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3/08/12 5:10:22 PM#21
Originally posted by SuperXero89
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3/08/12 5:10:56 PM#22
Originally posted by nerovipus32 [Mod Edit] |
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3/08/12 5:11:53 PM#23
Originally posted by SuperXero89 Here's my confused thought process on GW2 hype: 0) I'm confused about the GW2 hype 1) No monthly fee (for those without jobs)! Awesome! No grind (for those that hate that) yeah! Dynamic quests. Yeah! RvRvR PVP Awesome! GW2 gonna rock this world! 2) Wait a minute, most of those people who are most excited about GW2 also loved GW1 3) I personally thought GW1 was horrid. Literally one of the worst games I've ever played (not trolling here, honestly) 4) Hmmm. Now I'm not so sure about GW2. Many of those hyping it loved a game I hated. 5) I'm confused again GW2 "built from the ground up with microtransactions in mind" |
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so how does this involve the topic of sub fee's and no sub fee's?
I replied about the failed games who because of "lack of profit" closed their doors.
Subs are a thing of the past and should be, as prove, useless for us consumers. |
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3/08/12 5:13:56 PM#25
Originally posted by SuperXero89 |
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3/08/12 5:16:34 PM#26
Originally posted by phigety I think he is in the camp that hated GW1 (I am in that camp). He then connected the dots that it might be shoddy underfunded development that wasn't supported by monthly fees. Then he worries about GW2. I think that is his argument. My post was just relating that the perceived quality of GW1 does impact how one feels about GW2, despit4e the fact they are different games. GW2 "built from the ground up with microtransactions in mind" |
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Originally posted by gainesvilleg well the majority of people I know who are "hyping" gw2 absolutely agree with you on GW 1.
I personal played GW and hated every second I spent in the game. Most everyone I've gamed with in the guilds I've been in feel the same way about Guild Wars. Clunky, Mechanical movements, just very limited.
GW2 on the other hand is offering everything nearly everyone has wanted in a game. Most of the spotlight reviews I've seen by critical reviewers have proven its typically above and beyond anything they expected compared to anything on the current market.
That being said GW sucked, imo, was and is HORRIBLE. GW2 looks amazing, offers more than any game out or even expected for release, and on paper nothing can compete... Nothing. and without a SUB hell ya!!! |
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3/08/12 5:18:54 PM#28
Originally posted by Kuppa Link 1 added 11 new quests Link 2 added 9 new quests
Almost half a year between the two updates. Astounding |
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3/08/12 5:19:30 PM#29
Originally posted by phigety Thank you for answering my question. |
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3/08/12 5:19:58 PM#30
Originally posted by nerovipus32 I played GW1. And I get the people that think $10-15 dollars a month is a big deal. Wasn't actually trying to be a "twat" because I get it. I put the "without jobs" just to clarify I personally don't care about the fee. I also don't personally care about a little grind which is why I added that qualifier as well. My point 1) was actually admitting I can get the hype sometimes. But then the rest of the points confuse me again. And not to be snobby but monthly fee really is chump change to an adult with a decent job. Compare it to the cost of a night out with the family or even a movie. I pay almost $200 a month on my cable bill LOL.
GW2 "built from the ground up with microtransactions in mind" |
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3/08/12 5:20:02 PM#31
Originally posted by SuperXero89
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3/08/12 5:20:19 PM#32
Originally posted by gainesvilleg Well I've never played Guild Wars 1, because I knew I would have not enjoyed playing it. Just doesn't have what I want from RPG, let alone and Online one. However I'm excited for Guild Wars 2, based on what it has to offer (mainly that it is different from GW1). That should help give you a different perspective of things. |
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3/08/12 5:20:32 PM#33
Originally posted by SuperXero89 Your trying to compare a CORPG to an MMO, there is no comparison, GW1 has actually had plenty of game content updates, the most recent was "The winds of change", it also has plenty of PvP and a lot of people still do PvP both competetivly and casually. Anet still actively supports GW1 and you are correct that they havnt had a boxed expansion for a while, they have probably felt they have taken the game as far as they think they can, and also a lot of their resources have been put into the development of GW2 the past 5 years. Getting to level cap was easy and fast, the game was based on skill, there was no need to raise cap beyond 20, there probably was good reason not to put levels into the game at all really. Maybe we should all follow your reasoning and start comparing BF3, COD and other server based games to MMO's. ![]() My XIVPad: [video]http://xivpads.com?13754614[/video] |
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3/08/12 5:25:37 PM#34
Stay on topic - this is about the topic outlined in the OP. Do not derail the thread. |
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3/08/12 5:28:03 PM#35
One guy(SuperX) is oblivious highly oblivious yet stubborn, there is no reasoning or no need to waste time on such. The other is trying to prove a point and was doing good but fucked up when saying "For no jobs." come on Gain you know good ol well how to word that "For people who just don't want to play subs, for people w/o jobs, for people who just wanna have fun w/o having to put in credit card info." So your right but wrong in how it came off. Any way just for a recap on what's been posted, food for thought(I'm going to keep saying this because that thread amused me)... Read my signature and please someone come up with legit counters than attempting to be and remain oblivious about the Game itself. There is nothing else needed to be said honestly unless it's about why subs are needed, not needed, in all honestly they aren't but what ever, but please continue the arguments lol. Take care and enjoy yourselves. (Remember read the link in my signature for a recap it's already on the first page.) http://www.youtube.com/watch?v=ns-IIn-DG-c Try to argue this please. Oh also if you quote me and it's to argue my point, if I don't respond it means I haven't been corrected by you and/or I haven't seen it. Remember I don't mind admitting I am in the wrong. Take care :D |
