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 Thread (129 posts)
convict  5/18/08 9:04:44 PM

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Joined: 11/20/05
Posts: 150

Originally posted by purgeaxp

that another thing SWG did perfectly for a while. after you landed into a zone, you would be non pvp able for about 10 seconds after the server has loaded you in (and the client as well) so that you could properly prep yourself prior to being ganked. Then if you were in pvp, you would be flagged pvp and could not enter structures or leave your zone for 60 seconds (shuttle hop out), after 60 seconds of no combat you could jump.

To be fair to aoc.. swg wasnt always like that.. You were dead before you loaded. You could hear them attacking you, but you were still looking at the loading screen.

Thats why we would take a shuttle to a different port, then travel to the pvp.

Same with eq2, they finally added a 30 second immunity timer so this same thing wouldnt happen.

You would think Funcom would have done the same thing, or at least expected this..guess not..I would imagine, after their forums fill with threads like this, they will copy swg or eq2.

purgeaxp  5/18/08 9:06:32 PM

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Novice Member

Joined: 5/18/08
Posts: 24

Originally posted by convict

 

Originally posted by purgeaxp

that another thing SWG did perfectly for a while. after you landed into a zone, you would be non pvp able for about 10 seconds after the server has loaded you in (and the client as well) so that you could properly prep yourself prior to being ganked. Then if you were in pvp, you would be flagged pvp and could not enter structures or leave your zone for 60 seconds (shuttle hop out), after 60 seconds of no combat you could jump.

To be fair to aoc.. swg wasnt always like that.. You were dead before you loaded. You could hear them attacking you, but you were still looking at the loading screen.

 

Thats why we would take a shuttle to a different port, then travel to the pvp.

Same with eq2, they finally added a 30 second immunity timer so this same thing wouldnt happen.

You would think Funcom would have done the same thing, or at least expected this..guess not..I would imagine, after their forums fill with threads like this, they will copy swg or eq2.

thats why i said for a while. I know they added it in later

 
convict  5/18/08 9:09:57 PM

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Hard Core Member

Joined: 11/20/05
Posts: 150

Originally posted by purgeaxp
Originally posted by convict

 

Originally posted by purgeaxp

that another thing SWG did perfectly for a while. after you landed into a zone, you would be non pvp able for about 10 seconds after the server has loaded you in (and the client as well) so that you could properly prep yourself prior to being ganked. Then if you were in pvp, you would be flagged pvp and could not enter structures or leave your zone for 60 seconds (shuttle hop out), after 60 seconds of no combat you could jump.

To be fair to aoc.. swg wasnt always like that.. You were dead before you loaded. You could hear them attacking you, but you were still looking at the loading screen.

 

Thats why we would take a shuttle to a different port, then travel to the pvp.

Same with eq2, they finally added a 30 second immunity timer so this same thing wouldnt happen.

You would think Funcom would have done the same thing, or at least expected this..guess not..I would imagine, after their forums fill with threads like this, they will copy swg or eq2.

thats why i said for a while. I know they added it in later

The way you type it, to me at least, means they did it for "a while" then stopped.

purgeaxp  5/18/08 9:10:57 PM

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Novice Member

Joined: 5/18/08
Posts: 24

Originally posted by convict
Originally posted by purgeaxp
Originally posted by convict

 

Originally posted by purgeaxp

that another thing SWG did perfectly for a while. after you landed into a zone, you would be non pvp able for about 10 seconds after the server has loaded you in (and the client as well) so that you could properly prep yourself prior to being ganked. Then if you were in pvp, you would be flagged pvp and could not enter structures or leave your zone for 60 seconds (shuttle hop out), after 60 seconds of no combat you could jump.

To be fair to aoc.. swg wasnt always like that.. You were dead before you loaded. You could hear them attacking you, but you were still looking at the loading screen.

 

Thats why we would take a shuttle to a different port, then travel to the pvp.

Same with eq2, they finally added a 30 second immunity timer so this same thing wouldnt happen.

You would think Funcom would have done the same thing, or at least expected this..guess not..I would imagine, after their forums fill with threads like this, they will copy swg or eq2.

thats why i said for a while. I know they added it in later

The way you type it, to me at least, means they did it for "a while" then stopped.

ahh ok :) no worries

 
Murdus  5/18/08 9:11:04 PM

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Hard Core Member

Joined: 3/05/07
Posts: 223

I don''t know much, but I do know this: With a golden heart comes a rebel fist

listen.. this is age of conan

this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly

if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone

you need to earn your invulnerability here, the rules will not give it to you.

convict  5/18/08 9:13:50 PM

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Hard Core Member

Joined: 11/20/05
Posts: 150

Originally posted by Murdus

listen.. this is age of conan

this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly

if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone

you need to earn your invulnerability here, the rules will not give it to you.

That's the problem with the M rating. Some of you tough guys think it makes you a man or something. If you think it's ok to kill people before they even finish loading in, you will be playing on an empty server after a while.

It will be changed..

RayRay77  5/18/08 9:15:00 PM

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Novice Member

Joined: 5/02/08
Posts: 53

I am Sam''s liver.

Originally posted by Murdus

listen.. this is age of conan

this game will seperate the men from the boys, and i must say, stating that ganking happens in the game is quite silly

if you dont want to play like this, go PvE... but FFA is how the game is meant to be played.. if you think getting killed out of the blue is annoying, youve got the wrong game. And if you dont like it being done to you, well paybacks a bitch so go out there and kill who ever kills you until they leave you alone

you need to earn your invulnerability here, the rules will not give it to you.

Yeah because killing somebody loading into a zone who doesn't have the ability to defend or fight back is the sign of a real man. Your pimp hand must be real strong...

 
Murdus  5/18/08 9:18:28 PM

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Hard Core Member

Joined: 3/05/07
Posts: 223

I don''t know much, but I do know this: With a golden heart comes a rebel fist

so kill them back.

nuff sed

and if you cant get back into the zone, well maybe you should wait a little bit instead of killing yourself every time.

EDIT: and i dont see myself as a tough guy, but once i do get this game, i will be ganking... you know why? because thats how im going to get by in this game... if you want people to stop ganking you guys, start ganking, because hell its a lot of fun.

syllvenwood  5/18/08 9:19:33 PM

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Apprentice Member

Joined: 6/11/03
Posts: 77

I find this freaking hilarious, i can't believe people are complaining that players in a PVP game are being cheap. The average PVP player is like that, they are the 1st to try and find the hacks to give them an advantage, they quickly find any and all exploits they can use