events in the game, by running into the events as they are unfolding in the game world!

I also pointed out that mobs not obviously associated with DEs accumulate bonus XP the longer it's been since their last defeat. This is a direct reward for exploration. The more out of the way the places are you explore, the more likely you are to get bonus XP for kills, along with the possibility of finding DE content that many who don't explore will miss entirely.

On top of all that, the game world is populated by many interesting locations hidden away in the nooks and crannies of the world and possess design elements specifically meant to appeal to those who enjoy finding difficult and hidden paths to travel.

GW2 is an MMO explorers paradise!

To answer your question, I'm penalized by diminished rewards. Yes, there are things to discover out in the world, but you may or may not find anything; what you will come across is monsters, so why make that an obvious disadvantage? I'm not saying that I just want to level to max as quickly as I can. If that was the case, then I would just shut my mouth and do the DEs (the obvious way to get the max quickly). All I'm doing is questioning the design choice. I don't even know if it's one that I won't like yet. All I asked for is if someone knew the actual reasoning behind it. Instead, people are just taking stabs at what they think is my point. I wasn't starting a debate; I was asking a question.

 

The gaming mechanic you mentioned might be the closest thing to an answer that I've gotten. If the bonus exp is acutually substantial, then that puts my issue to rest. I was never looking to start a flamewar, just an anawer. It not like I can just email the devs, so I thought I'd hit the forums.

I can see where you are comming from, xp is so heavily embedded in recent mmorg culture that not getting a good xp_per_hour return means the activity is not valuable in comparison to others.  But the posters above hit the nail on the head, you are just not playing the game to level, because the level you are at is fun, all levels are fun.  If the peer pressure and drive to level is diminished, you are then left with interesting options, you can wander, you can find dynamic events that appeal from a storyline and virtual-moral perspective.  Its just a brilliant way of re-energising the virtual world in mmorgs, xp becomes a pleasant bonus rather than the be-all reward-giver.  

Anet have a job to do here ofc, they need to entice people who have spent a long time thinking in terms of progress-progress-progress to start immersing thmeselves in their char and the world and realise level 40 is as good as level 80.  

 

rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist)

Now playing GW2/Diablo 3/Rift

Waiting Archeage.

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/23/12 6:50:32 PM#43
Originally posted by Bladestrom

I can see where you are comming from, xp is so heavily embedded in recent mmorg culture that not getting a good xp_per_hour return means the activity is not valuable in comparison to others.  But the posters above hit the nail on the head, you are just not playing the game to level, because the level you are at is fun, all levels are fun.  If the peer pressure and drive to level is diminished, you are then left with interesting options, you can wander, you can find dynamic events that appeal from a storyline and virtual-moral perspective.  Its just a brilliant way of re-energising the virtual world in mmorgs, xp becomes a pleasant bonus rather than the be-all reward-giver.  

Anet have a job to do here ofc, they need to entice people who have spent a long time thinking in terms of progress-progress-progress to start immersing thmeselves in their char and the world and realise level 40 is as good as level 80.  

 

I'm not sure that mass-brainwashing is the culprit. You said it, yourself, getting exp and preogressing is nice. I agree; it's something that people enjoy, especially those that play MMOs. It's as simple as that, for me. My qualm is, by no means, a big one. It's nowhere near a deal-breaker. I was just curious why they decided to gimp a certain aspect of the game. It only sticks out becuase it's different, like they've gone out of the way to make it less beneficial. And baseed on what I've gathered about the delevpment philosophy, it seems a little out of place. I haven't been able to find anything substantial about the bonus exp thing you mentioned. Do you have any links that I could have?

  fiontar

Elite Member

Joined: 4/07/04
Posts: 3558

2/23/12 7:35:32 PM#44
Originally posted by blognorg
Originally posted by Bladestrom

I can see where you are comming from, xp is so heavily embedded in recent mmorg culture that not getting a good xp_per_hour return means the activity is not valuable in comparison to others.  But the posters above hit the nail on the head, you are just not playing the game to level, because the level you are at is fun, all levels are fun.  If the peer pressure and drive to level is diminished, you are then left with interesting options, you can wander, you can find dynamic events that appeal from a storyline and virtual-moral perspective.  Its just a brilliant way of re-energising the virtual world in mmorgs, xp becomes a pleasant bonus rather than the be-all reward-giver.  

Anet have a job to do here ofc, they need to entice people who have spent a long time thinking in terms of progress-progress-progress to start immersing thmeselves in their char and the world and realise level 40 is as good as level 80.  

