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 Thread (17 posts)
AOCtester  9/09/08 4:47:23 PM

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Novice Member

Joined: 4/22/08
Posts: 308

Since AA it not giving any updates on the PVP patch I think its at least fair to point out...

Yes.. There is no patch this week (just like last week (and the week before ?  Can't remember )).

Yes - you know what was announched... Next week...

http://forums-eu.ageofconan.com/showthread.php?t=91809

 This is the "next week" announchment that said we would be getting a patch this week.

http://forums-eu.ageofconan.com/showthread.php?p=951591#post951591

I think you are getting the point...

Now - think about the new zones that are supposed to fix the lack of content.  Then multiply today with the normal 10  times of "next week".  And then maybe check the calendar what year it is. 

The past is the best predictor of the future.  Funcom is making it pretty easy to predict the future when it comes to fixing things isn't it ?

 
gamer2108  9/09/08 6:34:07 PM

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Joined: 8/30/08
Posts: 207

Aoc what a waste of $50 mil

And you actually expected a PVP patch this week because its been promised for 3 months??????

 
Channce  9/09/08 6:35:36 PM

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Posts: 252

is this game still running?

 
Spellshaper  9/09/08 7:37:03 PM

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Joined: 9/27/04
Posts: 166

Everyone who cares about the game already know it. There is a bug on testlive that prevented patch to go live.

They are patching testlive few times a week, it just cant go live until everything is fixed, if it will be week, two or more, no one knows.
A whole PvP patch with a lot of other fixes is already on testlive and everyone can try it and provide feedback right now.

So thank you for nothing...

_____________________________
Mundus vult decipi, ergo decipiatur.

AmazingAvery  9/09/08 7:53:39 PM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 4383

Beware of Greeks bearing gifts. (Jan 22nd)

I'm guessing your not a current subscriber and can't access the test forums Aoctester? If I remember right you never played the released version at all or am I right in thinking it was just for 5 days? maybe I got you mixed up with someone else?

Nevertheless in that first thread you linked it did say, just to point out it did say if read :

" The following examples have been put together to give you a small glimpse of what can be expected with the next big update which should (pending testing of course) get to the live servers next week:"
Dated sept 1st.

All the information stated in that first link pertained to the all the test server patch notes I listed previous, which, might I add, have had a Sept 10th test server release date attached for quite a few weeks now  -

In the second link they are delaying it by just 5 days (because of further testing and correction implementations which can of course all be read about on the test server.

They pulled the test server down yesterday for 1 hour and today for 1 hour to implement some fixes which need that extra testing before getting released next week (weekend testing) one of those additions was patch 2.24

For the record here are are all the patch notes to date, with addition scaled from about a month ago stating most recent on top.

Update Notes Patch 2.24

**These notes do not necessarily reflect the final version that will be deployed on Live**

Massive PVP
* Guard Lieutenant is now a normal boss.
* Guards will now hit for a more normal amount.
* Guards will now take longer breaks during patrols.

GUI
* A brief tutorial regarding PvP leveling has been added.

ITEMS
* Each of the three tiers of the bricks, girders, ornaments, and planks will now cost 10 resources each. (changes to cost from previous patch 2.13 are reverted)  << as you can see from feedback in a healthy test server community.

Update Notes Patch 2.23

--------------------------------------------------------------------------------

GUI
* PvP vendors will be marked on the minimap by a green dot.
* Fixed a bug causing the mouse input to be blocked for the lower part of the shortcut bar scroll-down button.
* Fixed a bug where a member of your team could sometimes show up on your map without being on your playfield.
* New confirmation box if the item you want to buy costs more than 10% of your current amount of cash.
* Combat messages for hits on your pet through spells or physical damage should always go to the correct channels.
* At the tradepost, both the buyer and the seller will now receive appropriate messages regarding who bought the item, how much it sold for, and how much the transaction fee was.
* Tradepost item listings will now last 7 days.

Update Notes Patch 2.21

--------------------------------------------------------------------------------

GUI
* Added PvP Kills and PvP Deaths fields to the player info window.
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.

