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 Thread (27 posts)
Gorilla  4/18/07 4:31:50 AM

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Advanced Member

Joined: 6/07/04
Posts: 336

Kinda enjoying things now but really hate the running back wards and forwards (particularly in the Shire elves and dwarves seem to have it easier). Even if you plan your route there will be something that sends you back .....and then forth .....and then back. Coupled with the fact that cash to hire a horse is out of the question (cant afford to repair armour sometimes) .

There dosent seem to be a whole lot of fellowshiping going on either but maybe thats me not looking so hard.

Anyway enjoyable romp so far just not sure if I'll subscribe....I am getting a bit more selective in my old age :-)

Cheers.
 
Manmadegod  4/18/07 4:34:04 AM

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Apprentice Member

Joined: 7/21/06
Posts: 499

Yeah, I really hated all the running back and forth as well... So far in my experiences - I dislike the uselessness of crafting at this point in the game.. I have spent many hours in it getting tier 3 mastery and I am still unable to produce anything useful for my champion. - .-

All the older beta testers keep saying - Yeah, crafting blows until end game.... Well thats a broken craft imo then.
 
Novaseeker  4/18/07 8:28:05 AM

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Elite Member

Joined: 2/01/05
Posts: 1609

I think it's pretty clear they want crafting to be a side game, like it is in WoW, rather than being more significant as it was in "old" SWG or EVE.

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Playing - WoW
Played (Retired)- WAR, AoC, WOW, EVE, DAoC, EQ2, DDO, SWG, UO, LOTRO
Tried - Ryzom, Shadowbane, AA, V:SoH, Archlord, FFXI, MxO, CoH/CoV, Granado Espada, PotBS

airhead  4/18/07 11:52:00 AM

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Advanced Member

Joined: 4/21/06
Posts: 699

Logic will get you from A to B. Imagination will take you everywhere.

Crafting is just out of pace with Adventuring I think. For example, to craft a good lvl 15 item, I have to go kill some level 23 mobs and get a drop, (almost impossible to do... and even if possible, it takes a long time because you are only hitting it 1 out of 10 times). Bottom line, by the time you can make it, it's not going to be something you really want.

HOWEVER, I have heard all of this changes at the highest levels (40+) and crafting will yield the best stuff in the game. A combination of the one-time recipes, critical-success while crafting, and some hard to find rare items.   So it might actually make more sense, (although this might be a more boring approach), to just level first, get 40+, then go back and grind crafting up from nothing to max all at once. Then 90% of the leveling of crafting would be trivially easy and fast, and there would be an immediate payoff when you had all the crafting mastered...
 
Kyleran  4/18/07 11:56:10 AM

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Elite Member

Joined: 9/13/06
Posts: 6225

"In EVE, no one gives a damn about a fair fight." - chafin

Yeah, you do seem to run back and forth alot... will be nice when I have enough money for a mount or can afford to take the horse vendors more places...

"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon

EVE Cult member since May 2007

Regarding EVE: "To be honest, I think God himself created this game." - Shek

"Warhammer really is just DAoC gone wrong." Azrile


"In EvE, if you ever find yourself in a fair fight you're doing something wrong." Xarosa

DeaconX  4/18/07 11:59:38 AM

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Elite Member

Joined: 2/08/05
Posts: 1600

Stand up for what you believe; Even if you stand alone.

Interesting - this is not the first aspect where I've heard 'useless until max levels' which kinda blows -- armour value is apparently next to useless also? That is until you're wearing Level 40+ armour... The idea of levelling first and then going back to crafting sounds good, but I wish everything was significant at every level so as to allow players a feeling of actually achieving something rather than just looking forward to finally being better at end game.

namelessbob  4/18/07 12:10:23 PM

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Novice Member

Joined: 2/26/04
Posts: 1023

"The internet is a series of tubes."
-Ted Stevens

I don't know about other classes, but jewelers are above the curve when it comes to critting for better crafted items than found. The jeweler is able to make some absolutely amazing gear for lvl 13/15 that i've yet to see be compared with anything else on the Auction Houses.

Currently the Fine Amethyst Rings with 9 vitality are the big sellers as there isn't a higher option for vitality out there for this low level widely available.

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No MMOs Currently just waiting to either be thrilled or disappointed by WAR.

Gamma_5  4/18/07 12:12:57 PM

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Novice Member

Joined: 7/12/05
Posts: 6

Although I've only got to lvl 6 I believe that the running around is less than WoW.

The problem I have is that the skills in the skill bar are harder to distinguish because they are too small.  I do enjoy the fact that I am part of the the LOTR story and the graphics are pretty good.

Just some thoughts,

Gamma_5

Fallen Kings - Azshara Alliance Guild
www.fallenkings.info

Currently playing: WoW, LOTRO Beta.

Looking forward to: AoC, WAR and Huxley.

Ruthgar  4/18/07 12:20:12 PM

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Apprentice Member

Joined: 7/24/06
Posts: 727

What I find funny is that some beta testers said that the world is too small and wanted it to take longer to walk from say Hobbiton to the Brandwine Bridge. Imagine if it took longer with all the running around that the OP doesn't like.

I don't mind it. I always like the running around in the Shire. I will go to the Shire and quest as a (hu)Man.

I agree about crafting, but they have made a few improvements over the past few months. I hope that it is worthwhile in the lower levels.
 
garbonzo  4/18/07 12:40:32 PM

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Apprentice Member

Joined: 3/29/07
Posts: 150

Yea lo