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Malickie 9/26/08 12:10:22 AM
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Novice Member
Joined: 11/22/05
Bloodfin Vet |
Originally posted by miagisan your right..my apologies....i totally forgot about them...its been too long sincei played it :( i miss my swg
Amen:( |
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| For every minute You are angry , You lose 60 seconds of happiness."-Emerson |
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AmazingAvery 9/26/08 12:19:12 AM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
Originally posted by GrayGhost79
If Runescape didn't have instance's till 2004 then I will appologise for that comment but I will need a link with some Evidence to back it up. That still leave's Phantasy Star Online that preceeds AO's launch by a year. Phantasy Star Online wasn't in Beta in 2000 it launched in 2000 still making it the fore runner on Instance's.
Didn't PSO only release on PC in 2001? before then was console? Also when released in 2000 for the Dreamcast before rev2.0 was it not only offline and not online play? en.wikipedia.org/wiki/Phantasy_Star_Online I don't have any links for RS, I know that RS2 released in 2004 (beta end 2003) and along with it came updated quests (fire giant cave) and others which offered private endings (private instance) and then later on mini games which uses instancing to private area. Every quest or dungeon or area before RS2 was open, anyone any level anywhere all open publically. (I lived right by jagex in Cambridge :) ) |
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GrayGhost79 9/26/08 12:24:13 AM
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Hard Core Member
Joined: 8/30/08 |
Originally posted by AmazingAvery
Didn't PSO only release on PC in 2001? before then was console? Also when released in 2000 for the Dreamcast before rev2.0 was it not only offline and not online play? en.wikipedia.org/wiki/Phantasy_Star_Online I don't have any links for RS, I know that RS2 released in 2004 (beta end 2003) and along with it came updated quests (fire giant cave) and others which offered private endings (private instance) and then later on mini games which uses instancing to private area. Every quest or dungeon or area before RS2 was open, anyone any level anywhere all open publically. (I lived right by jagex in Cambridge :) )
No lol PSO on dreamcast was most definetly Online. You could play it online or offline. They wouldn't have gotten away with the name Phantasy Star Online otherwise lol. I'm glad you pointed me there with that link because with a January 01 release date for PC even if it was in Asia only it beat AO to PC as well. edited because my original reply would have come off a bit harsh which wasn't my intention. Edited to add: This is what Version 2 added [edit] Contrast In contrast to the first release, ver.2 offers many new features: The maximum character level was increased from 100 to 200.
And just to reconfirm that the first Version of PSO for dreamcast launched in 2000 was an online game. [edit] Offline vs online play This are copied and pasted quotes from the link you provided. http://en.wikipedia.org/wiki/Phantasy_Star_Online So as a Recap Richard Garriott - First Proposed Instance's in the early 1990's. Phantasy Star Online - Was the first to use Instance's in 2000. AO - Launched in 2001 and also used instance's.
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AmazingAvery 9/26/08 1:38:14 AM
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Age of Conan Correspondent
Joined: 1/16/07
After all is said and done, a lot more will be said than done. |
I think that the description for AO is right: " distinction of being the first MMO to make use of the “instance-dungeon system” " With regards to it being an MMO. Where are PSO is not really massively. Its a limited lobby that connects to the map, and doesn't fall under this sites classification as an mmorpg. That said Gamespot list the release date as in 2001 :www.gamespot.com/dreamcast/rpg/phantasystaronline/review.html as well as others in 2001 : www.gamerankings.com/itemrankings/singleitem.asp however, Japan in dec 2000. So one would have to provide when both games were first started being worked on then. Sega terms PSO as a "Network virtual Environment" which by definition sounds different to an "instance" to me. Seganet launched in Sept 2000 www.rpgamer.com/games/ps/pso/propaganda/dconline-ps.jpg (magazine advert 07.29.2000) http://www.rpgamer.com/games/ps/pso/psopropaganda.html and www.youtube.com/watch for the love :) Which means that online testing via seganet for the public happened sometime after May 11th 2000 (games announcement: www.allbusiness.com/travel-hospitality-tourism/meetings-incentives-travel/6369199-1.html ) compared to Anarchy onlines announcement : Development for Anarchy Online started as early as 1995 at Funcom's Oslo, Norway studios en.wikipedia.org/wiki/Anarchy_Online Which I am sure is way before PSO was announced. Dreamcast even released in 1998. As for inventing it, if developement started on AO in 1995, and the Dreamcast just released in '98 then I would think its safe to assume that AO had instancing on the drawing board in an actual game being developed before any other. In other posts it was said "Instances were first proposed by Richard Garriott in the late 1990s as a way to solve a set of related problems which had become obvious in Ultima Online" With UO releasing in 1997 upon after which one would assume Garriot thought of the idea / needed. Even the concept for AO was started in the mid 90's, one would think FC with AO where beavering away when Garriot was scratching his head still. How does all this stack up with AoC and years later... Personally I reckon people wouldn't care about instancing if the area's were humongous, I guess the tech is not quite there yet for this to happen. Although personally I am fine with the game set up as I had a few years knowing exactly what it would be like.
So recap. FC started making AO in 1995 Garriot releases UO in '97 scratches head for idea to solve problems seen. FC in late 90's already working on AO and most likely has concept for instancing down. May 2000 PSO announced Dec 2000 PSO released (one questions the term instance for the game is the correct usage as definition can be misconstrued in a different way, and classifiaction of PSO as MMORPG is well..) 2001 AO launches. Who had the idea first and implemented into a working version (publically or internally) ? First to use instance doesn't mean first to invent it. Just like who invented the telephone? wiki.answers.com/Q/Who_invented_the_telephone |
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GrayGhost79 9/26/08 2:41:49 AM
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Hard Core Member
Joined: 8/30/08 |
Originally posted by AmazingAvery
The bottom line is I feel I have more than adequetly proved my case. PSO did in fact launch in 2000 with instance's. Wether or not it was a Massive Multiplayer and not just a Multiplayer Online Role playing game is debatable so you can say it was the first MMORPG to use instancing. That may be why they stated it as such. I was debating the statement made saying they invented instancing. I have met the criteria I believe in proving that statement false. You can give them credit for being the First MMORPG to use instanced - Dungeons I won't argue this for the simple reason I don't want to research this any further. They however are not the first to use instance's or the first to come up with the idea. Was a fun debate though. |
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Unfinished 9/26/08 2:57:24 AM
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Hard Core Member
Joined: 4/22/06 |
The 'who invented instancing' is a pretty lame debate, unless I missed something it's also pretty far off-topic. FunCom innovated a lot of MMO brilliant systems, features and content in Anarchy Online, the real question is why were none of them included in Conan ? You certainly can't say they made anything new with AoC. The combat s | |