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 Thread (78 posts)
saturn1234  8/25/08 5:24:39 AM

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why is the PvP lacking?

I mean I can understand people want a change of pace from WoW or whatever game you are currently playing.  But I am really tired of this hype.

I have been playing the Warhammer beta since the guild beta, on my Chaos Chosen for a pretty long time now.  I tried alot of other classes and I really did not like the way they look or play, and I had to stick to the destruction side because that is what my guild chose. 

So my Chosen is 28 now , and I think i have experienced enough pvp to give some good insight.  And in all honesty its nothing you havent seen before...

This "RvR" thing that everyone keeps talking about closely resembles Alterac Valley in world of warcraft, it differs in very few ways, one of the only major ways being the location of the stuggle.

Aside from that, I played scenarios that felt like Arathi Basin and Eye of the Storm ALOT.  This is the other form of PvP in Warhammer.  And in my opinion scenarios = battlegrounds.

Each zone has its different RvR points and scenarios, but again it is nothing you havent seen before.

On to the actual combat.  Sadly I feel it is lacking also.  Success was almost 100% based on number of combatants.  And the destruction side largely outnumbered the Order.  It could possibly be my class choice, but I could rarely do enough damage to any single person to kill them myself, and while I am all for a team effort, it is very frustrating to not feel like you have a large impact on the battle you are in.  After pvping in warhammer for a few days with my friends I really craved the more organized and exciting arena combat in World of Warcraft.

In Warhammer you just roamed around in a team and zerged down either smaller groups, or less organized groups of players.  I can say that i was in very few fights that involved a small enough amount of people so that my personal player skill really won the battle for us.  It is more about organization and, again, numbers of people.   Playing with my  4 friends and being on ventrilo felt like cheating really.   Alot of the PvP in this game feels like premade battleground gameplay in World of Warcraft.  And i know how unpopular that was.......

The combat mechanics in this game are also alot slower than I thought they would be.  I think they can be best compared to Lord of the Rings online.  I dont think there are any abilities that crowd control/fear/sleep other players in the game, which is also something I disliked alot. 

I really wanted to love this game and have it take me somewhere besides the Azeroth that I am used to.  But after all of this testing Wrath of the Lich King is really what i am looking forward to.  I wrote this because I just hate seeing a game hyped up on every forum, and then after its released seeing everyone complaining about the exact same things. 

 

 

dance4dance Xfire Miniprofile
PapaLazarou  8/25/08 5:37:09 AM

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I can't see WAR being popular and after the WOW expansion then watch the sub base drop. WAR has failed to attract the DAOC players and its failed to attract current mmorpg players and all its gotten now is a niche market of fanbois who defend the game no matter what even though its clearly lacking compared to games like WOW.

All WOW needs to do to fix itself is make world PVP.

WAR needs to totally redo the PVE because it sucks and the combat and the classes and then make keeps fun to capture.

 
xenogias  8/25/08 5:47:12 AM

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To each there own. Personally I love RvR and feels far from AV. I dont know if you did much keep sieging but its another selling point. As to the CC. Its there but more in snares and some roots. Mythic has said from day 1 there would be limited CC. Mythic said they want you to be in controll of your character. No bullcrap like fear, sheep, stuns ect. Sorry I like to play my character, not twiddle my thumbs(and no im not a "I got owned by a rogue" crybaby) My main PvP toon was a druid.

I will agree though. If you like the 2v2-5v5 that arena's offer you definilty wont like WAR. Why you even thought thats what WAR was going to offer is beyond me. Hype is a double edged sword. Its a great tool to get people to buy your game. But its just as bad when people do no research on the game and buy into the hype. The people that dont do research to see if they even remotly like the game should be smart and wait for a free trial or do some reseach (its not hard to find unbiased info, just watch video's, look at skills ect). Hell the AoC hype would have been fine had they produced a game with the features they said they would and without the massive amount of bugs/broken content. The core game in AoC is fantastic to many people.

