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bodypass 10/08/08 11:08:10 AM
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Apprentice Member
Joined: 9/16/08 |
Originally posted by Sikhander
Dear Vicksburg, Since this is a lie can you stop posting it? There is no source of your number, nor any relevance to reality. 500,000 accounts on 63 servers, 25% active accounts at prime time (compare to WoW, LOtRO etc and this is a very steady number actually) gives 1,000 players on destro and 1,000 players on Order - on average. Now we know that some servers opened early and are full/full and others opened recently and are low/low. This means in essence that a WAR server has basically the same player amount as an active WoW server. End of story. As I have stated in another thread the only problems I see right now is that in many geographies in Europe for example WAR is sold out so the Low/Low will stay that way for another week or so when the next batch is out. And it is boring to be on a Low/Low server in a group oriented game. The other problem is that scenarios (BGs) are rewarded a bit too much in terms of EXP and renown making it a better choice before the end game over open RvR. Mark commented on this earlier this week so it will be remedied by upping the EXP and renown for open RvR in T1 to T3. Edit: And before anyone corrects that. With the recent new servers there are 88 servers in WAR but it is unclear how the 500,000 copies number has changed after that (how much more). It does not change the fundamental math of the calculation though. Oh My God ..... There are 63 WAR EU servers, there are 117 WAR World wide servers. 117 servers for 500 K accounts.(25% playing at a time) 63 EU servers for 200-250 K accounts. (25% playing at a time - YOUR own theory). So ... you arrive with your own calculation at exaclty 1000 players for each server. (you made a mistake in thinking the 63 servers were worldwide - no these were just the numbers of EU). Secondly EU sold out.???? My My MY How much copies do you want in the local shops here ? 200, 300. The local super market has the same number on the shelves as a week ago. http://www.xfire.com/games/who/Warhammer_Online_Age_of_Reckoning/ Look at the charts. Even LESS playing hours today than launch date. So I hope for you they didn't sell THAT much, because with the same number of players (or even less) after 20 days it would mean a seriuos drop out of players even in the "free time" period. You made a mistake in your own calculations and now your theory even proves the low capped servers in WAR. Houston they have a BIG problem.
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Sikhander 10/08/08 11:43:34 AM
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Novice Member
Joined: 7/03/08 |
Actually - you are right that the correct server number is not 117 and not 63 it is 109 at release - sorry for that. It still gives that the server populations at prime time on a full/full server is somewhere in the high 2Ks though (both sides - total) which is very close to the WoW number of 3200. It is not even close to the 500/500 number you are iterating non-stop. Actually - Warhammer is sold out in several geographies in Europe and a new production batch is being made. In others it is not - and I cannot speak for the US (no information). Looking at X-fire stats it looks as you would expect (almost better) - slight decline in hours played per day from when the initial release had stabilized (roughly 10%). If WAR follows any normal pattern 25% or so of the buyers of the initial batch will not like the game and will stop playing (just like any other product), the rest will continue but play less since most people play like crazy the first few days before going into a normal modus operandii and the key is then the sales of the new batches and retention past the first month. Right now there is nothing that says either or - we just have a successfull WAR launch. That is it. In a few months time there is data to say that WAR is 'Houston we have a problem' or a growing MMO. For your last words there is no data. However, nor is there data to say that WAR will be growing in 4months time either. All we know is - successfull launch and first month of play. That is it. |
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Cochran1 10/08/08 11:52:04 AM
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Advanced Member
Joined: 10/01/06
"If you''re not for yourself, who will be? If you''re always for yourself, who are you?" |
Originally posted by Mentat
Um... Spammenot, been using it for a week now works good. If the gameplay wasn't smooth on WoW after 4 years it wouldn't be pulling the sub numbers it has. Shatteredhand server was terrible even 6 months in lag, crashes etc. |
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bodypass 10/08/08 11:57:02 AM
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Apprentice Member