 

I'm not sure that mass-brainwashing is the culprit. You said it, yourself, getting exp and preogressing is nice. I agree; it's something that people enjoy, especially those that play MMOs. It's as simple as that, for me. My qualm is, by no means, a big one. It's nowhere near a deal-breaker. I was just curious why they decided to gimp a certain aspect of the game. It only sticks out becuase it's different, like they've gone out of the way to make it less beneficial. And baseed on what I've gathered about the delevpment philosophy, it seems a little out of place. I haven't been able to find anything substantial about the bonus exp thing you mentioned. Do you have any links that I could have?

The game tries to reward you for interacting with the world in the way your character, as a hero, would most likely interact with the world. You see what's going on and you get rewarded for taking a stand and doing something about it. If you don't like to play to mechanics, but rather play as your character would play in those situations, you will find yourelf getting event rewards with out being an "event hound".

I think the problem is that all previous MMOs have conditioned people to think it makes sense to just kill every living thing they see, or, for the quest driven individual, just kill everything on a quest list. Dynamic Events are actual events occuring in the world you would want to participate in. They reward you for doing things your character would want to do. Usually, there are many ways to participate, not all of them killing.

In case people don't get it, though some events in the starter areas may repeat on a fairly predictable loop, to fascilitate the need for tutorial content, most events are not that simplistic. It's not like every 15 minutes zombies attack the tower and even if you defeat the zombies, they just attack again 15 minutes later. Events and their outcomes have persistence in the world and ripple out to effect the world around them. Individual DEs will play out again in the future, but not based on a set timer, but on the direction in which the series of events play out, interact with other events and occasionally even branch based on particular outcomes.

You don't get a quest to "kill 10 grawl", only to just find a bunch of grawl standing in a field, waiting to be killed, that will still be there even after you complete the quest and the quest giver tells you you've ended the threat.

Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/23/12 7:54:14 PM#45
Originally posted by fiontar

The game tries to reward you for interacting with the world in the way your character, as a hero, would most likely interact with the world. You see what's going on and you get rewarded for taking a stand and doing something about it. If you don't like to play to mechanics, but rather play as your character would play in those situations, you will find yourelf getting event rewards with out being an "event hound".

I think the problem is that all previous MMOs have conditioned people to think it makes sense to just kill every living thing they see, or, for the quest driven individual, just kill everything on a quest list. Dynamic Events are actual events occuring in the world you would want to participate in. They reward you for doing things your character would want to do. Usually, there are many ways to participate, not all of them killing.

In case people don't get it, though some events in the starter areas may repeat on a fairly predictable loop, to fascilitate the need for tutorial content, most events are not that simplistic. It's not like every 15 minutes zombies attack the tower and even if you defeat the zombies, they just attack again 15 minutes later. Events and their outcomes have persistence in the world and ripple out to effect the world around them. Individual DEs will play out again in the future, but not based on a set timer, but on the direction in which the series of events play out, interact with other events and occasionally even branch based on particular outcomes.

You don't get a quest to "kill 10 grawl", only to just find a bunch of grawl standing in a field, waiting to be killed, that will still be there even after you complete the quest and the quest giver tells you you've ended the threat.

I'm pretty familiarized with how the event system works. It definitely looks really fun. I've always hated traditional questing systems; that is actually one of my main draws towards GW2. However, I'm sure I'll want to take a break from doing them sometimes. I don't always want to adhere to structured content. They've implemented a lot of other motivation for exploring, which I think is great, but I just don't see why they had to diminish the experience that regular monsters gave.

 

It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.

 

Like I said, I'm curious to know more about the bonus exp thing. It could be the answer that I'm looking for. I haven't been able to find any substantial info on it. Do you know of any videos or articles that talk about it?

  BadSpock

Elite Member

Joined: 8/21/04
Posts: 6709

Logic be damned!

2/23/12 8:00:50 PM#46

From what I have seen, there are almost always multiple ways to complete an event.

Like instead of killing mobs you can pick up scrap metal and deliver it to a forge, or help wounded soldiers heal.

That kind of thing.

MMO History:
UO, SWG, WoW, E&B, EQ2, EVE, FFXI, GW2, LOTRO, RIFT, WAR
Beta/Trial: EVERYTHING else
Looking To: FFXIV, ESO, AA, BLACK DESERT

  DJJazzy

Novice Member

Joined: 5/18/11
Posts: 2055

2/23/12 8:02:37 PM#47
Originally posted by BadSpock

From what I have seen, there are almost always multiple ways to complete an event.

Like instead of killing mobs you can pick up scrap metal and deliver it to a forge, or help wounded soldiers heal.

That kind of thing.

Yep, there always seems to be a variety of ways to contribute to the event.

