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 Thread (56 posts)
fuelle  9/16/08 3:47:04 AM

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Originally posted by Mors-Subita

Cultivation is the only one that takes that long, and thats cause you actually have to grow the plants... That being said, you can move around, run, even fight while cultivating... Its the only one that allows you to do that. Yeah, it takes 3 minutes to grow a plant... go do something while its growing.

It doesnt bother me that it takes three minutes, but it does bother me that it requires my attention every 30-60 seconds.  Some of the plants were only 30 seconds in between stages.  What if I get a few mobs spawn on top of me or wander into me while I am killing that one mob in between.  Should I just let myself die so that I can grow the damn plant or should I let the plant fail and waste more time trying to grow another plant?  I should be able to add all the ingredients in the beginning so then I can actually be productive while its growing.  I understand that they are trying to be unique or more realistic or whatever, but they could make the mechanic a little more player friendly.  I wouldnt even mind if it were 5-10 seconds between stages and I would have to sit there. 

My point is purely that the mechanic is NOT FUN, which is the point of playing a game and until I tried cultivation it seemed pretty clear to me that Mythic had figured that fact out with the rest of the game.

 
siphrdamon  9/16/08 4:03:42 AM

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" May blind eyes one day see the Light"

in my years of playing wow i have seen a number of unbalanced issues. I hope by next expansion they make their balance better, and war's HS and launch seems much better then what i read on the first day of wow launching.

theratmonkey  9/16/08 4:33:20 AM

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?

As far a launch goes, it seems ok.

The open beta was pretty solid, and I had fun.

Is it a better game than wow? I don't know yet. I will see when I get to 40.

 

 

Groovy.

Unive  9/16/08 4:36:37 AM

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Originally posted by Lysandros
Originally posted by gestalt11

Well its true but not really saying that much.

 

People do remember the problems with fear in the first month don't they?  WoW balance had some serious issues in the first two months.

 

As far as bugs and smoothness etc WAR is a bit better depedning on how the server roll outs go.  But class balance wise it is significantly better.

Not that WoW was bad but it had some notable and significant problem.  to its credit it fixed them fairly quick.  Well I dunno maybe it over nerfed them, but Mythic over nerfed sswordmaster over the last couple months IMO.  So its pointless to throw stones there.

All I havde to say about WoW and how terrible its launch was with respect to class balance is:

LOL DRUIDS.

Does ANYONE remember how insanely BAD every spec of Druid was EXCEPT Restoration and, to add to that, Druids had INSANE training costs for skills -- remember, they reimbursed us?

But then again, most WoW-a-holics only remember the good and the forget the rest. It was and IS a great game, but it had MANY more -serious- issues at launch than most of us care to recall.

Warhammer may be more "simple" if you judge it by its cover, its bells and whistles -- but it is a solid game with what I believe will be endless fun and glorious RvR for years to come.

If RvR is your bag, this IS the game.

WoW does every aspect of the MMO genre well, for mass appeal, but in my opinion, does not excel at all aspects. It is the Jack-of-all-Trades in the MMO universe.

Warhammer has a little for everyone, but its focus is large scale and , so far, insanely addictive RvR. I start to jones when the queue takes more than 5 minutes!!

 

EDIT: Tewwible grammerz.

 

Yeah and now Druids are Over powered out the ass.

 
xenogias  9/16/08 4:51:09 AM

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Originally posted by Fion

 

I won't get into my own personal opinion of WAR (or WOW) but I will say typical Barnett hyping what he cant deliver.


 

I think its safe to assume you didnt play one or the other (or both) at launch. For me launch started 2 days (though granted, they need to get past the official launch) but I was also there for WoW's launch and I can say, yes WAR surpases WoW on the launch charts.

 
CyberWiz  9/16/08 5:12:04 AM

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The price for freedom is eternal vigilance

Since headstart I have had 0 crashes, 0 bugs, great graphics and loads of fun content, the combat is perfectly smooth now, on par with WoW.

WAR's launch is ALOT better then WoW's launch, anyone saying otherwise is in denial. ( Well technically  it hasnt released yet, but I don't see major problems in the future )

Either way, WAR will succeed with 1,5 million copies sold to retailers, even if they loose 500k subs ( which they wont ) gives them 1 million subs and the NR 2 spot in mmo land, which is all it needs to be.

RvR is the best, and there is nothing in WoW that even comes close to it. ( for me personally )

 

Greetz

Cyberwiz aka CyberGh0st aka Mentakh
Active @ EvE Online
Favorites : DAoC SI era/SWG Pre CU-NGE/Ryzom
Retired @ WoW/LOTRO/WAR/Planetside/Entropia/UO/Lineage/GW/EQ/Jumpgate/Dofus/AoC

p0r4  9/16/08 5:15:18 AM

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I concur

 
Gajari  9/16/08 5:41:38 AM

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WAR is insanely better than WoW was at launch, in just about all aspects. Shit, you could barely PLAY WoW for the first month.

 
Stellos  9/16/08 6:29:10 AM

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I'd have to agree with Barnett on this.  There are a lot of similar factors here though.  Unfortunately it is another gear-based game!  I'm sick of that shit, but with that said, WAR is a lot of fun when people stop focusing on getting gear and just play the RvR.  Whereas WoW the ONLY thing people focus on is getting good gear so that they can go get better gear. 

 
fingis  9/16/08 6:31:41 AM

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