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 Thread (22 posts)
Crestguard  6/01/04 1:23:26 PM

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Nothing is impossible, except beating Contra with 3 lives...

I read recently in the PC Gamer article that rogues will be highly useful for manipulating the heroic opportunities (or combo wheel as it's been dubbed) and can be the only class that can mass evac a group and now can even move them unnoticed passed aggro'ing mobs.

Now the real question is, if rogues are still going to be massive damage dealers with backstabbing skills and attack opportunities for being hidden or behind the monster AND necessary for picking locks to better hunting areas AND able to pick pocket monsters to snag a bit more loot than the rest of the group, is this going to cause for a heavy rush of people to the rogue lifestyle?

I'm not sure if I'm looking into it too much, but it will be that a rogue would be necessary for hunting or raiding and they may just be a bit unbalanced, but it seems that SOE is trying to keep them balanced, so this leads to another bit I've been wondering about...  if rogues are getting so much goodness and fun, are other classes going to be getting unexpected new skills and abilities or or rogues going to be the lucky ones and come out on top?  Sorry, but it's just been on my mind and I'm curious as to what other people are thining too.

Forum Poll

Are rogues going to be overly useful/powerful?

It seems as though they might
I think it will all even out
Too soon to tell
(login to vote)

 
DaShiz  6/01/04 1:35:33 PM

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- The way of a fool is right in his own eyes, but a wise man listens to advice

Though this does seem a bit extreme, it is just something that is a special ability localized to rouges that are called Heroic Opportunities. I know I just stated the same thing you did just slightly different, but hey! ::::02:: This is a class specific ability, and all classes will have there special abilities, and I would be willing to bet that there are some out there that are much more extreme than this one. But they only reveled some of one classes abilities in this article. I wouldnt worry too much about wondering if rouges can still dish out damage, EQII is still esentially following the "Ideal" skill type for the same old character classes. What I mean is yes they will still deal opportunistic damage in large quantities. All of this is still to be tested so dont worry too much there will be alot of nerfing along the way to release for the abilities that are overly powerful.

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styles74  6/01/04 1:54:51 PM

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Bouncy Girl says, "Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah!"

 

Ya I think that its just too soon to tell.  And plus isn't this the job of us beta-testers to help determine?

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Eowade  6/01/04 2:13:00 PM

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He who dies with the most toys, wins!

I also believe it is too early to make a determination.  Not much in depth has been released about any of the other classes.  They may have skills themselves that balance out the whole Rogue thing.

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Crestguard  6/01/04 2:20:29 PM

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Nothing is impossible, except beating Contra with 3 lives...

I think you're missing my point.  I was saying in addition to having the ability to change the HO's and the large damage dealing rogues are THE ONLY CLASS that will be able to mass evac, and can also move entire groups hidden and unnoticed by mobs.  I think that, in addition to the other stuff, makes it unbalanced.
 
styles74  6/01/04 2:39:52 PM

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Bouncy Girl says, "Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah! Bay-Tah!"

 

I do actually get your point.  As you describe it, the rogue may play too much of a crucial role.  But MY point is that all of this is up in the air until beta and feedback and balancing.  if the rogue can bust all of that off come september and the other classes cant compensate, then yea there might be problems.

but its still too soon to tell.

_________________________

Work is the curse of the drinking classes.

Oscar Wilde

_________________________

Work is the curse of the drinking classes.

Oscar Wilde

Billius8  6/01/04 2:44:20 PM

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I think I read somewhere that rogues will not be the DPS kings that they were in EQLive.  They can fight, just not as well as a fighter type, but their special abilities make them invaluable to a group.

 
Crestguard  6/01/04 2:56:05 PM

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Nothing is impossible, except beating Contra with 3 lives...

True, beta may be able to fix these problems, and if the rogues are not huge damage dealers then it may work out even better to make it a level playing field.  I was not complaining, if it sounded like I was.  I've been planning on being a guardian, I was just unsure how damage dealing would go.  Since I know some fighters are meant to do it, but generally tanks absorb damage, not deal it.  Wasn't sure if scouts would be doing that, or they will be left to stealth and assisting in preventing the group from being ambushed...
 
Misti  6/01/04 3:33:36 PM

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There is not even close to enough information to know at this point imo. 

I dont think those skills listed make the rogue all that powerful anyway.  Each of the 4 archetypes will have a vital role to play as they have indicated.

Edit:  Sounds like the article you read was incorrect as well.  If you look on the official site under magic you will see most of the casters get group evac spells.

 
Crestguard  6/01/04 3:52:10 PM