Update Notes Patch 2.20

--------------------------------------------------------------------------------

CLASSES

Barbarian
* The knockback part of Clobber will now also work if you are below level 22.

Priest of Mitra
* The knockback part of Repulse will now also work if you are below level 22.

GUI
* Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
* The Tradeskill window should no longer remain after logging out.

NPC/MOBS
* Wagoner Manan wil now take you to Atzel's Approach at level 56.
* Made changes to the NPC Combo, Death Whirlwind.

TRADESKILLS
* Crafted items will now display "This Item was created by <CreatorName>".

TRADEPOST
* Items on sale at the tradepost will now expire after 3 days if they have not been sold, and will no longer show on the tradepost after expiring.

MASSIVE PVP
* Players are now dismounted when they are knocked out of city buildings.

PVP
* PvP XP diminishes linearly each time you kill the same player. After 5 kills you will no longer receive PvP XP from killing that player, until the following day.
* PvP XP is now split between all attacking groups and individuals, based on their relative damage.

MINIGAMES
* Diminishing returns on PvP XP no longer applies to players in PvP MiniGames.

Update Notes Patch 2.17

--------------------------------------------------------------------------------

TESTLIVE
* Maro and Mara will now give you 30 gold when boosting you.
* Maro will now give you pvp level 3 when boosting you to 80.
* Fixed the equipment spawned by Maro for level 80 demonologists.
* Leveling NPCs should spawn the "Traveling Home" quest when teleporting you out of Tortage.
* After using a leveling NPC (Maro or Mara) you should always bind to the city you arrive in.

GENERAL
* Fixed root animation extraction.
* Made foliage removal to behave properly when disabled.
* "Interrupted!" will no longer be shown twice in chat when using the rest ability.
* Particle effects are not played on the character selection screen.
* You now get xp and can level by discovering resurrection points if you cross the needed amount for the level.

CLIENT
* /say should now be working again.

CLASSES

Rogue (General)
* Fixed locking of the hide skill that sometimes occur after resurrecting.

Assassin
* From the Darkness can be used while visible again.

Dark Templar
* While running the spell 'Soul Barrier, if you parry, evade, block, or the attacker misses, it will no longer go off your absorb shield.
* Blood for Aid I and III now has the same duration as the the other ranks.

Herald of Xotli
* I Eat Your Heart will now properly heal the Herald after killing a minion.
* I Eat Your Heart will now properly spawn a Blood Pit after killing a minion, with the proper feat trained.

Tempest of Set
* When a player is charmed, he will follow the same rules as other pets (cannot be attacked by you, your team or your raid).

COMBAT
* You can no longer shoot a bow or crossbow while moving.

GUI
* When vieing your Tradeskills and viewing Recipes these windows should now remember their location and no longer open to their default location after closing and reopening them.
* PvP Minigame win/loss stats now displayed in the GUI
* Added PvP Kills and PvP Deaths fields to the player info window.

TRADEPOST
* Updated the mail text gotten from the Tradepost.
* It is now possible so search for items using Item Rarity.
* Added Times out column to the Search results list on tradepost.
* Added Times out field to the Item tooltip on tradepost.

TRADESKILLS
* Gems can no longer be added to items from bank or guild bank. Only from the backpack and tradeskill inventories.
* All tradeskill bows should have 20 meter base range. Additional range are added as item modifications.

ITEMS
* Adjusted the sell prices on the PvP Items.
* Fixed a bug with the Bloodcrest Bracers making the lower arm transparent.
* Fixed layering issue with the male Tasset of the Martial Paragon. This should be fixed on all tiers of armor for the Conquerer.
* Fixed a bug with the Hammersteel bracers making the lower arm transparent.
* Fixed a bug with the Dark Templars Chestguard of the Wicked (PvP Armor) that would make holes in your character.
* PVP shield Skirmisher's Sanctum and Skirmisher's Great Shield have had their shininess toned down, they no longer look like they are glowing.

