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2/22/12 1:38:22 PM#81
Originally posted by brody71 Typically mail and AH are services seperate from actual game servers. I believe they just keep track of what server your character is located on. Same thing for chat actually, I think. I remember in SWG you could actually sent messages to players on other servers with the proper syntax. So it shouldn't even be a big deal if done properly really. Enter a whole new realm of challenge and adventure. |
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2/22/12 1:53:01 PM#82
Originally posted by NaughtyP In some SoE games you can chat between servers. This is why I hope that we'll still be connected, to an extent, with the friends/guildies on our server. It would be great if we could create custom chat channels to have friends join and have custom chat filters for those channels. |
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2/22/12 2:40:58 PM#83
Originally posted by brody71 In Tor it's instanced no matter what, and when your queue you have to wait. http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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2/22/12 5:38:45 PM#84
Finally a good and acceptable solution to server queues! I really like it, it's way better than not playing at all because you're stuck in a huge queue which takes for min 30 mins to let you in game so you can play. Awesome idea and I support it all the way. I'm sure they'll perfect it as we progress with the game. "Happiness is not a destination. It is a method of life." ![]() |
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2/22/12 6:00:03 PM#85
Originally posted by brody71 The AH (or marketplace as they call it) is universal across all servers (i.e. one AH for the entire game) and I imagine this includes overflow servers. I don't see why mail and chat couldn't be the same; e.g. /w ServerName.CharacterName, or it could even just default to look for players of the given name on your normal server. Hopefully ArenaNet use this tech to their advantage and don't open up too many servers at launch (one of the biggest things to kill WAR IMO). This combined with server transfers and GW2 should end up with one of the most balanced server loads of any MMO. |
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2/22/12 6:47:44 PM#86
THAT IS AWESOME!!! |
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2/23/12 12:20:53 PM#87
I actually misunderstood this. I thought it was if you tried to go into a zone and it was full, then you went into instance like many mmos. but its for the entire server being full at launch, I guess its pretty cool then! |
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2/23/12 12:23:20 PM#88
Originally posted by ProfRed Freakin awesome thanks for posting that i didn't know that! WOOT one more innovation for GW2 and a big one at that! |
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2/23/12 12:28:10 PM#89
I would prefer having an instance to play in until I could join the main server to waiting in a queue unable to play any day. Queues are not going away and this is a nice means to work around them and I hope future MMO's follow suit.
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2/23/12 12:29:49 PM#90
Originally posted by Consensus i think you read it right the first time. |
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If transfering between servers is free and easy, and moving to overflow servers the game model almost is like a single server shard where you can move freely. I wonder what the limitations are. The only negative I could see is it seperating the community, but it is a model that I enjoy instead of having dying servers and being split apart from the playerbase everyone is together in one game for the most part. I think these kinds of steps are steps towards games being able to simultaneously hold way more players. This technology will be in World of Darkness too. Very cool stuff. |
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angerbeaver
Elite Member
Joined: 6/15/06
Games Played: |
2/23/12 1:27:38 PM#92
Originally posted by spankybus Damn, beat me to it. I'm sure when it releases those overflow servers will be cranking and crying at the push they'll be getting :) |
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2/23/12 1:31:56 PM#93
The point of a queue is to suck, so that when a server is full people move off it. I would support this system if it were only available to people level 5 and above. Lower than that and they wait in a queue without any game access. Otherwise, as a couple others have tried to point out, where is the incentive to reroll to a lower pop? And without that you'll have a few really overcrowded servers and likely a few ghost towns as well. There has to be some sort of psychological mechanism to regulate server populations. No game has figured it out yet. SWTOR tried draconian methods and failed. But I think this will likely fail as well. People will probably spend weeks on overflow servers and then not want to reroll and the tears will flood fhe forums. People tried to tell Bioware, lock down the servers when they get full. You didn't get in on time, too bad. Go somewhere else or you will wait if it's really that important to you to be on THAT server. Also needs to be maybe XP or gear finding bonuses based on population. DAoC did this on a realm level, but I think on a server level it would work well to get dumb noobs off of full servers. Don't know because no one will try it... |
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2/23/12 1:53:05 PM#94
Originally posted by adam_nox You dont have to reroll to any server. Server transfers will be free of charge and can be done at any time with some little restrictions regarding WvWvW. So if a server is full you just change to another and if one is too low you do the same. Simple |
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2/24/12 12:01:04 AM#95
One thing I'm unsure of. In that quote, does that also applies to zones? Say a zone is filled to the brim, does this mean that where usually you'd be put into a another created instance of that area, now you'll be put into an overflow server?
Besides that, I think it's a pretty good system, and it wouldn't be bad if everyone who's overflow from the same server also end up on the same overflow server instead of spread out over all the overflow servers. |
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2/24/12 12:12:45 AM#96
http://www.arena.net/blog/mike-ferguson-takes-your-wvw-questions-here-and-on-reddit The Arenanet blog post is mostly about World vs World, but the part about server transfers seems to inform this discussion. You will have a home server, where you can participate in World vs. World and this Home Server will determine your WvW granted bonuses/buffs. However, you can also freely visit other servers to participate in PvE there. (If you want to change your Home Server, there will be a small fee and some WvW limitations for a period after the switch). It then makes sense that an Overflow Server is not some special, gimped server for use only when there are queues. It is probably just a regular server with a lower population where overflow traffic get's sent as people wait on server queues. I would guess that which server is determined based on current population loads. So, you won't be playing on a ghost server just populated by overflow traffic and you can even visit that server freely in the future if you make new friends. Great system.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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2/24/12 12:21:59 AM#97
Originally posted by austriacus something seems... off ... about the whole transfer anytime thing. But once again, reroll or transfer, where is the incentive to do that? Still seems like you'd have the same problem with people just playing on the overflow. Overflow servers may establish more of a community than the real ones. I don't like the transfer anytime thing myself. Seems no different than GW1 instancing when put that way. Bleh whatever. My gripes no longer matter in regards to this thread topic, so moving on... |
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2/24/12 12:24:25 AM#98
@Fiontar: Ah, I hadn't thought of that, but that sounds awesome and really practical! This fully utilises the available population space on other servers by designating them temporarily as overflow. That's the best mechanic to deal with this problem that I've heard of so far. Simply brilliant! Thanks for the link, handy info in it :)
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2/24/12 12:31:56 AM#99
Arenanet creating the future... These guys just dont stop to make a great game even beter. http://speedtest.net/result/2112016336.png |
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