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Locklain 9/22/08 12:30:16 PM
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Hard Core Member
Joined: 5/30/04 |
Originally posted by Scalebane I wish I had the same option. Sitting at work reading this same crap all day long makes me wonder how the world has made it to where it is today. OP, you have nothing more than conjectures here. Your arguments over semantics are meaningless and unwarranted.
Semantics? Champ, I'm talking about game design here. Dont take it out on me because you are bitter at work. Again your problem is you have 0 ability as far as reading comprehension goes. You just jumped the gun and didnt read anything, much less understand and reply appropriately. You seem to think everything is a troll post if "WAR is the bestest best omg iloveits" in the subject line. Grow up. Yeah i'm noticing that also, the fanatics need to stop jumping down everyones throats just becuase something is brought up, they don't don't help the game they hurt it with there attitude that nothing is wrong, not saying your saying anything is wrong since i actually did read the post =P Hmm where is that guy with the Samuel L Jackson sig hehe. . . .and everyone with a subjective opinion is a fanboy? Your logic is just as spot-on as the OP's. |
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Rabenwolf 9/22/08 12:33:45 PM
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Apprentice Member
Joined: 5/13/06 |
Originally posted by Locklain
And yet, ^ this shows how much you know about game design. In fact, many of todays mmorpgs are quite different in their design and approach. While as rpgs they have to share at least some similar game features to be a part of the genre, they do not always have the same delivery. Please just stop if all you can do is attack thread after thread if you have nothing else to do at work. Heres a suggestion though, if you are at work...makes sense to ya know... WORK? |
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Locklain 9/22/08 12:47:37 PM
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Hard Core Member
Joined: 5/30/04 |
Originally posted by Rabenwolf
And yet, ^ this shows how much you know about game design. In fact, many of todays mmorpgs are quite different in their design and approach. While as rpgs they have to share at least some similar game features to be a part of the genre, they do not always have the same delivery. Please just stop if all you can do is attack thread after thread if you have nothing else to do at work. Heres a suggestion though, if you are at work...makes sense to ya know... WORK? Sorry to tell ya Raben, but I will do as I wish when I wish. You of all people won't tell me what to do. Lets go back to the basics shall we? Most MMOs if not all of them are based off old D&D rules. You roll a dice to make a successful attack and roll another to determine your damage. You still hanging in there? Good. Next up we have levels, how do they work you ask? Well they work like this; 1,2,3,4,5,6,7,8,9,10. Now with your ladder theory, what game out there jumps from 1 to 10? Since you have level based games. You cannot jump from level 1 to 10 so you can not jump from the starting grounds to the middle of the game. You have to follow the LADDER built into the game design. If you can't understand this maybe YOU should reread your post. Now to get down to your level lets name a few games for you. World of Laddercraft, Lord of the Ladders, Ladderwars, Ladderquest 2, you see where I am going here? |
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skydragonren 9/22/08 12:54:08 PM
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Advanced Member
Joined: 7/17/08 |
Originally posted by taus01
Here this guy did half the work for me, before I begin I would just like to state that the OP is 100% correct in everything he is stating, for some reason people just can't read or remove the rose tinted glasses long enough to understand what he is saying.
Ok, so the above guy posted some "FACTS". Yes these are all facts good job :-)
Now lets examine these. FACT: Warhammer has 11 Maps per racial pairing plus 2 Fortress zones and 2 city zone (45 total) Ok so lets say we have Dwarves and Greens 3 maps -> 1 Fortress -> 1 City The maps are laid out in progression form. map 1 = Tier 1 map 2 = Tier 2 Map 3 = Tier 3 Fortress Map Area map 1 = levels 1-11 map 2 = levels 12 - 22 map 3 = levels 22 - 34 Fortress map = 34 - 40 You can't be level 11 and go run around doing the quest and rvr in map 3. You just can't. This is ladder progression and you skipped the first 2 steps on the ladder.