MOUNTS
* Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
* Characters jumping while moving on horseback will no longer freeze when they land if they let go of the movement keys before landing

NPCS/MOBS
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* Drunken Pirates have had their bandanas personally fitted for their heads.
* PvP Vendors can be found in Lion's Market of Old Tarantia. There are shops in Khemi and Conarch Village where you can find the PvP Vendors as well.
* The NPC's Adofo and Abasir have no longer the use gear icon on them when the user hovers over them.
* The quest NPCs Sheana, Raelina and Fendaen will now display quest markers when they have available quests.
* Have placed a new mob in Khemi called Recruiter Nadik that will teleport players to a pvp area.
* Yakhmar now casts "Blizzard" and no longer steals spells from Kylikki.
* The Gurnakhi Honorguard should no longer randomly reset.
* Asapon will now correctly spawn at all times outside the Atlantean Cave.


MASSIVE PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* Defending guild mercenaries can no longer gain points by killing attacking players.
* The new Channel "Siege Scores" will display point gain in siege combat.
* Siege weapons are now immune from fatalities.
* Building points gained by mercenaries will be rewarded to attacking guild as intended in the first place.
* Attacking siege buildings with melee/ranged or unarmed will show correct damage on the client.
* Changed the Ballista to use the correct spell.
* Changed the Ballista Hit spell to not hit players.

PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* Diminishing returns for killing the same character multiple times per day.
* Adjusted the leveling curve for pvp levels.

QUESTS
* Wild Lands of Zelata, quest "Curse of Flies": This quest has gotten a small overhaul. A quest goal marker has been added, and the Acheronian Chest should now work as intended.
* Eiglophian Mountains: Quest "Wolves and Lambs": The door on the cage inside the Cannibal Cave should now actually open when the player frees the captive children
* Conall's Valley - The Lurking Horror: Quest now has a waymarker leading to the Spider Cavern.

Update Notes Patch 2.13

--------------------------------------------------------------------------------

KNOWN ISSUES:

* Feat Trainers are not retraining feats as intended.


GENERAL
* Fixed the random seed on characters for animations
* Pressing ESC to abort a fatality will not make it appear that your opponent is dead anymore
* Fixed several client crashes and asserts
* When creating a new character you should no longer see lots of spam messages about gaining abilities etc after the cut scene at tortage beach is over.
* Path of Asura will now display where you are bound to.
* Servers with High Load should no longer show in server selection.
* The modified damage multipler in various tooltips now shows up with percent values, as intended.
* At times reapplied buffs would show 2 icons, this has now been fixed.
* Shield of the Risen is not given to new characters until they reach level 5.
* Added the 3 PvP regions to the worldmap.
* Sound system was optimized, lessening memory usage and improving performance.
* Improves sound output during massive battles.
* Fixed action animations playing on equipped weapons as well (for bow animations, in particular)

CLASSES
* All Channeling spells now use mana, even if it is a small amount...

Soldier (General)
* You should no longer be able to charge corpses.

Priest (General)
* Vindicator will no longer be removed when the Priest dies.

Rogue (General)
* Fixed being able to get a double sneak attack/mezz shot from stealth.
* Mountaineer will no longer be removed when the Rogue dies.

Assassin
* When executing From the Darkness in stealth, you should now properly leave stealth.
* Clarified the tooltip and combat log for the Blindside ability to show that the target is the one losing the stamina specified.

Barbarian
* Rampaging Horde now works for any class nearby, not just Barbarians. Description has been updated to reflect this.
* Rampaging Horde will now increase in duration based on the number of feat points invested. The duration is now 12/15/18/21/24 seconds per respective rank.

Bear Shaman
* Iron Hide will now properly absorb all damage from the next hit inflicted on the Bear Shaman.

Demonologist
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Shrink now has a new icon.
* Fixed an issue with a certain rank of Soul Spikes giving twice as much Magic Shielding value.

Herald of Xotli
* You should no longer move like in slow motion when exiting demon mode while moving.

Necromancer
* Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* The spell Misdirection will now display an On Screen message when trying to cast when no targets are in range.

