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Szark  10/03/08 12:11:59 PM

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City of Heroes Senior Designer Floyd Grubb has penned a dev journal detailing the upcoming PvE power changes that are on their way in Issue 13: Power and Responsibility.

Preface: Issue 13: Power and Responsibility includes a whole host of development. Not only are there significant new features, but there is also ongoing development to the existing game. A big part of the game is the balance of all the Archetypes, their respective power sets and how they compare. Maintaining a level of equity between everything is a continual goal. In this article, NCsoft NorCal Senior Designer Floyd "Castle" Grubb gives us the scoop on some proposed powers changes that will be in testing with Issue 13. Please keep in mind that there is still the entire testing and revision process to go through with these changes. The team is excited to see how these refinements stand up to player feedback, datamining, and the beta process.

Introduction
For Issue 13, we have a rather wide selection of PvE (Player vs. Environment) related powers changes. These changes focus on either Quality of Life concerns or on powers which were not quite in Balance with others. Below is a breakdown of what we are doing, with the aim to provide insight into the thought process behind it.

Read more here.

 
DrowNoble  10/07/08 4:22:41 PM

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Not having all your toggles shut off if stunned, slept, etc is really nice.  There have been times certain mobs would sleep me but I take damage a split second later so I didn't know I was asleep, yet all my toggles shut off.

Plus removing the -def penalty for Unyielding should make the tanker/brutes quite happy.