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 Thread (100 posts)
Xenosaiyan  9/08/08 1:47:32 PM

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Novice Member

Joined: 4/21/08
Posts: 209

What you don''t know, could hurt you.

Terrible game, but the best MMORPG to date, should last me about 10 to 20 years

 
Qrajber  9/09/08 8:54:27 AM

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Joined: 5/03/08
Posts: 26

I`m so dissapointed with the way GOA did european beta confirmation mailes although I hawe confirmed my acc and all other I cannot enter the game and latest news are that all servers work and all people are in cmmon who do u kidding

my friend didnt even got confirmation mail ffs so why they lie community it`s beyond me

 

 
TheFirst109  9/09/08 9:11:37 AM

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Joined: 7/08/07
Posts: 55

Originally posted by Finbar

Meh... the game is ok 5/10

Nothing to write home about mind you. It is very much the care-bear RvR/PvP game of the year. With no Stealth/Invisibility/SpeedBuffs/Utility Classes and no death penalty of any sort the sense of tension is very limited in scope. A world without consequences is a world without excitement. Ultimately everyone is a DPS class of some sort the variety is either you are a range DPS or a melee DPS (despite the in game descriptions of the classes). WAR takes the usual MMORPG class arrangement and simply removes key classes (Stealth and Utility) leaving a weak framework with little variety. Characters almost all look and play essentially the same, now this is fine if you are accustomed to games of limited scope such as WoW but for hardcore MMORPGers I think you will get more bang for your buck should you hold on to your coin for some other game (or even pre-existing already released games).

On the up-shot the game runs well on very low end systems, if you can run WoW on max settings than you can run WAR on max settings (with mild frame rate loss ~which we all know is not really a real issue in non reflex based games such as MMORPG's~ with a few exceptions).

Comparing WAR to WOW is VERY valid as the games are similar in many ways. They look the same graphically (stylized colour palate, very limited poly count, simplistic light mapping and shaders), they have the same interface, the worlds are seamless (and small), the over-all number of NPC models and world textures are very limited, and both games have a friendly level curve.

Ultimately this game will give casual gamers the feeling that they are hardcore PvPers much the way that WoW made casual gamers feel that they were hardcore raiders. I’m not going to extrapolate on my meanings of hardcore VS casual as I know it is a subjective definition but none the less they are definitions that members of our community use to describe specific factions of our communities (they are not value judgments they are simply game play styles based on the limiting factors of everyday life).

If you like Wow you will like WAR. WAR could potentially give WoW a run for its money but it will be hard pressed to drag gamers away from the time investment they have already committed to WoW. The accomplishment/acquisition of max level and "high end" raiding gear is significant to a WoW player (as casual gamers have less time to dedicate), and convincing them to start again is unlikely.
 

Now keep in mind that WAR is still in it's final Beta stage (and the servers are performing as expected  ~ which is good news with regards to a stress test AKA: Open Beta); that said it's a bit to late (in the short term) to change many of the factors that I have hit on above.

 

If you think WAR has no utility classes, you obviously haven't tried DoK, Zealot, or Warrior Priest in their respective utility paths. DoK on the Sacrifice path is probably one of the most well done and skill-required utility classes I've ever seen in an MMO.

 
taus01  9/09/08 9:11:52 AM

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Joined: 4/12/06
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Originally posted by adfoam

I really did not like the Greenskin vs Dwarfs scenario.  To me if it is too small, not a lot of room to wiggle around.  I went to the Empire vs Chaos.  That is good scenario to play.

Yeah PQs, I see alot of teamwork, when there are people in area.  In scenarios I seen Order/Destruction Zerging to one place to another and no one defends their caps. Like WoW all over again.

 

Funny thing I seen so far, a guild sign up for a scenario as a group, against an unorganize team and the guild got rolled. I thought that was funny.

Titles are so funny at times when you unlock them, "The Pirate"(looted 200 items) is the title I will never change.