Priest of Mitra
* Channeling spells now use correct amount of mana when they are percentage of mana cost

Ranger
* Incapacitating Stabs I now has a new icon.

COMBAT
* Fixed a bug where, if your current target went into hiding, you wouldn't be able to target him again when he reappeared until you'd targeted something else in the meantime.
* You can no longer go into hiding while fighting a much lower level NPC.
* Combo timers are now adjusted to not time out when the server lags.
* Added possiblity for unarmed players and pets to crit.
* Cannot charge a player/npc that is already charging someone else.
* Fixed the break on damage% for spells. For example, The Immolate Combo does a fear effect that should break on chance of damage.

GUI
* Combo/Ability Tooltip titles are no longer blue, and are back to grey.
* Combo Tooltips should now show extended information, such as combo starter, combo finisher, and effect over time.
* You can no longer open multiple skill reset windows.
* Windows in the GUI should now remember their locations and not reset to their default location.
* Guild Search defaults changed to the following; guild member count to 1 to 100, guild level range to 1 to 80, and group member count to 2 to 5.
* Added a Quest Sharing GUI
* When shift-clicking a character name in chat, information about that player will be shown in yellow in the same window you clicked in.
* The channel "Character Improvements" will display new featpoints, skillpoints, spells, combos and abilities.
Item loot will be shown as a clickable link in the chat (Item Loot channel)
* The "General" tab is now the default tab for new characters.
* Only chat channels you can talk to will display their channel name in brackets before the actual chat message.
* Need/Greed rolls have been moved to the Need/Greed rolls channel and will display a link to the item in question instead of just the name.
* Improved the mouseover tooltips for items to better describe *why* a given item cannot be used by your character.

TRADEPOST
* Added feedback to the guild bank when not enough money to withdraw.
* The item delete on the guild should now show the name of the item.
* Seller search field is no longer case sensitive.
* Added a Cancel button when adding or removing money from guild bank
* Mail: Changed the sorting of the columns, now it should be possible to sort properly on each one.
* After deleting a mail the view now jumps to the next available mail (if any) instead of displaying the compose view again.
* Mail: The money field is now hidden if there is no money attached, shows the amount otherwise.
* Mail: Changed timeout format from displaying a date to displaying the remaining days.
* Added Seller Price and tradepost fee to the item tooltip.

TRADESKILLS
* Larozzo should now show that he has a tradeskill quest for the players.
* Armorsmith: Moonsteel-Studded Armband, Girdle and Bracers now use the proper quality leather to make.
* Weaponsmith: Swapped around the names of the goals in the Tier 2 Weaponsmith "Swords" quest so that they accurately reflect the items whose creation they are updated by.
* Some of the jewelcrafting quests will no longer tell you that you need a thieves guild building to make the items.
* Fixed message when failing to harvest Aurichalcum.
* Emotes and camera angles have been implemented to all 11 tradeskill dialogues.
* Leather resources have now a chance to drop of wildlife mobs at all level ranges (lvl 20-80).
* Fixed typos in the Alchemist dialogue.
* Ironsilk Cloak and Fine Ironsilk CLoak now require armorsmith workshops
* Corrected some armosmith items in requiring the Armorsmith Workshop III
* Architect: The costs of tier 2 and tier 3 building materials has been reevaluated and adjusted.
* The Bloodsilver Broadsword now require 6 copper to make in addition to the hilt and silver components.

ITEMS
* Items that you can not use no longer prompt you regarding their BoE status.
* You should no longer get a prompt about BoE when moving an item too or from an inventory type that can't be equipped from.

DUNGEON/INSTANCE
* changed the respawn in Atzel's Fortress

MOUNTS
* Using your mount as a weapon should no longer gain bonuses from effects that were intended to only affect the player. As an example a Assassin "ordering" it's horse to bite someone should no longer deal poison damage if Poison Stance is active.
* Mounts should now properly deal siege damage. Horses are also doing siege damage, but rhinos and mammoths will still be a bit more efficient.
* All attacks from siege mounts should do siege damage (including normal arrow attacks)
* Mounted players will no longer stand up on top of their mounts after getting knocked back when too close to damaged siege buildings

NPCS/MOBS
* The player city guides will no longer give you the option to teleport to your guild city if you are not in a guild.
* Npc's will not try to attack players that have left the playfield anymore.
* [Fight Club]: Marlia the Cimmerian have had her abilities tweaked.
* Some NPC's in Noble District will now walk around statues rather than over them.
* Arachnid Worker: Reduced the damage and proc rate of his poison proc.
* The Niflerus NPC's should aggro properly.

