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Ozmodan 9/19/08 3:12:57 PM
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Elite Member
Joined: 2/27/07 |
Yep, I lived in a rp community on Starsider, we had several rp cantina's going on and a fairly large town. Unfortunately I was a creature master and of course was devastated by NGE. I tried to continue to play but the town became a ghost town within a month. The change was just too radical for everyone, it was no longer the great rp environment of the past. I have been back several times, I still maintain a station account. Despite what some posters say, Starsider is dead, deader, deadest of all the servers. Trying to find anyone to play with is almost impossible and finding a crafter is even more impossible. Maybe someday a developer will actually get off the Wow clone bandwagon and make an environment that actually attracts the rpers back. |
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hipiap 9/19/08 5:09:42 PM
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Novice Member
Joined: 3/20/06 |
I'm sorry...but Whine more.
It has been Daym near 3 years since the NGE changed everything, and while I miss AFKing professions for the Hologrind or AFK'ing dancer Xp for the exchange in the Village for Force XP....and I miss Bol's to the North Spin Groups...
I am sick of you all whining.
Would I change it back? Yes. Would I keep the new content? Yes.
Will it ever happen? No
So get over it { Mod Edit } |
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EbenEmael 9/19/08 5:14:08 PM
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Hard Core Member
Joined: 2/15/07 |
Originally posted by hipiap You should take your own advice. If you don't like these posts then don't read them. You whining about the whiners will not help. |
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Moirae 9/19/08 5:15:49 PM
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Elite Member
Joined: 7/19/06 |
Originally posted by hipiap rofl... I couldn't have said that better myself. In fact, I've said that on here many times, and been reported so I hope your post stays. Its something these people need to hear. They act like their lives are over because the nge hit. It gets very tiring. |
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brenth 9/19/08 5:18:59 PM
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Novice Member
Joined: 5/19/06 |
your right that current games dont do anything to aid in roleplay. but even with this all you have to do is try to droleplay just a bit and more often than not people will at least try to roleplay back. your right about the themepark commercialization on most games that are all about volume and to hell with any quality. they create games that are dumb and easy alot like a arcade game they have little if any chalange or suprise for me and I can see a future where I dont play MMOs any more. developers seem to think that quality roleplay worlds cant be profitable, but there wrong,, a well designed world actually builds game loyalty that rarely exists today. I would really love it if they got awayfrom the shooting gallery games or fighting arenas and created alternate universes. some of the bigest things I look for in a new game is if food and water are important to the game world,, imagine just crossing a desert in most MMOs also I look for weather and climate blizzard cold, burning heat, rain, wind storms, after this are chaotic acts of nature,, crop blights, floods, volcanos, earthquakes, fires, ect all add to the the immersion of a universe. I would love a game where you are droped on a world with limited supplies and know nothing about it at all, where you have to cooperate with others to build a society and learn about the new world your in, hopefully a world that is organic and not hemed in so if you see a lake you can fish in it or swim it or build a boat and cross it. I dont mean where the game excludes grind players just have choices, and example is a garden a war monger can drop seed and water and go off adventuring and return to a default crop,, but a roleplayer can tend his crop and he will get a higher yeald for the extra work. that is my wish. |
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| make a world, not a game, we dont want another game. |
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Lex_Taliones 9/19/08 8:10:08 PM
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Novice Member
Joined: 4/03/08 |
I understand totally. I have always been disapointed at the lack of roleplaying in the MMOs I haave tried (SWG, pre-NGE being one of them). Sometimes you get a good group who will facilitate it, but more often than not ... nada.
I recently uninstalled my WoW from my PC for just that reason. When WoW came out I wanted to be part of the world. I love the history and lore of the world of Azeroth. The relationships between characters like Arthas & Lady Sylvanas. The history of the Orcs and their time with the Demon driven burning crusade. I wanted to be a character in that world. I wanted to play an Undead Warlock who recently broke away from the Lich-King's control and was trying to find a new existance in unlife, a noble Orc warrior trying to make a name for himself among the tribes, a Human descendant of those betrayed by Medivh, who was trying to cleanse the world of the unclean forsaken...
I'm sure you get the idea.