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 338

2/23/12 8:39:37 PM#48

There are some good qoutes made by one of the journalists on IGN who had a chance to play the game.

"When an event triggers in an area – let's say a giant pig shows up in the forest – everyone nearby gets a notice. You can walk over to the pig and start hitting it, or stay away. Your choice, but everyone that participates gets experience, money and more, so why not hit the pig? The more you contribute, the better your reward. There is no downside. In fact, you're worse off if you decide to pass on the pig-slaying opportunity, because you just missed a big chunk of experience...

Killing individual monsters yields hardly any experience, while questing delivers experience in colossal heaps. In other words, grinding in Guild Wars 2 is kind of pointless. Sure, you can do it, but as the saying goes, you're doing it wrong. So go kill that forest pig, go destroy those miners protecting that giant drill, go clobber that ultrapowerful shaman channeling the devastating energy of a whirling ice elemental. Do it alongside others not only because it's fun, but because it's the most effective way to advance. " (http://au.pc.ign.com/articles/121/1219059p1.html)

It is certainly not a rumor as it is a statement made after gettings hands-on experience with the game.

Just want GW2.

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/23/12 9:26:03 PM#49
Originally posted by Vaultar

There are some good qoutes made by one of the journalists on IGN who had a chance to play the game.

"When an event triggers in an area – let's say a giant pig shows up in the forest – everyone nearby gets a notice. You can walk over to the pig and start hitting it, or stay away. Your choice, but everyone that participates gets experience, money and more, so why not hit the pig? The more you contribute, the better your reward. There is no downside. In fact, you're worse off if you decide to pass on the pig-slaying opportunity, because you just missed a big chunk of experience...

Killing individual monsters yields hardly any experience, while questing delivers experience in colossal heaps. In other words, grinding in Guild Wars 2 is kind of pointless. Sure, you can do it, but as the saying goes, you're doing it wrong. So go kill that forest pig, go destroy those miners protecting that giant drill, go clobber that ultrapowerful shaman channeling the devastating energy of a whirling ice elemental. Do it alongside others not only because it's fun, but because it's the most effective way to advance. " (http://au.pc.ign.com/articles/121/1219059p1.html)

It is certainly not a rumor as it is a statement made after gettings hands-on experience with the game.

Right. That's the article that I read (I even posted it in a previous comment). However, IGN isn't the gospel; anyone who is a regular reader will tell you that. Also, the information surrounding that statement is vague, at best. There have been a few comments suggesting that there are systems in place that will allow decent exp for killing random mobs. I made the thread to try and find out what exctly it's all about, the reasoning behind it, and if there are any systems in place to allow bennificial killing of monsters.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/23/12 11:05:21 PM#50

I think that the renown hearts and dynamic events are being smushed together when they aren't exactly related. Renown hearts aren't events and aren't the "exciting omg mass combat giant just strolled into town" content. They are the (largely) peaceful and low-key rabbit-catching, worm-hole stomping, bear cub feeding kind of content. THAT's your content that you do when you want to get away from having the hectic events with mobs storming through the village interrupt your flow. And they reward accordingly.

See also: jumping puzzles, a couple of videos of which are available on YT, and as mentioned multiple times, rare bosses that you may indeed have to go deep into the rabbit hole to pursue, but will reward you greatly in the end. Oh, and pursuing skill points. And that doesn't even consider crafting and minigames inside the city.

So while you seem very concerned about not getting enough xp for killing mobs off the beaten path, I think it's clear that there are so many NON-dynamic event activities that give xp and other rewards (since you're framing the argument around a concern that you're being penalized for not wanting to do DEs all the time)  that it seems a bit tunnel-visioned to be focused on whether killing a deer only gets you 3xp or not.

Hell, if you're that concerned about the 3xp, why not just keep following the deer path - you'll probably find a deer mama that drops some loot at the end.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/23/12 11:07:25 PM#51
Originally posted by blognorg

It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.

I would frame it more like going to a Chucky Cheese, and refusing to play any of the games in the Chucky Cheese, but starting up a card game at a table with another patron instead. You won't get any CC tokens that way, because you're not playing any of the games on offer.

  1carcarah1

Novice Member

Joined: 6/10/11
Posts: 176

2/23/12 11:45:56 PM#52

What kind of grinder is unhappy with little xp on random mob kill???

Do you wanna kill 2 mobs to get max level or what?

O.o

  Vaultar

Novice Member

Joined: 4/25/08
Posts: 338

2/23/12 11:46:14 PM#53
Originally posted by blognorg
Originally posted by Vaultar

There are some good qoutes made by one of the journalists on IGN who had a chance to play the game.