Joined: 9/16/08 |
Houston we have a problem was referring to the lower capped servers in WAR, which unless you are playing on a high/high server, populations are really too thin. On the sold out propaganda. I don't know where you got that information confirmed. Because I can give you the Amazon.co.uk website. Warhammer went DOWN today on video game sales at position 16 It can be ordered with DIRECT delivery and it costs 24.98 pounds instead of 34.99. Meaning too much stock. In germany : same time of delivery. Plenty stock. In France same time delivery. Plenty of stock. So wake up and don't spread info without confirmation. |
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Pappy13 10/08/08 12:48:13 PM
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Elite Member
Joined: 2/16/07
I dont need to |
Originally posted by VultureSkull
The difference is that when WoW was released, it's competition was not nearly as strong as the competition is now for War. EQ had it's run and was falling in subs even before WoW came around. DAoC was going pretty strong, but had not really captured the MMORPG market. Nothing was even remotely close to dominating the market (in NA) when WoW was launched the way that WoW dominates the market now. Things have changed. WoW changed them. You can't compare things now to the way it was when WoW was launched. It's just not the same situation. Now, I'm NOT suggesting that War is gonna fail. I totally agree that it's going to do just fine, but WoW didn't do just fine, it was a phenomenon like rarely happens in gaming. What was the reason for it's sucess is up for debate, but to expect it to happen again anytime soon is a little optimistic in my opinion. It may be too early to tell, but early results are in and War is not taking off like WoW did. It just isn't. |
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wjrasmussen 10/08/08 1:08:08 PM
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Hard Core Member
Joined: 4/16/05 |
Originally posted by Pappy13
The difference is that when WoW was released, it's competition was not nearly as strong as the competition is now for War. EQ had it's run and was falling in subs even before WoW came around. DAoC was going pretty strong, but had not really captured the MMORPG market. Nothing was even remotely close to dominating the market (in NA) when WoW was launched the way that WoW dominates the market now. Things have changed. WoW changed them. You can't compare things now to the way it was when WoW was launched. It's just not the same situation. Now, I'm NOT suggesting that War is gonna fail. I totally agree that it's going to do just fine, but WoW didn't do just fine, it was a phenomenon like rarely happens in gaming. What was the reason for it's sucess is up for debate, but to expect it to happen again anytime soon is a little optimistic in my opinion. It may be too early to tell, but early results are in and War is not taking off like WoW did. It just isn't.
Well EQ2 did release a couple weeks before wow.... |
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bodypass 10/08/08 3:58:12 PM
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Apprentice Member
Joined: 9/16/08 |
Originally posted by maskedweasel Well the real question is, why can't you just let WAR players play WAR, and we'll let you WoW players go play WoW. Haters just seem to complain about games nonstop.. and it seems pretty consistent with how you've followed every post about WAR with your opinion of it "being a step backwards" which it isn't.. by the way, SO it looks like everyones answers are the same. You like WoW so you're telling people that WAR sucks and to go play WoW... and us WAR players are telling you, if you don't like WAR go play WoW, cause we're staying in WAR... so... it looks like we both get what we want. Now if you can stop complaining about it we can move along. That's your conclusion. My conclusion is that WAR is indeed a giant step back in the development of MMORPG's. And the game is mediocre at best. Warhammer on line is a shame for the excellent TT game it could have represented. This industry kills itself by publishing games like AoC and War. That's why I fight. For qualtiy in games, not for media hyped jumping flash Pauls who yell "awesome" at every pixel animated in a mediocre game. And contrary to what some believe, I don't believe in the long term interest of War. It will follow the exact same route in the next 8 weeks AoC followed. And be happy about that, because the industry will learn lessons from these last 2 launches. Bioware and Blizz themselves should learn from these terrible games. And I think they did already.
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fuzzylojik 10/08/08 4:45:38 PM
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Apprentice Member
Joined: 10/05/07 |
Originally posted by bodypass That's your conclusion. | |