Instead ... I was surrunded by people discussing the mathematics of the combat modifiers in open chat, constantly challenged to duels by 12 year olds who do nothing all day but play the game and scream "Noob!" , and insult your mother when you'd rather actually READ the text of the quests your taking instead of fight their Rogue...
Again, you get the idea.
And yet, I am now trying Warhammer: Age of Reckoning. Will it be any different? ...probably not. Why do I still try? Because I have hope ... I have hope, and I'm hopelessly addicted to the MMO experience. I have literally been waiting for MMOs since I was a kid. I remember coming up with the idea for a computer based virtual/perpetual world where you could play your (at the time I was playing pen & paper games like D&D, R.I.F.T.S. and Shadowrun) character among thousands of other players. Now here it is, and I have gone through more than 20 MMOs to find my favorite one. SWG (pre-NGE, although I didn't mind the Combat Upgrade too much ... no more robotic doctor buff lines!), WoW, and EQ have come the closest. Now I'm trying W.A.R. for my fantasy fix, and I'm waiting for Stargate Worlds for my Sci-Fi fix. I still have hope...
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dalevi1 9/19/08 9:28:07 PM
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Advanced Member
Joined: 7/12/04 |
Jef, I take off my hate...I mean, hat. This is a great article, perhaps the best I have read concerning SWG in ages. I would play along with the roleplayers when I happed to cross their city on Tatooine (the one with the really nice cantina, what was it's name, you also did the krayt skull quest nearby). They scared the hell out of me the first time I came upon them (4 months after launch). I eventually played along only to find my toon in jail for the evening. In GC, everyone was laughing their asses off at my misfortune, we had a policy not to insult RP, and to play along when it came about. I think that city was the first place I visit every time I go back to see what the game is like. My core guildies are strangely still there (we were a space faring guild). The RP is nowhere to be found... |
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| Played (more than a month): SWG, Second Life, Tabula Rasa, Lineage 2, Everquest 2, EvE, MxO, Ryzom. Tried: WoW, Shadowbane, Anarchy Online, Everquest, WWII Online, Planetside Beta: Lotro, Tabula Rasa, WAR. |
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Dracus 9/19/08 10:22:18 PM
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Hard Core Member
Joined: 7/14/04
Netiquette, be proper, but carry a big Nerf Bat. |
"Even without the abortion that was the early NGE, roleplayers tend to burn twice as bright and live half as long, as the play style is a full time job if done correctly." A good article with only one item I disagree with, that provided above. I believe Role-Players are play on much longer than of the typical gamer. The reasons for this is that Role-Players can spend time doing something which really serves no purpose for playing the game; and example, having two RP'ers sit down at a table and begin plotting out loud; or start up a bar fight, while hurling one-lines at each other. So there is that added bit of fun. RP'ers tend to be more loyal and passionate about the game they are involved with. They like communities and as long as the communities are there, they will stay even if the game mechanics have bugs.
However what Role-Players need that the majority of MMO's do not provide is dynamic story content by developers. Sure it is a good thing for players to provide content, but they also need the developers to provide content and to let the player have impact to the story. After all, role-playing games allow players to change the outcome of the campaign. Yet in MMO's this is not possible. SWG is an example of a static theme-park. Players cannot change the story-arc of Star Wars. Oh wait, there is the Secret Rebel Base... but it is still at the same spot that everyone knows about. So why hasn't the Emperor conducted a strike? The technology to allow players to impact the story-arc is available, even in a massive environment. A problem I see is that a number of game developers have never played table-top RPG's... Technically growing up on C-RPG's where as long as there is level advancements, then the computer game is a RPG.
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| And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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FellShadrach 9/19/08 10:47:32 PM
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Apprentice Member
Joined: 8/20/05 |
I agree with Melsinda (:waves:) I was on the same server with the same group of people for ages, and the RP community had it's ups and downs. The biggest problems I had was each "community" seemed exclusive of any other, so there were always conflicting ideas of what was going on. Would have been nice to have a server wide concensus and even maybe an overarching server "storyline" But yes, the update to the game killed it for me as it did for many. -Fell Shadarach - Master Smuggler -Nichos Plakar - Master Bounty Hunter |
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rsreston 9/19/08 11:40:43 PM
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