This is the point of the op. In regards to the world. "You can participate in all of the above. you are not limited to, as the OP put it, "3 maps broken into 1,2,3,4", that statement that is simply put, WRONG!" This statement is false. We will take a look at the Order side for a sec. Nordland. This zone is broken into 4 Tiers. We will look at it from a PQ perspective. Starting out at level 1 I will give you the pepsi challenge to take your level 1 anything and run your lil happy self down near Gotland and participate in any of the Chapter 4 PQ's. I bet you anything you get 1 shotted by those Champion 10 mobs covering the place. Now why would this be the case.... prolly because you were ment to do Stage 1, 2 and 3 PQ quest in order to get the "gear" and levels needed to help and be effective at this particular stage of the game. If I caught a level 1 in the stage 4 PQ's I would punch him in the face. In essence it is a ladder, you should be doing PQ 1,2, and 3 before 4. Even the gear is a ladder. We will take realm gear for a sec, you will notice that if you click on any RR vendor at level 4 you have access to a few gear options, if you return to this vendor at level 8, WHAT!? say it isn't so he has more options!!!!?!?!!?
Why would this be? Maybe because you unlocked your next ladder step of armor I would assume.
Anyway you guys are all jumping down the OP's case because he laid out WAR's very Ladder based game design and mechanics in which case he is 100% right.
Nothing wrong with stating it. He likes the game, hell I like the game, but it is one very long and linear ladder climb. Yeah all games have a similar design, it is just the core to WAR. Deal with it. |
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Manchine 9/22/08 1:02:40 PM
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Advanced Member
Joined: 8/01/03 |
Originally posted by Cabe2323
Exactly. The OP made this post to troll WAR but either "A" hasn't read about the game, "B" hasn't played the game, or "C" just wants to troll even knowing what he is saying is false. Warhammer has more character customization then World of Warcraft does. Warhammer has a large open world and isn't all closed off like AoC or Guild Wars.
I read the first post and the first thing I thought was TROLL. |
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demalus 9/22/08 1:15:00 PM
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Advanced Member
Joined: 6/06/07 |
This is one of the most useless posts I have ever seen. The fact that you compare an RPG to a ladder is like comparing the sky to openness. You have stated the obvious and then have tried to come off as an intelligent insider so you could put down those who bring up issue with what you are saying. So what purpose does stating the obvious have? Well, none. Anyone with (contrary to what you have claimed) reading comprehension would pick up on your ulterior motive of trying to belittle Warhammer Online. I will explain why just a few things are incorrect: The maps are a linear ladder? Well, first of all, at any level you might be, you can travel to any spot in the world. Sure, you will get killed, but the world is open. Yes, each tier you must load into, but this is most likely for performance reasons. At least you actually have to travel to the spot where tiers connect (unlike AoC). You claim that the world is sectioned off into tiers and levels. This isn't totally true. The world is labeled, not partitioned. Like I said, you can travel anywhere, but if you travel to a tier 3 area, you will know what to expect. Character progression is a ladder? This is mostly true, but each class has different masteries.
Once again, what you said in your post was mostly true, but it was pointing out the obvious. This can serve no purpose other than to win a semantic battle of trying to show how WAR isn't some golden prodigy. WAR is more of an MMO than most MMOs. In fact, since around 2002, many games have come out with the word "MMO" in the title, yet they weren't actually MMOs (Guild Wars for example). |
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aurick 9/22/08 1:16:08 PM
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Apprentice Member
Joined: 11/01/06 |
Historically, sandbox games do not do very well. Some can sustain themselves with a small to moderate population, and keep growing over time. (EVE, for example.) Many, however, fail or constantly struggle. (Saga of Ryzom) The only real sandbox that I know of that's in development right now is Darkfall, and its future is already iffy. Even if it does manage to deliver on everything it promises, will a sandbox -- no matter how perfectly implemented -- become enough of a success to spark interest among developers in creating this kind of game? And more importantly, will it be enough of a success to show investors that they're not throwing their money away if they back such a game? Games today are a huge investment. 10's to 100's of millions of dollars. Investors do not like risk. They like profits. So it's no surprise that the majority of MMO development goes toward non-sandbox games. Those are the games that historically fare the best. At least Warhammer is trying to be more than much of its competition. Most of the popular MMO's give you only one thing to do for your character's career: PvE. Then at max level they change the game to various time sinks in order to keep you paying your $15 a month. WoW is an excellent example of this. WAR took the approach of making PvE, world RvR and instanced RvR all equally viable methods of advancing your character. So yes, it is a ladder to climb. But at least you have multiple ladders side by side and can move between them at will. That's more of a sandbox than you get with WoW. The OP's point is very well taken. But is it realistic in today's market? |
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taus01 9/22/08 1:16:35 PM
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