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 Thread (58 posts)
Rebn77  9/21/08 5:53:18 PM

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Failcom = The P2P version of K2 Network

Originally posted by AmazingAvery

 Looks like they needs some feedback with balancing issues.

 

HAHAHAHAHAHAHAHAHA

 

Oh yes, because Age of Conan is perfectly balanced. Nice try Avery.

 
arkady09  9/24/08 5:11:35 PM

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The clearest way into the universe is through a forest wilderness. -- John Muir

Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.

OrionMan  9/24/08 7:29:13 PM

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Joined: 9/18/08
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Originally posted by arkady09
Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.


 

Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on?

 
arkady09  9/24/08 7:37:09 PM

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Joined: 8/16/08
Posts: 235

The clearest way into the universe is through a forest wilderness. -- John Muir

Originally posted by OrionMan
Originally posted by arkady09
Originally posted by BigMango
Originally posted by Imjin

I would completely disagree that they got imersion right. This game more than any Ive played felt the least like I was part of the world.

 

And I would completely disagree with you.

For me AoC, together with Lotro and EQ2, is the most immersive gaming I have seen in mmorpgs. These games feel like mmoRPG worlds. Compared to this, WAR is only a cartoon mmo pvp game.


 

For me, I have to go with Imjin here.  The game very quickly pulls you from the idea you are in a world at all. the first time you have to zone to SEE someone with whom youve been conversing in the SAME territory, Im jerked back out of any feeling if immersion... but there were really so many other things that all sorta worked together to pull me out of the game and any feeling of being anywhere other than my desk with a great view of the Sandia's.

I used to ignore my surroundings alot of the time in Eq, WOW and LOTRO.... In AoC I found myself being pulled away from the game just to watch the sunset, which isnt really a bad thing, unless you wanted to play the game and be drawn into it... which is really why I spent as much as I did to gear up for this game 2 brand new water cooled SLI rigs,(2x CE) and two 6 month subscriptions @ 77USD per each 6 month sub.  I have not touched this game since august and even then it was once a week check-ins to see if it was working at all better than it had been... When I started tracking GPU usage and found that the game was ignoring one cards ram and using 35% of available gpu I just couldnt continue even trying... I mean Im sorry guys but I feel lied to, cheated, disappointed, disgusted, and angry... This is NOT how it should be.


 

Just a comment here. So the guy writing the most posts about AoC in this forum has not even played the game on 1 and a half month... Great, would you move on?


 

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?

AmazingAvery  9/24/08 11:17:22 PM

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Age of Conan Correspondent

Joined: 1/16/07
Posts: 4091

After all is said and done, a lot more will be said than done.

Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.

Playing: Age of Conan, Crysis Wars (mod maps), Fallout 3, NWN2 Storm of Zehir
Watching: Doctor Who S4, Stargate Atlantis S5
The views expressed on these forums are my own and do not necessarily reflect the views of mmorpg.com which includes punctuation error's and dry sarcastic humour...

GrayGhost79  9/25/08 1:08:37 AM

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Joined: 8/30/08
Posts: 550

Originally posted by AmazingAvery
Originally posted by arkady09

The zones have been removed? Instancing of the entire world? Simple GATES to travel to one place to another have been replaced with a seamless open expanse of a world as the teaser videos prior to launch indicated? No they havent - so whats me not playing for a month have to do with the price of EGGS in CHINA?


 

The zones in AoC and game design were, to be fair, known about a few years before release. All stated on their website and in many, many press releases and write ups for those videos you saw. Those following the game or interested in purchase had the info how it would be there ready to be read. Funcom invented instancing and it has good use and not so great use in AoC.

If you liked open seamless worlds, there were no press releases or any serious indication it would be like this. They gave out plenty of info of the average size of zones and how many, the reasons they went with instancing and the option to chose which one and felt it had more benefits over seamless on the whole.


 

They didn't invent instancing.

 

Games that have been known to use instancing include:

Age of Conan
Anarchy Online
City of Heroes/City of Villains
Dark Age of Camelot
Dungeons & Dragons Online: Stormreach
Dungeon Runners
Runescape
EVE Online
EverQuest (Instances added with the Lost Dungeons of Norrath expansion)
EverQuest 2
Final Fantasy XI (instances added with the Treasures of Aht Urghan expansion)
Granado Espada
Guild Wars
Kingdom of Loathing
LaTale
Myst Online: Uru Live
The Realm Online
World of Warcraft
Star Wars Galaxies
The Lord of the Rings Online: Shadows of Angmar
Tabula Rasa
Auto Assault
Phantasy Star Online
MapleStory (Instances added with v.60)
Guild Wars takes almost the opposite approach, with every combat area in the game being instanced; the game world is strictly divided into Town / Outpost areas (Where you can meet other players) and Explorable / Mission areas, which are all instanced. Even Town / Outpost areas are themselves created on demand, with a new "district" of that town being created for every 100 players in it; players can move between these at will. This system provides the advantages for players of being able to play with players across the globe, as in EVE, along with the advantages in load scaling and resources of a traditional multiple server model for the developers.

Vanguard: Saga of Heroes is another game that does not use instance dungeons. However, it is envisioned that, through the Advanced Encounter System (AES), certain "boss" NPCs can be triggered when a group enters an area; this NPC would then be "tagged" to that group, meaning no other players could attack or interact with it. AES was not implemented in the commercial release of V:SoH, but Sigil programmers are reportedly working on it and are planning to release it in a future patch.

In RuneScape, instances are used mostly in quests, so that other players cannot interfere with the player who is doing the quest, such as battling boss NPC's or having to accomplish a special task. They are also used in certain 'minigames'.

Several games use instancing to scale the mobs to the players' levels, and/or the number of players present.
 

Slythe  9/25/08 2:17:05 AM

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Communism is just a red herring.

Originally posted by GrayGhost79

They didn't invent instancing.

I think they did actually, when they made Anarchy Online. I hate instancing but I'm pretty sure that Funcom were indeed the first to use it. Although I might add, the instancing in AO didn't bother me half as much as it did in AoC.

AO was so much fun back in the day, which is why I'll never hate Funcom, I just don't like AoC much at all.

 
Gdemami  9/25/08 3:12:22 AM

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[quote]Originally posted by GrayGhost79



Games that have been known to use instancing include:
EVE Online