"When an event triggers in an area – let's say a giant pig shows up in the forest – everyone nearby gets a notice. You can walk over to the pig and start hitting it, or stay away. Your choice, but everyone that participates gets experience, money and more, so why not hit the pig? The more you contribute, the better your reward. There is no downside. In fact, you're worse off if you decide to pass on the pig-slaying opportunity, because you just missed a big chunk of experience...

Killing individual monsters yields hardly any experience, while questing delivers experience in colossal heaps. In other words, grinding in Guild Wars 2 is kind of pointless. Sure, you can do it, but as the saying goes, you're doing it wrong. So go kill that forest pig, go destroy those miners protecting that giant drill, go clobber that ultrapowerful shaman channeling the devastating energy of a whirling ice elemental. Do it alongside others not only because it's fun, but because it's the most effective way to advance. " (http://au.pc.ign.com/articles/121/1219059p1.html)

It is certainly not a rumor as it is a statement made after gettings hands-on experience with the game.

Right. That's the article that I read (I even posted it in a previous comment). However, IGN isn't the gospel; anyone who is a regular reader will tell you that. Also, the information surrounding that statement is vague, at best. There have been a few comments suggesting that there are systems in place that will allow decent exp for killing random mobs. I made the thread to try and find out what exctly it's all about, the reasoning behind it, and if there are any systems in place to allow bennificial killing of monsters.

Hmm.. well there is a system in place called "daily achievements" that is aimed to give u reward chests containing gold and exp upon completion. A lot of these daily achievements is tied to killing a certain number of mobs be it in terms of certain enemy types, total number of kills and making a killing streak. These achievements reset on daily basis. I guess this makes it an incentive to just kill mobs (random mobs or specific mobs) to get rewarded.

You can read more about daily achievements here: http://wiki.guildwars2.com/wiki/Achievement

"

Daily achievements

Daily achievements (previously called feats) are short, easy-to-complete goals that reward chests containing gold and experience upon completion. Progress in these goals are reset each day, and there are a finite number of tiers for each daily achievement. The requirements for tiers are skewed such that they require only small time investments to complete. Should a player complete enough daily achievements, they receive a bonus chest which contains additional gold and experience orbs.

There are four different types of daily achievements:[3]

  • Count-based e.g. number of kills, places explored
  • Variety-based e.g. variety of actions taken in combat
  • Challenge-based e.g. completing specific tasks
  • Skill-based e.g. speed of kills, length of kill streak

[edit] List of daily achievements

  • One daily achievement that tracks the number of monsters (of any type) killed by the player.[4]
  • 3 Enemy Types Killed
  • 5 Enemy Types Killed
  • 5x Slaughter Bonus
  • 1 Kill Combos with an Ally
  • 1 PvP Win
  • 1,000 Coins Earned [5]
  • 10 Total Kills
  • 25 Total Kills[6]
  • Killing Streak 1 "
Hope that helps :)

 

Just want GW2.

  itgrowls

Elite Member

Joined: 7/10/08
Posts: 2919

2/23/12 11:53:11 PM#54
Originally posted by DeaconX

I honestly don't even care that much about XP and like the idea of not being rewarded for simply grinding mobs, but rather for accomplishing heroic deeds.

Absolutely agree, it's more important to not have to grind, it's ridiculous that so many would have an issue with this, it's not a grind fest that's what makes GW2 great! if you want a grind fest people go play Aion or something or some other eastern game.

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/24/12 12:07:10 AM#55
Originally posted by sidhaethe

I think that the renown hearts and dynamic events are being smushed together when they aren't exactly related. Renown hearts aren't events and aren't the "exciting omg mass combat giant just strolled into town" content. They are the (largely) peaceful and low-key rabbit-catching, worm-hole stomping, bear cub feeding kind of content. THAT's your content that you do when you want to get away from having the hectic events with mobs storming through the village interrupt your flow. And they reward accordingly.

See also: jumping puzzles, a couple of videos of which are available on YT, and as mentioned multiple times, rare bosses that you may indeed have to go deep into the rabbit hole to pursue, but will reward you greatly in the end. Oh, and pursuing skill points. And that doesn't even consider crafting and minigames inside the city.

So while you seem very concerned about not getting enough xp for killing mobs off the beaten path, I think it's clear that there are so many NON-dynamic event activities that give xp and other rewards (since you're framing the argument around a concern that you're being penalized for not wanting to do DEs all the time)  that it seems a bit tunnel-visioned to be focused on whether killing a deer only gets you 3xp or not.

Hell, if you're that concerned about the 3xp, why not just keep following the deer path - you'll probably find a deer mama that drops some loot at the end.