 

 
memoir  8/25/08 5:49:19 AM

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OP:

The answer is very simple: and technically  easy to analyse.

Lack of Crowd Control and counter measures of CC = bigger (healed) group always wins.

Zergfest.

As to the tactical PvP fights: already summed it up:

Downtime between abilities =  2 seconds  (in Wow these days with spell haste it's even under 1)

For the WAR fan supporters out there ! In Wow, programmers even "cheat" their way in the server/client relations: they allow for immeadiate CC (stun) prior to the server reaction times.

This programming technique is quite awesome and I don't know any other MMORPG which uses the same techniques. Hence far more dynamic speed fights.

War's laggy spell cast and out of synch animations doing the rest.

And ... you get what seems to be a slow WAR PvP fight, while in reality it is not so good programming code (both client and server wise).

Those saying that they WANT slower fights, well the problems don't lie there. It is the responsiveness that is lacking.

Nothing is more frustrating than to wait for the programming/connection loops instead of control your fights.

Can they solve it? They tried it with patch 3.3, but instead they now get complete out of synch animations and the downtime of 2 seconds is still there.

Programming code together with the apparent too high graphics code... Perhaps they can hire Wow staff.

 

 
Zodan  8/25/08 5:52:34 AM

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"It''s good to be evil."

The 2 second GCD combined with low damage skills makes the combat tiresome and boring... It's like watching everything happening in slow motion....

One could also argue that that leaves time to think, but with the 2 second cooldowns I can play the game with my mouse and finger in my nose and watch tv on the other screen.

 

 
xenogias  8/25/08 5:58:23 AM

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Originally posted by PapaLazarou

I can't see WAR being popular and after the WOW expansion then watch the sub base drop. WAR has failed to attract the DAOC players and its failed to attract current mmorpg players and all its gotten now is a niche market of fanbois who defend the game no matter what even though its clearly lacking compared to games like WOW.

All WOW needs to do to fix itself is make world PVP.

WAR needs to totally redo the PVE because it sucks and the combat and the classes and then make keeps fun to capture.


 

Damnit. This troll got me to type out a LONG reply till I realised I was feeding it

 
memoir  8/25/08 5:58:46 AM

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Originally posted by Zodan

The 2 second GCD combined with low damage skills makes the combat tiresome and boring... It's like watching everything happening in slow motion....

One could also argue that that leaves time to think, but with the 2 second cooldowns I can play the game with my mouse and finger in my nose and watch tv on the other screen.

 


 

Time to think is a weak argument.

Problem is  reponsiveness.

 
memoir  8/25/08 6:01:10 AM

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Joined: 8/16/08
Posts: 150

Originally posted by xenogias
Originally posted by PapaLazarou

I can't see WAR being popular and after the WOW expansion then watch the sub base drop. WAR has failed to attract the DAOC players and its failed to attract current mmorpg players and all its gotten now is a niche market of fanbois who defend the game no matter what even though its clearly lacking compared to games like WOW.

All WOW needs to do to fix itself is make world PVP.

WAR needs to totally redo the PVE because it sucks and the combat and the classes and then make keeps fun to capture.


 

Damnit. This troll got me to type out a LONG reply till I realised I was feeding it


 

better have some decent arguments vs. t the technical analysis then, without resorting to name calling or words like "sucks"...

 

 

 
feac  8/25/08 6:05:50 AM

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Originally posted by saturn1234

This "RvR" thing that everyone keeps talking about closely resembles Alterac Valley in world of warcraft, it differs in very few ways, one of the only major ways being the location of the stuggle.

 


 

i would guess a lot of those people used to play daoc the rvr was very good and a good relic raid with 200 plus people was good fun but there was 3 realms and it did make a big differance.

although 200+ attackers and 100's of defenders did sometimes crash the servers when all in the same area but was still good fun :)