MASSIVE PVP
* Can now attacking Siege Buildings with melee, spells, and siege weapons.
* When a siege battle starts the defending guild will now properly discover their battlekeep ressurection point.
* Your siege weapons should no longer continuously say: "Your siege weapon is unable to fire at the current location!"
* Player City Guards will now detect hidden enemy players.
* The Attacking guild will now properly get the siege camp resurrection point when the vulnerability window opens.
* Fixed a bug that kept Vulnerability Windows open outside their allotted time.
* The city gate will no longer recieve an extra lever after repairing it.
* It's no longer impossible to repair a destroyed city gate.
* You should no longer get teleported out of the playfield when you leave your group in the Border Kingdoms.
* Battle Keep guards should no longer get confused about who to attack during a siege.

PVP
* If under attack while you have the Shield of the Risen active, out of combat regeneration and resting are no longer interrupted. This stops a griefing technique where spawn campers could stop you regenerating.
* The hour duration note no longer appears in the Criminal debuff tooltip.
* Spells with multiple game actions no longer flag you as a criminal if they break the stealth of the target.
* PvP XP is given if the player you kill is higher than 8 levels below you (Coloured conned)
* Murderpoints is given is the player you kill is lower than 7 levels below you (Grey conned)
* Leaders of innocent groups are warned when inviting a criminal.
* Innocent players are warned when being invited to a criminal group.
* Team members are notified when a team member performs a hostile action that will flag the team as criminal.
* Grouping or trading with criminals will reset your criminal timer.
* PvP health/mana/stamina taps will now be displayed as intended in tooltips.
* All members of a murderous group now receive the full penalty, instead of sharing it.
* You should now get a on screen message stating "You gained a new PVP level!" whenever you gain a pvp level.
* Team Propagated Criminal debuffs will now take 1 minute to propagate.

MINIGAMES
* All minigame team displays use the small person icon now.

WORLD DESIGN
* (Purple Lotus Swamp) The ladder near the armorsmith trainer in Purple Lotus Swamp is now properly climbable.
* (Catacombs) Fixed various camera and collision issues.
* (Villa Camillus) Fixed some missing textures.
* (Eiglohpian Mountains) Fixed some issues of getting stuck in some areas.

QUESTS
* Tongue of the Raven: Charad now dies much faster after poisoning him
* Atzels Approach: The quest "The Crown of Acheron" will no longer mention the Bane spell in the journal text, as only Mages and Priests are able to get it.
* In the Thunder River quest "Absolute War", the quest goal now tells the player to talk to Pavo. And the waypoint is correct.
* Master of Gargoyles: Changed "Kill Excorant" to "Defeat Excorant"
* In the Eiglophian Mountains quest 'Enemies No More', Nera now gives the player the boots when the trade updates.
* In the Eiglophian Mountains quest 'The Blood-Furred Beast' we haveincreased the radius of the bounded area that triggers the locate, reduced the area the mammoth roam within.
* Khopshef Province: Quest "The Troubles of Thutmekri": Players should no longer have any problems with not being able to interact with friendly NPCs after killing quest targets.
* Added 13 new quests to Eiglophian Mountains

Update Notes Patch 2.0

--------------------------------------------------------------------------------

Preliminary Patch Notes for September 10th (Patch 2.0)
**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Several client crash and assertion error causes were addressed.
* The Noble Villas have been optimized. Some players should experience a noticeable increase in performance.
* Shield of the Risen will now be given to new characters when they reach level 5.
* Facial expressions have been added to a number of emotes.
* Female ch