If by "very concerned" you mean mildly curious, then yes. As I've mentioned many times, I realize that the game has a lot of content, and I'm not angry or desparaging the game in the slightest. I'm not sure why people are getting so defensive about the question. I read that random mobs have very diminished exp; it seemed like a weird dsign desicion (considering they are all about play options), so I asked for the reasoning behind it. So far, there are almost 6 pages of repsonses that are trying to convince me that killing mobs for reasonable experience is wrong.

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/24/12 12:10:34 AM#56
Originally posted by sidhaethe
Originally posted by blognorg

It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.

I would frame it more like going to a Chucky Cheese, and refusing to play any of the games in the Chucky Cheese, but starting up a card game at a table with another patron instead. You won't get any CC tokens that way, because you're not playing any of the games on offer.

That analogy would only work if I were spouting about much I hate DEs and refuse to play them, then claiming that I will only grind random mobs as a form of progression. I don't believe that I've done any of that. In fact, I've praised the dynamic events several times in my posts. Troll elsewhere.

  sidhaethe

Novice Member

Joined: 12/22/06
Posts: 868

2/24/12 12:20:32 AM#57
Originally posted by blognorg
Originally posted by sidhaethe
Originally posted by blognorg

It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.

I would frame it more like going to a Chucky Cheese, and refusing to play any of the games in the Chucky Cheese, but starting up a card game at a table with another patron instead. You won't get any CC tokens that way, because you're not playing any of the games on offer.

That analogy would only work if I were spouting about much I hate DEs and refuse to play them, then claiming that I will only grind random mobs as a form of progression. I don't believe that I've done any of that. In fact, I've praised the dynamic events several times in my posts. Troll elsewhere.

I'm well aware of what you're saying, and I've actually not only quoted you, but repeated back your desires in my responses. I know that you are looking for things to do when you take breaks from DEs because you don't want to be in the thick of action all the time, and I've provided SEVERAL EXAMPLES, ALL OF WHICH YOU HAVE IGNORED so that you can latch on to one statement and be contrary.

So do what you want, and get 3xp for killing deer on your DE downtime.

  blognorg

Spotlight Poster

Joined: 2/25/11
Posts: 645

 
2/24/12 12:21:00 AM#58
Originally posted by itgrowls
Originally posted by DeaconX

I honestly don't even care that much about XP and like the idea of not being rewarded for simply grinding mobs, but rather for accomplishing heroic deeds.

Absolutely agree, it's more important to not have to grind, it's ridiculous that so many would have an issue with this, it's not a grind fest that's what makes GW2 great! if you want a grind fest people go play Aion or something or some other eastern game.

I hardly think that giving reasonable ecperience for killing mobs translates to grindfest.  It just seems odd that they would put incetive for exploration, but put a bunch of trash mobs in the way. It would be nice to have the option to put aside the DEs for a bit to explore, kill some randoms and have a noticeable gain on the exp bar. It just seems like a win/win to me. As I've mentioned several times, I'm not comppletely informed on how it all works. I read an article stating that monsters give startlingly low experience, and that they're barely worth killing.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 1813

2/24/12 12:23:57 AM#59
Originally posted by ariboersma

I think that nearly all the mobs ARE part of one event or another, if they arent well you still need to kill for drops for crafting or w/e. I am glad that you dont kill 1 mob and hit lvl 2 and 2 more mobs and hit lvl 3 like in many MMOs out there... It is enjoyable to play the game regardless of your lvl so why the rush to "max" when "max" doesn't mean all that much!

I'm pretty sure we are getting into fanboy defense force territory here.  If some people like to play a certain way and kill stuff randomly for a bit to get a level, I see little harm to anyone else's playstyle.  Forcing people to play a certain way unnecessarily is really not cool.

  adam_nox

Hard Core Member

Joined: 7/31/06
Posts: 1813

2/24/12 12:24:43 AM#60
Originally posted by sidhaethe
Originally posted by blognorg

It's like going to a Chucky Cheese, and playing a really fun game that yelds a lot of tickets, but at some point, you want to play another game you like, but it gives crap for tickets. Now, the main point of being there isn't for the tickets; it's to have fun., but you can't help wonder why the other game gives way fewer tickets.

I would frame it more like going to a Chucky Cheese, and refusing to play any of the games in the Chucky Cheese, but starting up a card game at a table with another patron instead. You won't get any CC tokens that way, because you're not playing any of the games on offer.

So you are comparing GW2 to chucky cheese?  And this is a defense of the game lol?

5 Pages « 1 2 3 4 5 » Search