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Stradden 10/03/08 12:00:17 PM
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Managing Editor
Joined: 7/08/05 |
MMORPG.com EVE Online Correspondent Sam Guss writes this report on going through his first war with his corporation in EVE Online and offers some handy tips to players who might be in the same situation.
Read the article here. |
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| Cheers, |
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MarineBoy 10/03/08 12:43:19 PM
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Novice Member
Joined: 9/05/06 |
I don't understand, how can someone find you in EVE when you want to hide? Especially so far as the article mentioned. I have to admit I hev never been in a Corporation and never been involved in a war. |
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mattatt 10/03/08 12:45:53 PM
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Apprentice Member
Joined: 11/02/07 |
You don't lose all SPs above 900K, you lose some number of points. It's a relatively small percentage but it still can hurt. |
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mattatt 10/03/08 12:55:55 PM
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Apprentice Member
Joined: 11/02/07 |
Some agents are able to locate any player, for a price. They're called locator agents. If you build enogh standing with them, they are very happy to find people for you |
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singsofdeath 10/03/08 12:57:57 PM
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Elite Member
Joined: 1/28/06
"You should never underestimate the predictability of stupidity." |
Originally posted by mattatt
Plus, you never know if that neutral Character still in one of the newbie Corps in your sector isn't a spy for the people looking for you. XD |
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hrobertson 10/03/08 1:00:58 PM
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Novice Member
Joined: 11/04/07 |
In response to MarineBoy: Locator Agents are a type of NPC agent that, for a fee, will give you the location of other players. As mattatt says - if you have 2 million skill points and you get pod-killed with only a 900k clone you will lose 55,000 skill points from the category you have trained the most. This is 5% of the difference between the skill points you have and the skill points your clone can take. eg; 5% of (2,000,000 - 900,000) = 5% of 1,100,000 = 55,000 Apart from that minor error, nice article. |
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Kyleran 10/03/08 1:15:22 PM
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Elite Member
Joined: 9/13/06
"In EVE, no one gives a damn about a fair fight." - chafin |
Yes, as we learned recently in our first time being wardec'd, unaffliated alts play a huge part of the battle. Everything from spying on and within your corporation, following your fleet around for intel, to actually suicide ganking you in smart bombing ravens, it was quite a lesson in the reality of empire combat. As the war played out, we learned all about being camped in a station, breaking out of a camp and we chose to fight to the death, and we died by the hundreds. While most of our losses were in small ships, the count/isk count was pretty high, but as mentioned, every time we did manage to take one of them down it really heartened us and made it all worthwhile. It was a great learning experience, and we finished every battle giving our opponents a "GF" in local. PVP is really what EVE's all about and for many of our players, was their first taste of what it involved. Soon, we'll be unleashing some mayhem of our own. We've changed.
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| "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon EVE Cult member since May 2007 Regarding EVE: "To be honest, I think God himself created this game." - Shek "Warhammer really is just DAoC gone wrong." Azrile
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fajw5 10/03/08 1:30:35 PM
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Novice Member
Joined: 7/15/05 |
... nice article ... IMHO, there is one "rule" in EVE that is very important ... "Don't use things you cannot afforde to lose" It is hard at start but one can make decent funds just when skills are ready. Other option is to have rich friend.
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gedece 10/03/08 1:33:51 PM
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Apprentice Member
Joined: 11/02/07 |
We were never war-dec'd, but a member of the alliance was. This particular member was a mining corporation, so several fighters from another corps in the aliance transferred temporalily to their corp to help protect them.
What we learnt was that it's best to keep lookouts in every system entrance you need to protect, to give the miners the precious seconds they needed to jump to safety. As we were doing this scouting in full fighting ships, we had to mantain several battles for control of certain lookout areas. This is where the friend declaration of enemies came in really handy, because as we begun learning eachenemie's tactics and bigger ships, we knew how much time we could remain in battle waiting for reinforcements before having to jump out, as we knew exactly who else could join this battle on their side and the ammount of firepower he could carry.
For the members of our own corporation that transferred, it was a big learning experience. |
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MarineBoy 10/03/08 1:36:31 PM
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