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mutantmagnet 3/08/07 6:14:11 PM
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Advanced Member
Joined: 5/12/06 |
I think the biggest hurdle for Eve is the skill system being time based. It simply takes too long to get to the tech you actually want to use and the tech needed to compliment it correctly. Personally I won't get back into the game but I think others who got into my position of being hooked at first but finding the lack of control from the time based system increasingly hurting their enjoyment would appreciate this payment option.
This will create a tech race of sorts whenever new skills are introduced but I don't really see this as a bad thing since ISK is needed to get any equipment after you acquire the skills to use them. |
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Graanok 3/08/07 8:03:37 PM
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Novice Member
Joined: 12/06/06
WoW is the McDonalds of the MMO industry. More popular does not mean better. |
Soooo... if I payed $45 I would get 3 months worth of skill points all at once?
And so on, and so on... I'm sure you can see what kinds of problems this would cause. |
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mutantmagnet 3/09/07 6:31:30 AM
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Advanced Member
Joined: 5/12/06 |
You see it as problems I perceive it as a reasonable drawback. Many people buying up skills would cause prices on certain tech to increase dramatically since it will skew the ratio of the growth rate of buyers over the production rate of sellers. Not a big deal since people would be more accepting of such an upswing in market prices because their buying of skills caused it in the first place. Buyers won't 100% like how hard it is to get their new toys at first but the prices will stabilize over time. CCP can still control the economy by adjusting the rate at which ISK is earned, the rate at which tech is available in the npc market and the random chance you'll get rare items.
If you think an idea is bad try actually presenting an arguement instead of something as incoherant as "Don't you know what this would mean? I know already but won't present any actual arguements to persuade you or to give you something that can be deconstructed and it is so obvious your idea fell on its face before you hit the make a new post button" |
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Graanok 3/09/07 8:29:15 AM
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Novice Member
Joined: 12/06/06
WoW is the McDonalds of the MMO industry. More popular does not mean better. |
I can see two flaws in this.
More money = more skills (or items, or powers, or whatever depending on the game) is never a good option for an MMO. I know that you have a balancing act made up there, and I can see it, but it still boils down to more money = more skills. And the only people who like that kind of system are the people who like to buy their way up the food chain. It is very easy to image a player that happens to have quite a bit of expendable income buying, say, 2 years worth of subscriptions all at once and suddenly he is flying a titan just because he dumped the money into it. Now, obviously he would still need to GET a titan, but if he was part of an Alliance that had one, POOF, they just magically got another titan pilot. Or Dreadnaut, or Interdictor, or whatever. The point is, these things are earned in this game through a lenghty time investment. A new player should have to go through the motions to be able to get into these bigger ships and use the better equipment. Otherwise it would essentially be no different than buying an account from someone, only lacking the ISK. The people who would do this wouldn't be new players, but peoples' alts most likely, and that would only throw the balance of the game even more off than it already can be. Now the issue of newer players being able to catch up to older players has come up many many times, and although this would be a solution to this issue, it would be too easily exploited to be practical. Besides, if someone's been playing a game for 2 years, do you really think that someone brand spanking new to the game SHOULD be able to compete? At least right out the door? I don't think so, and I've never seen an MMO where that was possible. The other problem I see with your arguement is your justification for this system. You are saying that this way it wouldn't take a month or two for new players to get into a cruiser or destroyer. Well, with the new post-Revelations character creation system, you can get a new player into a cruiser in a couple of days. And a destroyer almost immediately. If I remember correctly, there's a PvP build you can make that gives you a destroyer in half and hour of starting the game. For example, I have a friend that I brought into the game and he was flying a cruiser in less than a week of starting. He didn't have some intimate inside knowledge of the skill system or anything, he was brand new and had no help from me, just chose the skills that would get him into a bigger ship. |
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Fsuparker 6/27/07 12:05:29 AM
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Novice Member
Joined: 1/21/07
"I didn''t attend the funeral, but I sent a nice letter saying that I approved of it." |
Highly disagree with this method, i am sorry just not a good idea, now don't get me wrong they need to change something, paying $15 a month and the wait for skills, yes it is a good idea.. or concept but not very good for an mmorpg... this is due to the fact that people pay to play, not pay to wait.... you have to wait way too long, i am talking like 3 ish months, then ur efficient with a battleship, the one ship type most people want to fly, Then u have people flying cov. ops and what not, that is 3 months to get and actually do stuff, no one wants to pay and wait... even though it can be worth it after that long, but i don't want to pay 45 dollars before i can enjoy the game, anyone agree? |
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Radav 6/27/07 12:37:39 AM
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Novice Member
Joined: 4/05/07 |
Originally posted by Fsuparker but during those 3 months , you still need to get currency to buy your skills , ship etc ? I havent really played EVE, (just the trial) but if it take 3 months of waiting to actually do stuff then thats good. and during those 3 months, you still can do stuff right ? most mmo force you to do stuff that you dont want to do if you want to progress anyway |
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ChurchillT 6/27/07 12:51:05 AM
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Hard Core Member
Joined: 6/15/06 |
ISK is easy to get. For most skills it's no more than a million ISK and that's cheap. Buying skill points is a big no no. I've played the trial through many time on many account just to see how it is for new players and it's fine. What's the problem? The problem is everyone wants an instant return. How to get one is train skills like learning skills a 2 week investment in learning skills can save you a good few weeks of training later. If you want to do instant damage get into an assault frigate, this takes all of 3 weeks and during that time you can use your starting skills to start doing level 1 missions. If you pick a mining start you should mine not shoot stuff and the same for if you picked more combat, fight stuff. Making you're first million ISK is a good achievement. Yes there ARE a lot of skills to choose and yes it can take 6 months to get a good character but skilling does no take very long. avoid level 5 skills until you WANT them. if you want then, you'll train them and you'll wait. If you don't want them you'll train something faster. Over all this idea is bad.. No. No. and No. |
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Bahemoth 6/28/07 1:50:44 AM
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Apprentice Member
Joined: 1/10/06 |
sure its acceptable $1 for 1 sp |
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Fsuparker 6/28/07 2:18:31 AM
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Novice Member
Joined: 1/21/07 | ||