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 Thread (166 posts)
Jefferson81  9/15/08 4:06:03 PM

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Originally posted by cooms

ok i didnt read all that but i got the jist of the game and IT seems a lot and looks like Elder Scrolls. In that single player game it was WAY to large and i lost the whole point of the game. Soon i was going to the major cities and kiling the guards, taking all their armor and making them naked. I would then procceed to drag the bodies into a pile and be done with the game. The game just totally sounds like madness to me. I understand freedom in a game but killing people on your side whenever you want? I get jobs and crap like that but Dark Fall sounds like complete madness! Sorry but i want some structure in my games. Being able to do whatever i want whenever i want sounds good on paper but turns into madness. i cant think of another word for it other than madness.

 

If you are talking about Morrowind then you are supposed to kill a mad god.

 
Jefferson81  9/15/08 6:10:03 PM

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Originally posted by unknown22
Originally posted by Jefferson81
Originally posted by Hitoriki

Viva la Darkfall.  A truly revolutionary game. 

 

It should be since it has been in development for seven years or is it eight?

But I think that it will be the equivalent of mashed potatoes.

 

mmm.. i f**king love mashed potatoes.. especially with some butter and maybe sour cream and cheese and some bacon bits tooooooooo!

does darkfall have bacon bits??

 

That would be the players.

 
galliard1981  9/15/08 6:41:26 PM

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skill based game came out years ago. unfortunately, guildwars was not actually mmorpg, due to totally instanced world. it was more like e-sport.

thanks for writing this post on general, I didnt know crap about DF but now i fell in love. As hardcore PvPer i dreamed about Shadowbane successor. Diablo3 is dissapointing me and Guildwars2 is not coming any soon.

This game is indeed revolutionary. Maybe it will be first cool mmo that will completely deserve RPG suffix. There are other online true RPG games (second life, planeshift), but they are just lame.

DF FTW

Playing: WAR
Played: Guild wars, Shadowbane, Archlord, Shayia, Rappelz, Knight online, Kal online, Last chaos
Waiting for: Darkfall, Mortal online, Guild wars 2

Galaturc  9/15/08 8:25:45 PM

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Originally posted by galliard1981

skill based game came out years ago. unfortunately, guildwars was not actually mmorpg, due to totally instanced world. it was more like e-sport.

thanks for writing this post on general, I didnt know crap about DF but now i fell in love. As hardcore PvPer i dreamed about Shadowbane successor. Diablo3 is dissapointing me and Guildwars2 is not coming any soon.

This game is indeed revolutionary. Maybe it will be first cool mmo that will completely deserve RPG suffix. There are other online true RPG games (second life, planeshift), but they are just lame.

DF FTW

 

I'm very glad to hear that, your welcome.

 
Zahzul  9/15/08 8:35:11 PM

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Wall of text FTW!

Zahzul Xfire Miniprofile
javac  9/15/08 8:45:52 PM

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Won't be griefers playing DF, it will be people who enjoy PVP. i think there are a lot more people around who are aching to play a PVP sandbox MMO than people think.
 
There will be fewer griefers in DF than WOW simply because in DF, griefing has consequences, whereas in WOW, griefers can corpse camp you all day if they so choose.
 


MMORPG.com:
Many players have certainly been looking forward to such a PvP heavy game. With the system you have in place, do you fear that griefing and ganking will lead to a smaller community in the long run?
 
Tasos Flambouras:
Griefing makes an impact in games not geared to deal with it. Darkfall is made for PvP. We're sick and tired of the instant association of griefing with PvP. The PvP community shouldn't constantly be discounted like that. There's a lot of griefing going on in non PvP MMOs, like kill stealing, training, camping, and when these same games enable limited PvP, it only gets worse. Griefers in these games aren't accountable for their actions and the victims can't do anything about it. Most of the complaints about griefing come from these games.
In Darkfall there's accountability via the alignment system and player enforced justice. Someone can try to grief, but won't have fun for very long as there's an alignment reward for his disposal. In Darkfall you're not a weakling starting out and you can defend yourself so newbie killing isn't such a safe pastime like it is in other games. Full loot and unrestricted PvP will also work against the griefer. NPC guards in towns provide added protection against aggressive griefing. There are no zones so griefing associated with zoning won't be a factor.
As for ganking, it's not all about numbers in Darkfall. Area of effect spells, friendly fire, and collision detection ensure that a small disciplined force can cause some damage against superior numbers. There are no levels so it's not easy to make out the "weaker" characters, and in Darkfall even new players have the capacity to defend themselves, to lay low, or to escape. There is no radar or floating names, which can work as an added protection for players traveling through dangerous areas.
I don't want to make it sound like we have a cure-all and that Darkfall will be free of all the problems that have plagued other games in the past. What I'm saying is that we've looked at these closely, both as players and as developers, and we've spent a lot of time addressing them and we'll continue to do so if and as they come up. One thing is for sure: We've empowered the Darkfall players in such a way that they can self-regulate.



 

believe it or not, i think the real question about DF is not how good the PVP will be, because i think we can assume it will be 'good' -- the real question is how good will the PVE/crafting/citybuilding be, because that will decide whether the host of 50-50 players (players who want to PVP half the time, PVE half the time) will play DF or not.

 
paulscott  9/15/08 8:52:16 PM

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why do humans build, because it isn''t there

OMG I'm amazed the name javac hasn't been taken before

Tekton Corollary:
-"What does not kill me, makes me stronger"

-"What does not bore me, makes me smarter"

javac  9/15/08 8:54:24 PM

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Originally posted by paulscott

OMG I'm amazed the name javac hasn't been taken before

 

Evidently not many programmers here ;-)

 
Rammur  9/15/08 8:54:37 PM

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All about the entertainment value there no need too aim so high for uber high end consoles imo all about the fun and if ya have played uo for 10 years you of all others would know funfactor and rp what mmo are truelly and based around but nope they have been corrupted and ruined by the corporations who have taken them over.

goldrock Xfire Miniprofile
Theocritus  9/15/08 10:10:50 PM