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Rabenwolf 9/22/08 11:03:51 AM
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Apprentice Member
Joined: 5/13/06 |
First off, I love WAR. Its fun, enjoyable, and entertaining. Dont take this as a flame, but it would be nice for the player base to recognize it for what it is. Warhammer = Linear Ladder system + Counter strike + minimal character development.
If you really think about it, you have 3 maps, with players running around in them and they are broken up into 1, 2, 3, and 4. Its a ladder. There is no world, there is no sandbox, no actual depth to the game world. Its just zone 1-4 in which you pvp. There are 3 ladders which you can pick from but they are the same. Its more like... Spore. You start off small, and just advance into the next stage, then the next and thats it. The items and character development are very very very very minimal. It reminds me of the korean f2p mmorpg item types in which you have one set per 10 levels and they are all the same look wise except for a few stat changes here and there. Further more, even the career paths are ladders.
Its not a bad thing, it funnels the pvp, keeps it organized, but its missing the spirit and design of a full fledged mmorpg.
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dwillpower 9/22/08 11:08:13 AM
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Novice Member
Joined: 6/14/04 |
That was my biggest problem with WAR. It's fun. Like a FPS fun not a mmo fun. But is kinda like that ladder. We'll prolly get flamed for the truth though! |
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Cabe2323 9/22/08 11:09:57 AM
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Elite Member
Joined: 8/03/06
The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan |
Originally posted by Rabenwolf
Do you have any idea of what you are talking about?
You never have to go into any scenarios to PVP. I have done tons of PVP just in open world RVR taking the objectives and the keeps. Warhammer is much more an actual MMORPG then a game like Age of Conan or Guild Wars. Heck it is more of an MMO then WoW currently is. |
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neonwire 9/22/08 11:09:59 AM
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Elite Member
Joined: 12/19/04 |
Originally posted by Rabenwolf
I like that description. It sounds very accurate indeed |
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Locklain 9/22/08 11:13:33 AM
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Hard Core Member
Joined: 5/30/04 |
Originally posted by Rabenwolf Every game that has a leveling system can be described as a ladder. Same goes for linearity. |
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Rabenwolf 9/22/08 11:16:18 AM
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Apprentice Member
Joined: 5/13/06 |
Originally posted by Cabe2323
Funny you ask that. The answer to your question is yes, yes I do know what I am talking about. Apparently however you didnt actually think about the post, but reacted without actually thinking about it. Some are so simple minded in that they cant actually see the point being made by bringing up titles such as AoC or Guild Wars. You see, if stopped to think, maybe even have some game design background like myself, you would notice that game developers, especially in post 2003 releases, tend to use short cuts and illusion when creating games. Guild wars was based around the idea of low server cost by using full on instances with hubs and minimal itemization, using xpacs to make even more money. DDO, they did something very similar. AoC, they broke up their zones into instances in which limited the players from interacting in that zone. You see, strategy found in game design to get around certain features, find shortcuts and attempt to give the illusion of the massive open world, when in fact if you look at it from a technical standpoint, on paper, past all the glitter, you see something very simple. |
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Noggin 9/22/08 11:17:03 AM
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Novice Member
Joined: 8/21/08 |
Originally posted by Rabenwolf
I just picked up on this point and I wondered exactly what you meant.
There are more ways to shape your character in Warhammer than I've seen in most games.
First, Mastery Points (Talent Trees) Second, Renown Points (Alter your stats, resistances, xp gain rate and other things) Third, Tactics I think you can have 5 or 6 tactics and 10 sets of those to switch between. Fourth, Morale abilities - There are many combinations of these. Fifth, Talismans and Gear.
These are 5 ways that I can think of off the top of my head to develop your character.
How is that minimal? |
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Cabe2323 9/22/08 11:20:32 AM
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Elite Member
Joined: 8/03/06
The nine most terrifying words are: I''m from the government and I''m here to help. -Reagan |
Originally posted by Noggin
I just picked up on this point and I wondered exactly what you meant.
There are more ways to shape your character in Warhammer than I've seen in most games.
First, Mastery Points (Talent Trees) Second, Renown Points (Alter your stats, resistances, xp gain rate and other things) Third, Tactics I think you can have 5 or 6 tactics and 10 sets of those to switch between. Forth, Morale abilities - There are many combinations of these. Fifth, Talismans and Gear.
These are 5 ways that I can think of of the top of my head to develop your character.
How is that minimal?
Exactly. The OP made this post to troll WAR but either "A" hasn't read about the game, "B" hasn't played the game, or "C" just wants to troll even knowing what he is saying is false. Warhammer has more character customization then World of Warcraft does. Warhammer has a large open world and isn't all closed off like AoC or Guild Wars.
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Soki123 9/22/08 11:21:33 AM
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