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 Thread (42 posts)
Ascension08  8/16/08 9:44:58 AM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Stick to making single-player RPGs?

I was just thinking about that as I was looking for a new game and was searching through "good" RPGs. I saw The Longest Journey and Dreamfall: The Longest Journey in many lists as great games (though I tried a demo of Dreamfall and I hated it. The animations are kind of clunky but graphics overall were good.) But alot of people seemed to like it, it got ratings of 8.5 and above.

Apparently everyone loves the first 20 levels in AoC where there are voiceovers and a strong sense of story, like in a single-player RPG. So why in God's name did you try to make it an MMO after that Funcom!? YOU FAIL AT THAT! They should have learned from AO (yes it got better over time but the negative launch is something you can never fix) and learned from The Longest Journey games and just made Age of Conan a single-player RPG. I'm sure it would've done much, much better.

Anyone agree? Funcom is not a company for MMOs?

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"Order or odor. I choose Order!"

HelloKirby  8/16/08 9:47:56 AM

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Funcom should not make video games at all.  It's time for a company revamp so that it can become a meat proccessing plant.

blooblob  8/16/08 9:48:50 AM

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" Dude wheres my head?" Me in a FPS game

I think a better business model for Funcom would've been a single-player RPG with online added into the mix. Not MMO size, but small sized like maybe 100 or 200 people per world, and you can make your own server for you and your friends.

blooblob Xfire Miniprofile
arctarus  8/16/08 9:51:44 AM

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I believe its when WoW hit about 4mil players and still growing... The pie is just too big to ignore and now everyone wana jump onto the band wagon...

But seems like nowadays the dev is being force to release an unfinish game.... If only FC is given more time, say till the end of this year, than i believe AoC will be in a much better state than now....

Maybe in 1  to 2 more years time, AoC will be a great game like VG is now, but might be also too little too late...

RIP, Orc Choppa

Ascension08  8/16/08 9:57:06 AM

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Behold! Rash of the Itch King comes in November! Quake in fear!

Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).

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"Order or odor. I choose Order!"

AmazingAvery  8/16/08 1:55:30 PM

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Age of Conan Correspondent

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After all is said and done, a lot more will be said than done.

Originally posted by Ascension08

Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).


 

War is not even out yet. So how you can reason who is better is moot amongst many other factors.

415K subs as of 2 weeks ago is not something to sniff at either.

If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.

Playing: Age of Conan, Crysis Wars (mod maps), Fallout 3, NWN2 Storm of Zehir
Watching: Doctor Who S4, Stargate Atlantis S5
The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com which includes punctuation error's and dry sarcastic humour...

Ed2099  8/16/08 2:15:57 PM

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AoC is for the most part just a single player RPG they stuck on the internet. It doesnt  have any of the complex features needed to cause large amounts of people to come together and play. And it has no replay ability to it, just leveling 1 character causes you to go everywhere and see everything in the game.

I still can't believe a game that was 2 years late an hyped as much as it was could be so bad.

 
myleigh7  8/16/08 2:25:21 PM

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Originally posted by AmazingAvery
Originally posted by Ascension08

Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).


 

War is not even out yet. So how you can reason who is better is moot amongst many other factors.

415K subs as of 2 weeks ago is not something to sniff at either.

If FC was so bad and EVERYONE knew how bad they were, why did AoC break all previous pre-order sales for an mmorpg? When we talk complete we talk about missing content, its the same with both companies. Funcom has made very successful single player RPG's, Mythic hasn't. The only company that can make RvR games is Mythic (trademarked) and look at how Daoc bled over the years with its awesome RvR.

Different games appealing to different segments at the end of the day. AoC has no DX10 nor PvP system yet. Warhammer got pushed out the door early by EA with missing cities and classes (announced after CE went on sale). And for those that mock FC for showing dx10 at Leipzig, watch when Mythic next year shows the missing cities.


 

cutting the cities actually added more content.  from a strategic point of view made sense too.  as far as

the classes there are stil 20 classes.  i think it'll be ok missing 4 classes and 2 cities.  AoC lmao. let's

see city siege didn't work at first. pvp system nope. broken abilities in some of the clases. broken quests.

patches that broke the game worse.  armor stats at 10 was better than stats at 20. stats didn't even

work when game came out.  memory leaks. hey the graphics looked pretty good though.

 
Myrdek  8/16/08 2:26:23 PM

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Elite Member

Joined: 12/08/05
Posts: 309

Originally posted by AmazingAvery
Originally posted by Ascension08

Yes, I believe time is a factor, but it's more the company than how much time they have. AoC took how long, 4 or 5 years to develop? WAR has only taken 3 and it's a more complete game. This means Mythic is better at making MMOs than Funcom, but I'm sure Funcom would be better at making single-player RPGs than Mythic (since Mythic is strong at "team" stuff - hence RvR).


 

War is not even out yet. So how you can reason who is better is moot amongst many other factors.

415K subs as of 2 weeks ago is not something to sniff at either.

If FC wa