 

Back in closed beta they had a title for selecting yourself (F1) 100 times, it was "I like to touch myself". Unfortunately that little gem has been removed for the retail. I guess it would have offended some neo conservative churchgoing zealots in the US. What a shame, i laughed really hard when i got it the first time (as healer you select yourself as target a lot).

It is now changed to  "Ow, my eye", how lame.

 

To stay on topic, i am a senior beta player, i waws not too impressed how the first beta weekend went but after seeing MJ's post on warhammeralliance it seems we are on the right track.

For me it is the multitude of things you can do at any time without bothering to level up, getting fame points or go collect 10000 Smegheads first. I can log in find a PQ, join a scenario and join a public party within 2 minutes.

Starting at level 1, up to max level and then maybe in a year max renown, there is so many things to keep you busy. For me the game does have a lot of potential and the attitude of the developers towards the community is excellent, no lies, they do not shy away to say they fecked up, i like that.

 
zohnny  9/09/08 9:19:59 AM

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Joined: 10/14/04
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i think its cool. i like it. needs some tunin up on the controls and those types of mechanics like targeting and movement. it has a lot of features and a lot of improved features. i like the quest tracker. no more looking through a journal, all the details are on the screen and even the map. cool game.

 
Ender4  9/09/08 9:24:53 AM

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Joined: 5/18/08
Posts: 571


Originally posted by Finbar
Meh... the game is ok 5/10
Nothing to write home about mind you. It is very much the care-bear RvR/PvP game of the year. With no Stealth/Invisibility/SpeedBuffs/Utility Classes and no death penalty of any sort the sense of tension is very limited in scope. A world without consequences is a world without excitement. Ultimately everyone is a DPS class of some sort the variety is either you are a range DPS or a melee DPS (despite the in game descriptions of the classes). WAR takes the usual MMORPG class arrangement and simply removes key classes (Stealth and Utility) leaving a weak framework with little variety. Characters almost all look and play essentially the same, now this is fine if you are accustomed to games of limited scope such as WoW but for hardcore MMORPGers I think you will get more bang for your buck should you hold on to your coin for some other game (or even pre-existing already released games).
On the up-shot the game runs well on very low end systems, if you can run WoW on max settings than you can run WAR on max settings (with mild frame rate loss ~which we all know is not really a real issue in non reflex based games such as MMORPG's~ with a few exceptions).
Comparing WAR to WOW is VERY valid as the games are similar in many ways. They look the same graphically (stylized colour palate, very limited poly count, simplistic light mapping and shaders), they have the same interface, the worlds are seamless (and small), the over-all number of NPC models and world textures are very limited, and both games have a friendly level curve.
Ultimately this game will give casual gamers the feeling that they are hardcore PvPers much the way that WoW made casual gamers feel that they were hardcore raiders. I’m not going to extrapolate on my meanings of hardcore VS casual as I know it is a subjective definition but none the less they are definitions that members of our community use to describe specific factions of our communities (they are not value judgments they are simply game play styles based on the limiting factors of everyday life).
If you like Wow you will like WAR. WAR could potentially give WoW a run for its money but it will be hard pressed to drag gamers away from the time investment they have already committed to WoW. The accomplishment/acquisition of max level and "high end" raiding gear is significant to a WoW player (as casual gamers have less time to dedicate), and convincing them to start again is unlikely.
 
Now keep in mind that WAR is still in it's final Beta stage (and the servers are performing as expected  ~ which is good news with regards to a stress test AKA: Open Beta); that said it's a bit to late (in the short term) to change many of the factors that I have hit on above.

Everyone is welcome to their opinions but I do have to point out a few things that are wrong with this post from an actual features standpoint.

1) Witch Elf and Witch Hunter both have stealth.
2) Your views on everyone being a DPS class are at least partially wrong, my Rune Priest really doesn't do much dmg at all.
3) If you think all classes play the same you haven't played many classes, that is all I'll say about that.

