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Urrelles 10/02/08 3:24:48 AM
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Elite Member
Joined: 1/10/08 |
I've really wanted to push the enemy AI button. Its been over 10 years and our MMO games still have the same NPC enemies who stand around or walk in predicatble patrols. I made a topic about this a few months ago too. Why don't we have NPC characters who are aware of their surroundings? Why is a player able to walk almost 20 feet from a mob and not be noticed, yet the player can see the mob from 500 feet away? When are we going to get rid of the generic aggro system? I hate seeing healers get mobbed by 6 enemies because his regen spell ticked to 2 points on the tnak just after the pull. Split the neemies up and make them attack different people on a pull. Can we get rid of the crappy pull system that has full camps of enemies ignoring the fact that their partner just got shot in the back with an arrow. If you pull a mob in a camp, nearly half the camp should be alerted with a verying responses from ducking and covering, running in fear, and charging head first. Animals really piss me off in MMOs. It seems mother natures only intent is to kill anything humanlike that moves. Just because it's a bear doesn't mean it wnat to instantly kill you. Make animals attack at random. Maybe if you hold food in yoru inventory animals will attack you for it. Above all make animals act a little bit like the real ones. Wolves don't attack solo. If you encounter a lone wolf, it runs. Deer do not charge headfirst into a fight when attacked. Nor do they fight to the bitter end when losing an obvious battle. They run, FAST!
All I want are some smarter AI. It is really not that hard to program. |
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BlackWizards 10/02/08 7:09:52 PM
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Novice Member
Joined: 9/18/08
I AM THE BLACK WIZARDS |
Originally posted by pencilrick
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Narug 10/02/08 7:50:30 PM
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Novice Member
Joined: 2/04/08 |
A few of mine:
Edit: grammar and additional content |
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galad2003 10/03/08 12:15:14 PM
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Novice Member
Joined: 11/13/05 |
Biggest mistake:
Creating these horrible pvp/pve hybrid games. why does every MMo have to have pvp and pve? Not everyone like pvp so why bother spending all that time and effort in implementing it, balancing classes etc. Just make a pve game and concentrate on that!!! And for the love of Pete if you don't like pvp stay the f*** away from that game. Don't trash it all to hell just b/c you love pvp and every game *has* to have it b/c every other pvp-centric game you played has failed and thus have nothing else to play. On the flip side stop making pvp-based games have pve. PvP'er swant to pvp. stop wasting their f***ing time levleing up just to get to end game to play the "real game." Let them pvp from the first minute in the game and base the WHOLE GAME ON PVP. WAR kind of did this but they still put the useless crappy pve in their because they think you have too. There's a free idea for you better go an make it before I finish my degree and do it myself!!!!
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Calintz333 10/03/08 2:39:10 PM
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Elite Member
Joined: 12/10/07
TWILIGHT ONION! |
Look at sword of the new world, Beautiful original 1700 era style, amazing music sound track to rival Final fantasy series, Good graphics with plenty of detail, HOWEVER the worse possible game play you could ever think of is put to play in this game, 150 levels (with all the scrolls) level 100-110 you gain 000.1% per kill, level 110-120 you gain 0000.1% per level and so on...yes At one point you need to kill monsters in the millions to level. Sure you can AFK level which is a nice feature for homework doing college students like myself, but for anyone who actually wants to PLAY this is the worse game out there period. And the definition of the biggest mistake in mmorpg history. |
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Reborn17 10/05/08 4:47:53 AM
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Apprentice Member
Joined: 9/17/07
"In a time of universal deceit - telling the truth is a revolutionary act." |
Letting the same ol' cornballs design it. No adult male over the age of 40 that uses the words "cool" and "awesome" as often as these guys do, and about crap no less, is gonna design anything you wanna play. When you buy a "next-gen" game from these guys Its like electing a man whose been part of the status quo for 26 years running on a platform of change, plan on being disappointed. Great games are made by true artists, not market researched, buzzword dropping, groupthinking asshats.(300)
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| "The people never give up their liberties but under some delusion." -Edmund Burke Who will rise up for me against the evildoers? or who will stand up for me against the workers of iniquity?" |
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MyPreciousss 10/05/08 5:03:50 AM
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Novice Member
Joined: 9/17/08 |
Biggest mistake is devs listening to players' whims and being friendly (or pretending to be) to their fanbois, implementing things retards want (quick ego gratification e.g.) : it ends up with one or two good ideas and a total distortion of the genre towards easy cheap entertainment for the masses. Eh i remember the good old days without internet when my Amstrad CPC games were so cool and devs totally unknown semi-gods to me. Now you've got the constant herd whining and demanding all day long how they should be entertained on special suggestion forums read by devs... zomg |
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