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3/08/12 5:32:13 PM#36
Originally posted by DLangley Thanks for that... kinda forgot what the topic was about, after all that forum PvP. But yeah, subs will seem irrelevant after GW2. If the rest of the game is as good as the beta (or better). |
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3/08/12 5:33:57 PM#37
Originally posted by RizelStar You should turn it into a link people can click on, like mine. |
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3/08/12 5:34:54 PM#38
Originally posted by gainesvilleg i have a decent job and i'm happy to forego paying $15 a month. delighted, even. you might be able to afford a 200 buck cable bill, but with mortgages, rates, kids and all the rubbish that goes with interest rates, i'm absolutely chuffed to get the bargain of a lifetime which is an awesome game for the price of the box. you might think $15 is nothing. chump change to you. congratulations. some of us don't think so. not that it would have stopped me paying it, but for me it's just an added extra bonus that tells me anet loves me and respects me as a customer. for me, it also works to solidify their ability to change the game as they want. to keep the integrity of their game without giving in to "do what i wantz or i quitz and take my moneyz." gw1 was ok. not great. gw2 looks revolutionary. no matter whether you like or hate it, it will change everything in the mmo genre, and for that it's a truly great game already. because if it doesn't live up to half what it promises, those promises have shined a light on the repetitive garbage we've been fed this past 5 years in the mmo industry. |
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3/08/12 5:36:41 PM#39
I think the advantage of B2P, for the consumer, is pretty obvious. For the publisher, not having a monthy fee means you keep more of your fans as active fans, where as with the subscription model, most players who buy the box have canceled with in a few months and usually will not return. Under B2P, the developer needs to offer enough positive game play for the buyer to feel the purchase was worth the price. When compared to non-MMO games, the amount of content provided by GW2 is just completely massive. I would think that the majority of players who get more than a month or two out of GW2 will consider it as having been worth the price and will be likely to spread positive word of mouth and return to purchase future expansions. With out the pressure of constantly justifying an ongoing subscription fee, players can see their play time wax and wane and never have to face the question of whether or not it's time to just cut ties with the game. I know there are a few MMOs I would have continued to play casually, if not for the subscription fee, but my anticipated level of play just did not justify the ongoing layout. GW2 is not MMO-Light, just because it's B2P. It looks to offer more content at launch than perhaps any MMO since WoW. Automatic level scaling of your character for lower level content, (while earning XP and loot based on your true level), means that even once you've reached the level cap, almost the entire game's content is still available and worth while. So, not only is the B2P business model great for those who will play GW2 on a more casual schedule that may include breaks from the game, but those of us looking for a game to play continually over the long term really can look forward to unprecedented value from GW2. Don't discount the cash shop for providing revenue for NCSoft. Though there will be nothing you have to buy to enjoy play or be competative with others, I expect that the cash shop, with it's mostly cosmetic items and various account services, (not the least of which will be added character slots), will be very popular. I also expect that many players who do play continualy over the long term will look to make purchases in order to show their appreciation. With a P2P, subscription title, a game needs to immediately establish that it's likely to be worth paying to play over the months ahead and then needs to continue to actually justify the fee every month moving forward. People who aren't immediately convinced cancel before the end of the free month and typically carry resentment and negativity for the game from that point forward. Players who do enter the active subscription phase continue to weigh the game vs. the subscription fee and will also develop resentment towards a game, (and even the developer and publisher), if the game fails to keep on justifying the fee. With very rare exception, most of these P2P subscription MMOs collapse under the weight of resentment and negativity their very business model encourages and almost ensures. Not only is B2P a great model for GW2 that will likely lead to levels of success that would not be possible otherwise, but if they actually succeed in offering more game and more fun than the majority of P2P games, I think most P2P games are going to find it much, much harder to continue to justify their ongoing subscription fees. Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated |
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3/08/12 5:42:02 PM#40
The only "buy 2 play" games I have ever played have been loads of single player RPGs, one CORPG, one ARPG, and a wide assortment of adventure games. I haven't yet experienced a b2p MMO, so GW2 will be a first for me. I think I would do better to answer the question of "which" after I have experienced both. I don't mind p2p, and I even played EQ2 that is p2p with a cosmetic RMT shop and didn't mind it a bit, BUT....I felt like (at the time) EQ2 was offering me a LOT for my money. Generally I would not approve of p2p with RMT microtransactions as well.
I think I will prefer the buy to play model, but....I really can't say for sure until I'm IN it. Buy to play with cosmetic RMT and some (SOME) DLC seems okay to me. But I expect those things to be like expansions, not tiny little blips of nothingness ala Dragon Age Origins. That game burned me pretty good on DLC. It made me almost detest it. But I do rather enjoy a cosmetic shop. President of The Marvelously Meowhead Fan Club |
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