Hardcore games are dead pretty much because they are a niche market. Darkfall may eventually come out but it will be a complete disaster most likely because they didn't have the funding to do it right and won't have the player base to fix it in a timely manner. I prefer more hardcore rulesets as well but at some point you just have to accept that they aren't going to be a reality most likely.

 
girlgeek  9/09/08 9:46:29 AM

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Hard Core Member

Joined: 8/14/07
Posts: 468

“Mickey Mouse to a three-year-old is a six-foot-tall RAT!”
~Robin Williams

Originally posted by brostyn

With games like AoC, Vanguard, and other failures its hard to rate this game as average. Its surely above those games, but its certainly not what I wanted. I was looking for an in-depth game like DAoC or EQ. There is little depth, imo. Very little customization like in DAoC. The quest are great. The PQs are great. The scenarios are OK if you're with people that have a clue. If not, then scenarios plain suck. These aren't like WoW's BG were everyone is doing a free-for-all. You actually have to kill the healer. WoW BG players really need to learn this. I also forgot to mention that the lag is pretty annoying  right now.

 

I would rate this game on par with WoW. I'm still buying the game, but I don't see how I will play it for years like I did EQ and DAoC. I can see myself getting sick of RvR in this game real fast. In fact, I'm pretty sick of it already.

 

Wow, this almost stated my sentiments EXACTLY, other than the fact that I haven't experienced any lag.  I have run across numerous mobs that can attack ME, that when I attempt to attack THEM, I get a lovely all caps yellow sentence running across the screen that says, "TARGET IS NOT ATTACKABLE" or something like that.  WTF??

On the depth issue, I pretty well have to agree.  Admittedly, my highest level toon so far between PW and OB plus and now....was/is a lvl14 shaman.  I did manage to at least get my renown rank 6 gear, too.  Love the shaman class.  Made a DoK...that's pretty cool too.  Fiddled with a bright wizard....meh.  Uhm....everything is "pretty cool."  It just doesn't "grab me" for some reason.  And yes...I'm already pretty burnt out on scenarios and most public quests, actually.  They're all fun at first, but for me, it just seems pretty repetitive on most levels.

OH YES...and I'm sorry, to anyone that might disagree, but the crafting is abyssmal.  Is it even POSSIBLE to have less depth to crafting than WoW?  The answer is a resounding yes...and Mythic did manage that.  Sure in WoW you have to make some useless stuff to level, but at least you have to do a bit more than what there is in WAR. 

I think most PvP-centric people will like the game.  I, personally, don't HATE it.  I rather enjoy it, or rather....parts of it.  Yet it still doesn't have that exciting feeling that I remember when I first started playing other MMOs.  I just can't quite put my finger on WHAT, exactly, that it lacks.   O.o  It doesn't suck.  It just doesn't "PWN" either.

I feel....ambivalent.

 

 

---------------------
THE ABOVE POST IS MY OWN PERSONAL OPINION. Duh.
Now Playing: WoW, EQ2, EVE. Presently in closed beta for two upcoming MMOs, really looking forward to The Agency, Runes of Magic, Aion and TCoS releases. Still debating a return to Vanguard. I also play FPS games, such as Unreal 3 and Painkiller, and some single player games like Vampire the Masquerade Bloodlines. I'm addicted.

Deto123  9/09/08 9:51:55 AM

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Apprentice Member

Joined: 5/02/08
Posts: 451

Originally posted by girlgeek
Originally posted by brostyn

With games like AoC, Vanguard, and other failures its hard to rate this game as average. Its surely above those games, but its certainly not what I wanted. I was looking for an in-depth game like DAoC or EQ. There is little depth, imo. Very little customization like in DAoC. The quest are great. The PQs are great. The scenarios are OK if you're with people that have a clue. If not, then scenarios plain suck. These aren't like WoW's BG were everyone is doing a free-for-all. You actually have to kill the healer. WoW BG players really need to learn this. I also forgot to mention that the lag is pretty annoying  right now.

 

I would rate this game on par with WoW. I'm still buying the game, but I don't see how I will play it for years like I did EQ and DAoC. I can see myself getting sick of RvR in this game real fast. In fact, I'm pretty sick of it already.

 

Wow, this almost stated my sentiments EXACTLY, other than the fact that I haven't